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Dorfromantik News

πŸ§ͺ Beta Patch 0.2.0b1

Feedback is essential for us to successfully add new features and improve Dorfromantik together with you. Of course, it helps us a lot if you are specifically trying to test features that we have listed up in the Beta Patch Notes for the current update.

Find out how you can participate in the public beta here.

πŸ§ͺ Beta Feedback: We look forward to your feedback here in the Community Hub in the Beta Feedback forum or in our public-beta channel on our Discord Server.

🌻 Community Feedback: We highlight items that we have implemented based on community feedback or suggestions. We look forward to your feedback in our Steam Community Hub or on our Discord server.

    Creative Mode
  • new game mode with infinite tile stack
  • option to skip unwanted tiles
  • creative mode configuration menu giving you control of spawn probabilities of different element types
  • options to switch individual biomes on or off in creative mode
  • 🌻 possibility to continue your classic mode session in creative mode after the session is over

    Save Load System
  • 🌻 support for an unlimited amount of savegames in both classic and creative mode
  • one autosave slot each for classic mode and creative mode
  • every saveslot behaves like an autosave slot as well as soon as it has been saved once
  • store a screenshot for each savegame, which is displayed in the savegame selection menu and on savegame related confirmation screens
  • reworked game mode and savegame selection screen

    Performance
  • fixed issues causing huge memory usage when loading or quitting a game - this should reduce loading and quitting times by up to 75%
  • enabled incremental garbage collection to reduce performance spikes

    Bugfixes
  • 🌻 prevent tile placement while over an ui element (sometimes causing accidental placements when clicking a button)
  • 🌻 fixed scroll view in settings menu, allowing all players to reach parts of the menu being cut off in widescreen resolutions
  • fixed game getting stuck when reaching GameOver in tutorial

    Localization
  • 🌻 added Lithuanian localization
  • 🌻 fixed typos in Simplified Chinese and Polish

    Other
  • switched to a custom build pipeline, which allows us to build for all target platforms and stores simultaneously
  • added tooltips for new features (only in English and German for now)
  • added information about the specific build number to the credits screen


πŸ’› Thank you for helping us with your feedback and testing new features!

Patch 0.1.3.1 - Hoftix

πŸ§ͺ Beta: If you also want to test new features earlier and help with your feedback the development of Dorfromantik, then find out here how you can participate in the public beta.

🌻 Community Feedback: We highlight items that we have implemented based on community feedback or suggestions. We look forward to your feedback in our Steam Community Hub or on our Discord server.

  • 🌻 Fixed issue where UI settings tabs were not visible for 21:9 widescreen
  • 🌻 Fixed issue regarding input system being blocked when gamepad controller is connected
  • 🌻 Fixed issue where in some cases only Standard and Lavender Biomes were available

🌻 Patch 0.1.3 - Bugfixes & Improvements



πŸ§ͺ Beta: If you also want to test new features earlier and help with your feedback the development of Dorfromantik, then find out here how you can participate in the public beta.

🌻 Community Feedback: We highlight items that we have implemented based on community feedback or suggestions. We look forward to your feedback in our Steam Community Hub or on our Discord server.


    Accessibility
  • 🌻 Added complete keyboard controls rebinding
  • 🌻 Upgraded to a new input system, allowing for controller and other input devices in the future
  • 🌻 Added setting to disable dynamic background color. Disabling this will prevent the background color to change when moving through your world.


    Balancing
  • 🌻 Water Train Stations and lakes now count empty / grass edges as fitting neighbors (counting towards a perfect placement)
  • 🌻 Water Train Stations and lakes now only give points for fitting edges
  • 🌻 Champion and True Fan challenges are now passive - they always run in the background and trigger when completed, without them needing to be selected as an active challenge


    Clarity
  • 🌻 Introduced hotkey to highlight flags as well as display markers for quests outside of the screen
  • 🌻 Tile Stack counter now changes color to red when falling to 10 or less remaining tiles
  • Introduced a tooltip system to display info about quests, tile stack, UI elements
  • Added settings to toggle between different tooltip settings
  • Small fixes to the tutorial: replaced windmill quest tile in tutorial with normal field quest tile, removed quest info boxes at the top of the screen


    Happiness
  • 🌻 Replaced "Game Over" text with more friendly "Session Completed"


    Localization
  • πŸ’› a big thank you to all the contributors from our community who help us translate the game. Join our Discord server if you want to help translating Dorfromantik to your language as well.
  • 🌻 Added Arabic localization
  • 🌻 Added Dutch localization
  • 🌻 Added Hungarian localization
  • 🌻 Added Japanese localization
  • 🌻 Added Norwegian localization
  • 🌻 Added Portuguese localization
  • 🌻 Added Ukrainian localization
  • 🌻 Added setting to toggle Tile Placement via Click. Disabling this will prevent accidental tile placements while moving around your world with your mouse - press the assigned keyboard button to place a tile instead ("Enter"-key by default).

    Performance Improvements
  • Depending on individual System specs up to 300% performance/FPS increase due to various performance improvements (tested on Intel HD 530 integrated graphics)
  • implemented crash reporting system to collect anonymous crash data to locate and reproduce bugs better in the future
  • Rebuilt and improved shaders for buildings and adapted its color sets
  • Decreased texture memory size that is used for buildings
  • Improved water shader performance

    Steam Features
  • 🌻 Added cloud save to store reward progress, challenges & the autosaved world in the Steam Cloud


    Usability
  • 🌻 Added hotkey for resetting the camera to its original position
  • 🌻 Improved touchpad input support
  • 🌻 Added setting to toggle Tile Placement via Click. Disabling this will prevent accidental tile placements while moving around your world with your mouse - press the assigned keyboard button to place a tile instead ("Enter"-key by default).


    Bugfixes
  • 🌻 Synchronized rewards & challenges data to prevent issues of boats, trains and other quest tiles not being spawned after their challenge was completed
  • 🌻 Fixed Bug that occurred in the tutorial when a quest was failed
  • 🌻 Fixed model variation in the late game that sometimes was held back due to a bug
  • 🌻 Fixed tile duplication bug when quitting the game while a tile is previewed
  • 🌻 Fixed challenge fulfilled effects sometimes triggering twice
  • 🌻 Fixed settings language dropdown items order (selected language should stay the same as before)
  • 🌻 Segments no longer keep references to other segments that aren't directly connected to them, which could cause wrong vehicle behavior
  • 🌻 Fixed bug that caused inactive Challenges to trigger while playing the Tutorial
  • 🌻 Fixed issue where game could stuck when rotating or previewing a tile at a location where multiple of its segments connect to the same element group
  • 🌻 Fixed a bug where loading a game would cause preplaced tiles to be created twice, causing issues like overlapping preplaced tiles or them not being connected properly
  • 🌻 Fixed an issue where preplaced tiles would not appear when loading big worlds or cause other wrong behavior


    Other
  • 🌻 Increased the max zoom out distance by 50% - even higher zoom distance will be added once we improved the general performance
  • Added screen at the beginning of the game to opt-in or out of Unity Analytics data collection - this screen can also be accessed via the "Privacy" button in the menu
  • Display fallback localization (English) if the localization for a certain field is missing
  • 🌻 Challenge completed effect does not trigger automatically on start of the game anymore if the requested quest goals were already achieved due to the balancing adjustments
  • You can find the current version number now in the credits screen


If you're curious about what's coming next, feel free to take a look at our Early Access Roadmap & Release Announcement and play new features earlier by joining our beta.


πŸ’› Screenshots by Spiff & Ferdinand via Discord

Early Access Roadmap & Release Announcement

πŸ’› To start off, we’d like to thank all of you for your awesome support, patience, and insights! πŸ’›

We have updated our Roadmap with the release of Patch 0.2.0 on August 25th.


[h2]What has happened so far?[/h2]
The last couple of months had us learning a lot. So many of you have been playing and enjoying
Dorfromantik, offering your suggestions and feedback. We are very grateful for the feedback and also were quite a bit overwhelmed by the large amount of good and constructive feedback from you. So, we decided to bring in a dedicated Community Manager to help us out so that we can better respond to your feedback and address the topics that are important to you. We mark implemented suggestions or new solutions for reported issues accordingly in our patch notes 🌻.


As we mentioned in our previous Early Access Outlook announcement, we have been working mainly on the promised Accessibility / Balancing Patches features over the past weeks. With the help of your input, we have released multiple Accessibility patches, adding frequently requested quality of live features and improving the overall performance.
We also committed to open and transparent communications, which were not quite as easy to juggle
with all of our other responsibilities and tasks at first, so we hope we can live up to that with our new efforts.

[h2]What is still to come?[/h2]
We now enter the Phase 2 of the original Early Access Outlook announcement and turn our focus on the two mentioned content updates.

After the extended evaluation of all the community feedback of the first months, we have decided to include additional wishes in our roadmap for Dorfromantik and postpone the planned release from mid/late 2021 to spring 2022.
This decision intentionally will not affect the already announced features and their release order, starting with the Creative Mode being the next upcoming major update for Dorfromantik. Rather, there will be additional content in the form of a 3rd major update with an additional new game mode that we're adding on top of the game itself for everybody supporting us during Early Access.

For each planned chapter, we go over our plans and intentions again in detail below.



[h3]🌱 Patch 0.1 - Spring 2021[/h3]
This is our current patch cycle, dubbed Quality Of Life because this cycle is focused on making the initial experience of playing Dorfromantik better. We have added multiple localizations with your help, squashed a small mountain of bugs, made a bunch of balancing changes including the reduction of sharp train track and river curves, making some Challenges less of a hassle to complete, and keeping Preview Tiles (these are the pre-placed ones that unlock new challenges) around, even if you have unlocked everything.
We also added a bunch of accessibility options, most notably Keyboard Controls Rebinding and the ability to disable the changing background colors, which a lot of you weren’t fans of. We also added a bunch of tooltips to various elements in the hopes of reducing confusion.

[h3]β˜€οΈ Patch 0.2 - Summer 2021[/h3]
The upcoming patch cycle, creatively dubbed the Creative Update. The big-ticket item in this cycle is going to be the long-awaited Creative Mode! Our plans are to allow you to continue your Classic games in the Creative Mode after you run out of tiles, if you so wish or you just start a new game directly in the Creative Mode. We want to give you some control of your (infinite) stack, by allowing you to play around with the probability of element types on the fly so you are able to build the landscapes in shape and form that you desire.

Of course, you don’t want to lose that neat Creative Dorf you spent hours building, so we also plan to introduce save games to allow you to, well, save your games! Currently, this is only confirmed for Creative Mode, but we are exploring whether we want to allow for multiple Classic save games as well.

Furthermore, we have a lot more Performance and Balancing upgrades and changes planned, that might continue to be worked on during the next patch cycle as well, to ensure a proper Creative Mode. We are of course, also always looking for more potential Quality Of Life and accessibility changes that would make sense to implement, so feel free to share your feedback in our Community Hub.

[h3]πŸ‚ Patch 0.3 - Fall / Winter 2021[/h3]
Our third patch cycle will bring more already promised content paired with new ideas we are looking forward to share with you. This cycle is a little lighter on big additions because in this window, we actually also have to work on our final exam to finish University.
That is why we want to focus on new Special Tiles with accompanying Challenges and a host of new Biomes. We know we have said there won’t be Themes to choose from yet, but if none of you end up on Santa’s naughty list, we might be able to stretch our definition of β€œBiome” a little bit further, if our Tech allows!

[h3]🌼 Release 1.0 - Spring 2022[/h3]
Our fourth, and last, patch cycle before release is all about you, and as such we decided to tentatively call this one the Community Update! For this very special part, we want to leave some flexibility open to our possibilities, as we want to firmly build the great benefits of new community feedback into what we can do. This means that we would like to share our current ideas with you as transparently as possible, but we leave ourselves the freedom to change or adapt features in the course of development during this last cycle.
Our current ideas include another new Game Mode all about allowing you to shape your game as you want. You will get to customize rules, use custom Seeds (Which means you and your friends can potentially all play with an identical tile stack and see who’s the high scorer or most creative mind!) and have changing Community Challenges.

This one is also what will likely be our preparation for our Full Release taking place in Spring 2022. There might lie more beyond the horizon, like ports to that one platform or the other one but as we have mentioned before in regards to this, it depends in part on how well received the game will be and we cannot make any promises at this point in time.

[h3]Additional Features[/h3]
In addition to all the features we've already put into patch cycles, there are also other ideas we'd like to implement and sprinkle in between when we get a chance.

A lot of you mentioned you’d like our Original Soundtrack to be beefier, and that is definitely an opinion we share, Controller Support will likewise also come some time down the road, as there is still a lot of discussing to be had internally how to best implement moving and such – as a stopgap, you can make use of Steam’s custom controller mapping feature.
Having an Undo function is regularly requested by the community and we’d love to add this to the game at some point but there are a lot of implications and even more changes to our code base that are required to make this a reality, so please bear with us for a while longer for this one!



We are looking forward to share the upcoming new content with you! Thank you very much without your feedback we could not have taken these steps to the current extent.

πŸ’› Screenshots by hazey & Tyrant via Discord

🎁 Steam Summer Sale & Key Giveaways

We are part of this year's Steam Summer Sale with Dorfromantik, where the game as well as the original soundtrack both are discounted by 10% each and the bundle even by a total of 23%.



https://store.steampowered.com/bundle/20488/Dorfromantik__Soundtrack/

🎁 To celebrate this, we'll also be giving away Steam Keys at random times as a little thank you. Keep an eye on the broadcasting stream chat at the top of the store page where we will drop the Steam Keys for Dorfromantik.

πŸ’› Screenshots by warnerar & `Jin via Discord


ps. we'll be making a bigger announcement in the next few hours with some exciting news from our side regarding the remaining time of the Early Access phase and what we have planned for you, so stay tuned.