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Territory: Farming and Fighting News

Update: The test branch is synchronized to the main branch

Value adjustment: The price of honey is adjusted from 4 to 3
Value adjustment: "Add new items: honey wine X3 = honey X4 + water X6,
Eastern merchants purchase items, changed from honey to honey wine
Food merchants purchase honey without additional price"
Value adjustment: New recipe: Simple food X100 = Fruit X40 + Vegetable X40 + Honey X5
Optimization: Add setting to brewing barrels: prohibit residents from consuming and using
Optimization: In the enemy camp, if there are werewolves, add meat to the food automatically replenished
Value adjustment: The time that residents wait for decisions in place is not counted as "rest time"
New function: Prisoners are punished to mine, and if they are sick or hungry, they may escape
BUG repair: When using Titan skills, the resurrected soldiers have no camp affiliation and cannot be supplied, leading to starvation
Guidance prompt: When the player Titan dies, a pop-up window reminder
BUG repair: The deer herd is sometimes stuck in one place and does not migrate
New function: When the boat is moving, if you encounter items in the water, pick them up and put them on the boat
Optimization: After the boat is destroyed, in addition to turning into a sunken ship, it also drops 1/4 of the wood of the construction materials nearby
Optimization: After the durability of the beehive is reached, it does not change to a damaged state, but is maintained by the beekeeper to restore the durability
Guidance Tips: Adjust the order of the tutorial guidance to build facilities
Value Adjustment: The purchase limit of different items in border trade is set separately to avoid all problems being solved by purchasing due to all being 99999
Value Adjustment: Reduce the number of gems dropped by Titan monsters
Value Adjustment: Add the requirements for carriages and tools to the conditions for upgrading the village
Optimization: When upgrading the village, you can spend more money to replace the migrated population
Value Adjustment: When the age of the members of the ratman gathering team is random, try to be as young as possible to avoid old age and death during the employment period

Synchronize the test branch to the main branch

Optimization: When a soldier takes the initiative to attack, after destroying an enemy, he will actively look for the next nearest enemy and fight continuously.
BUG repair: After the only quarry was demolished, the stonemason profession was not displayed in the lower left corner, but there were actually many stonemason workers.
New features: New building: BUG statue. Monsters can be summoned
Optimization: Add a "copy" button to the building facility window
BUG repair: The automatic carriage transport task sometimes interrupts the line transport coachman task
BUG repair: The immigrants received in the immigrant letter did not enter from the road sign, but from the lower left corner of the map
Optimization: The number of messages that need to be folded on the right side of the screen is displayed at one time
BUG repair: When the caravan support discount was in the early stage, the caravan increased the price to purchase silver coins
Optimization: Even if the planned inventory is insufficient, workers are allowed to take items from the "shelf" and "ice cellar" and transport them to cells, dining tables, banquet tables, barracks, and altars
Value adjustment: Reduce the output of life fruit and forget worry fruit
BUG repair: Occasionally, after building a road, the grass is still displayed
Optimization: When the battleship copies the attributes, the shell type is copied together
Optimization: The battleship's item list only displays shells
Optimization: From the warship interface, click to fire shells, enter the naval battle mode, left click to fire shells, right click to move the ship
Optimization: Statistics output message list, add last year's purchase and last year's sale data

Synchronize the test branch to the main branch

Optimization: The box displays the number of items reserved
Optimization: In the lower left corner, in the occupation list, hide occupations with 0 jobs
BUG repair: Soldiers are stuck in the lower left corner of the screen
Optimization: When the monster is stuck on the water, it will automatically get out of trouble and go ashore
Value adjustment: Carriage station, pasture, immune to enemy attacks
Optimization: When counterattacking or taking the initiative, if the target has been eliminated, cancel the movement and return to the barracks
Optimization: When counterattacking or taking the initiative, if you encounter an enemy during the movement, change the attack target
Value adjustment: Soldiers with the "loyalty" feature are immune to being controlled by the enemy's three-eyed wizard
BUG repair: Clicking on the soldier or Titan card, the problem of not canceling the soldier or Titan selection in time
Value adjustment: The crafting table and shelf can directly take materials from the throne and barracks
Optimization: The ordering operation from the traveling merchant can be executed without the arrival of the traveling merchant, lowering the ordering threshold
Optimization: After the items ordered from the traveling merchant arrive, a pop-up window reminder
Optimization: When cavalrymen are looking for mounts, they can now check whether the door of the target ranch is blocked.
Value adjustment: In the upper left corner, the "throne" is excluded by default in the item statistics.
Bug repair: When the shelf is expanded, it can overlap with the wall.
Guide: Add instructions when opening the trading interface for the first time: items need to be moved to the trading table to perform barter.
Guide: Add instructions for lords to play.
Optimization: New letter: Immigration agent. Can introduce residents of other races other than dwarves. And there is a chance of having talents.

Experience optimization

Optimization: The manufacturing station can directly take materials from the camp
Optimization: The items on the shelf are prohibited from daily use, and are changed to prohibit daily consumption
Value adjustment: The upper limit of the earl's private money is limited to 10,000
Optimization: After selecting a soldier, click the soldier card to cancel the selection of the corresponding soldier, instead of just selecting the corresponding soldier
Optimization: The pop-up window for the guidance event will automatically close after a countdown of 10 seconds
BUG repair: When using the attribute brush to batch set the feeder, the feeder does not work

Synchronize the test branch to the main branch

Optimization: Added a button to set the upper limit of item production in the item storage location list interface
BUG repair: The treaty with other lords was not automatically cancelled after it expired
BUG repair: When claiming to occupy a village in a no-man's land, it may cause the treaty with other territories to break
BUG repair: The heart effect on the big bed occasionally did not hide in time
BUG repair: When ants decompose animal corpses, they occasionally did not delete the animal corpses
Optimization: Added buttons to locate and select all Titans in the Titan Altar interface
New function: Added a resident memory interface to display kinship
BUG repair: In the memory of residents, only the last child was remembered, causing the noble inheritance policy to fail
BUG repair: When switching maps, the monster that will die and split will appear on the next map
Optimization: After the merchant ship returns from trade, the item icon on the ship is refreshed immediately
Value adjustment: Iron walls do not rebound heat
New function: In the statistics interface, the output and consumption list shows the number of items bought and sold this year