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Territory: Farming and Warfare News

New Feature: Flower System and Major Optimizations

[p]New Feature: Flower System
This version introduces several new types of flowers and opens the flower market. Residents have also gained new behaviors such as giving and offering flowers.
Flower speculation carries high risks—but also high rewards![/p][p]It also includes several other improvements:[/p][p]BUG Fix: Empire villages could place multiple villages consecutively but were unable to start the game
Balance Adjustment: The maximum loyalty gained by nobles attending banquets is capped at 50
New Feature: Added new flowers: Rose, Sunflower, Tulip
New Feature: Added tulip trading gameplay in the flower market
New Feature: Added flower statues that provide bonuses to potted plants
New Feature: New letter: Livestock Procurement
New Feature: New letter: Near-Expiration Food Purchase
New Feature: New letter: Statue Unlock
Optimization: Added confirmation dialog when dismantling ships
Optimization: Camera movement using arrow keys
New Feature: Wooden signboards that allow custom text
BUG Fix: Fixed an issue in the terrain editor where resources could generate on water
Optimization: After renaming buildings, numeric suffixes are no longer forced
Balance Adjustment: All statue map icons on the world map have been moved to wilderness areas to avoid conflicts with other lords
Optimization: After setting caravan seed reminders, pop-ups are shown directly without needing to open the trading post interface
Balance Adjustment: Scrap wholesalers now carry between 1 and 100,000 silver
New Feature: Citizens can offer flowers at cemeteries and monuments to gain additional happiness bonuses
New Feature: Some students can give flowers to teachers, increasing teachers’ happiness
New Feature: Some patients can give flowers to doctors, increasing doctors’ happiness
Balance Adjustment: Unloading speed of free-transport wagon drivers increased from 500 per batch to 2000
Optimization: The treasury can now directly take items from shelves that are outside the planned inventory
Optimization: The map editor now supports separately customizing width and height[/p][p][/p]

Experience Improvements

Optimization: You can now manually modify the binding relationship between beds restricted to soldier use and barracks.

Bug Fix: Fixed an issue where shelves would still accept spoiled food even when no planned inventory for spoiled food was set.

New Feature: The effects of Glowing Mushrooms are now active.

Optimization: Improved French and German translations.

Experience Improvements

  1. Optimization: The Hand of the Void no longer consumes Faith Power when picking up items from the ground.
  2. Optimization: The rendering system now supports loading external images (allowing mods to use new images).
  3. Bug Fix: Fixed an issue where the “Lord Takes Office” achievement did not trigger.
  4. Optimization: Loot camps no longer fail to counterattack when under attack.
  5. Optimization: Corrupted food picked up underground can now be directly stored on shelves with planned demand.
  6. Bug Fix: Fixed an issue where the quest “Press the Advantage, Eliminate the Monsters” could not be completed.
  7. Optimization: The quest window now also supports the auto-close window feature.
  8. Bug Fix: Fixed an issue where Shamanism was not unlocked during the main storyline.
  9. Optimization: Adjusted the main storyline by moving Chapter 7 to after Chapter 9.
  10. Optimization: Removed barracks unlocking from the main storyline and changed it to be researchable at any time.

Experience Improvements

Bug Fix: Fixed an issue where the selectable ingredients panel did not display in the Cooking Station interface.
Bug Fix: Fixed an issue where, in Build Mode, removing the Fishing Dock did not hide the resource point marker.
Optimization: Added an option in game start customization to skip tutorial tasks.
Optimization: In Hardcore Mode, skipping the tutorial is now enabled by default.
Bug Fix: Fixed an issue where residents could stand idle next to a Material Pile if it was moved while they were placing materials into it.
Bug Fix: Fixed an issue where the alternate name list did not switch after changing the language.
Bug Fix: Fixed an issue where, after the coronation main quest, the identity tag did not change to King.
Optimization: In main quests involving eliminating monsters, bandits, and barbarians, the quest interface now shows a button to locate the quest target.
Optimization: The second batch of residents generated by the main quest now uses surnames consistent with the initial settings.
Bug Fix: Fixed an issue where residents could stand idle next to a Chest if it was removed while they were placing items into it.

Optimize English text translation

Optimize English text translation