π§ͺ Beta Patch 0.2.0b1
Feedback is essential for us to successfully add new features and improve Dorfromantik together with you. Of course, it helps us a lot if you are specifically trying to test features that we have listed up in the Beta Patch Notes for the current update.
Find out how you can participate in the public beta here.
π§ͺ Beta Feedback: We look forward to your feedback here in the Community Hub in the Beta Feedback forum or in our public-beta channel on our Discord Server.
π» Community Feedback: We highlight items that we have implemented based on community feedback or suggestions. We look forward to your feedback in our Steam Community Hub or on our Discord server.
π Thank you for helping us with your feedback and testing new features!
Find out how you can participate in the public beta here.
π§ͺ Beta Feedback: We look forward to your feedback here in the Community Hub in the Beta Feedback forum or in our public-beta channel on our Discord Server.
π» Community Feedback: We highlight items that we have implemented based on community feedback or suggestions. We look forward to your feedback in our Steam Community Hub or on our Discord server.
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Creative Mode
- new game mode with infinite tile stack
- option to skip unwanted tiles
- creative mode configuration menu giving you control of spawn probabilities of different element types
- options to switch individual biomes on or off in creative mode
- π» possibility to continue your classic mode session in creative mode after the session is over
Save Load System - π» support for an unlimited amount of savegames in both classic and creative mode
- one autosave slot each for classic mode and creative mode
- every saveslot behaves like an autosave slot as well as soon as it has been saved once
- store a screenshot for each savegame, which is displayed in the savegame selection menu and on savegame related confirmation screens
- reworked game mode and savegame selection screen
Performance - fixed issues causing huge memory usage when loading or quitting a game - this should reduce loading and quitting times by up to 75%
- enabled incremental garbage collection to reduce performance spikes
Bugfixes - π» prevent tile placement while over an ui element (sometimes causing accidental placements when clicking a button)
- π» fixed scroll view in settings menu, allowing all players to reach parts of the menu being cut off in widescreen resolutions
- fixed game getting stuck when reaching GameOver in tutorial
Localization - π» added Lithuanian localization
- π» fixed typos in Simplified Chinese and Polish
Other - switched to a custom build pipeline, which allows us to build for all target platforms and stores simultaneously
- added tooltips for new features (only in English and German for now)
- added information about the specific build number to the credits screen
π Thank you for helping us with your feedback and testing new features!


