1. Territory: Farming and Warfare
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Territory: Farming and Warfare News

Test branch synchronized to main branch

  • Mod Support: Added a dedicated local Mod debugging folder to facilitate Mod development and testing.
  • Mod Support: Added support for conveniently configuring frame-by-frame animations for animals.
  • Mod Support: Fixed an issue where modifying building parameters via Mod could cause duplicate building icons to appear in the construction list.
  • Mod Support: Fixed an issue in certain data tables where loading Mod data would only append entries without modifying existing entries with the same ID.
  • Mod Support: Fixed an issue where Mod images displayed in scenes appeared blurry at the edges.
  • Mod Support: When adding localization language Mods, now supports modifying character surnames and name tables.
  • Mod Support: Added Japanese font support to enable proper display of Japanese text.

  • Optimization: Dining tables and shelves now support independently configurable range values for all four directions.
  • Optimization: When gathering from monster-related facilities, residents are now prohibited from entering if the facility is located within a dangerous area.
  • Optimization: Increased the priority of dangerous areas, making them absolute no-go zones for residents. Dangerous areas now take effect immediately and will interrupt residents attempting to pass through them.
  • Optimization: When canceling operations, only one type of task is canceled at a time (e.g., remove dangerous area, cancel gathering, cancel construction task).
  • Optimization: Increased the task generation speed of the Fishing Dock.
  • Optimization: When clicking the pin button on the first item in the research queue, you can now choose to replace the currently researched technology.
  • Optimization: The system menu displayed by pressing ESC now shows whether the leaderboard and achievement features are currently disabled.

  • Bug Fix: Fixed an issue where gathering facilities (such as Gathering Camps and Beehives) did not follow the shelf association rules.
  • Bug Fix: Fixed an issue where copying a Cooking Station or Brewery Barrel caused the displayed recipe to differ from the actual recipe used.
  • Bug Fix: Fixed an issue where, after loading a save, a Crab Trap under construction located in water far from shore but near a bridge would display its entrance as blocked.

  • Balance Adjustment: Reduced the Antmen’s annual sugar preference demand from 25 to 5.

Test branch update: Enhanced Mod support and various experience optimizations.

  • *Mod Support:** Added a dedicated local Mod debugging folder for easier testing during development
  • *Mod Support:** Added convenient configuration for animal frame-by-frame animations
  • *Mod Support:** Fixed an issue where modifying building parameters via Mod caused duplicate building icons in the construction list
  • *Mod Support:** Fixed an issue where some data tables only appended Mod data instead of modifying entries with the same ID
  • *Mod Support:** Fixed blurry edges on Mod images displayed in scenes
  • *Mod Support:** Localization Mods now support modifying character surnames and name tables

  • *Bug Fix:** Fixed an issue where gathering facilities (e.g., gathering camps, beehives, etc.) did not follow shelf association rules

  • *Optimization:** Dining tables and shelves now support independent range settings for all four directions
  • *Optimization:** Residents are now prevented from gathering monsters in facilities located within danger zones
  • *Optimization:** Danger zones are now absolute restricted areas for residents and take effect immediately, interrupting actions that would pass through them
  • *Optimization:** Cancel actions now remove only one task type at a time (e.g., cancel danger zones, cancel gathering, cancel construction tasks)
  • *Optimization:** Increased task generation speed at fishing docks
  • *Optimization:** When clicking the “pin to top” button on the first research queue entry, you can now choose to replace the currently researched technology

Emergency Fix: Issue where item statistics in the top left corner were not refre

Emergency Fix: Issue where item statistics in the top left corner were not refreshing.

The Workshop is now open!

The Workshop is now open! Everyone is welcome to create Mods and customize the game the way you like.

MOD Subscription:
https://steamcommunity.com/workshop/browse/?appid=1455910

MOD Creation Tutorial:
https://github.com/miblooming/TerritoryModTutorial

[Testing Branch] Experience Optimization

  1. New Feature: MOD framework development completed, supporting automatic loading and modification of in-game images and configuration files.
  2. Optimization: For tasks transporting building materials, materials are only reserved when the task is executed, allowing timely response to players manually placing material piles nearby.
  3. Optimization: The Eternal Sanctuary can retrieve supplies from shelves.
  4. Optimization: Dragons obtained during the Dragon Trial now have a chance to carry innate talents.
  5. Optimization: Warships can be grouped like soldiers.
  6. Optimization: Soldiers stunned on water now die faster.
  7. Optimization: Fixed the issue where the Grave Digger achievement could not be triggered.
  8. Optimization: After enemy barracks are destroyed, associated stunned soldiers die faster.
  9. Optimization: Added a function to manually clear the binding between beds and work facilities.
  10. Optimization: After using the attribute brush to set production targets for work facilities in bulk (e.g., farmland seeds), the total number of jobs is immediately refreshed.
  11. Bug Fix: Fixed the issue where travelers occupying the roulette continued to do so after being knocked out by monsters.
  12. Bug Fix: After marrying other AI lords, the marriage target is immediately cleared to prevent marrying the same person twice under certain traits.
  13. Bug Fix: Fixed the issue in Western trade port interface where merchants did not purchase logs but still displayed the log icon.
  14. Optimization: Ant nests automatically repair damaged areas each year using consumed materials.
  15. Optimization: During main storyline final battles, after clearing enemies, players can switch map regions mid-battle.
  16. Optimization: The outermost tile of the map can now also be used to build mountains.
  17. Optimization: Added item search functionality to the shelf interface.
  18. Optimization: When adjusting planned shelf inventory using the up/down arrows, refresh the list after a 1-second delay to allow continuous button clicks.