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Territory: Farming and Warfare News

[Test branch] Experience optimization and bug fixes

Optimization: The noble inheritance system can set up to 4 children to inherit the title
BUG repair: The problem that the unfinished well in the farmland cannot be clicked
Optimization: When opening a window (such as research, resident list, etc.), the list is prohibited from automatically scrolling
BUG repair: When the resident list is opened for the first time, only 1 data is displayed, and the complete list is displayed after dragging the list
BUG repair: The button for upgrading the throne command value is biased to the outside of the right side of the window
BUG repair: When the giant tree withers on a snowy day, the snow scene picture is not synchronously displayed as a snow scene
Optimization: When replenishing horses at the carriage station, replenish them in sequence to avoid the problem that only one horse in multiple four-wheeled carriages cannot work
Optimization: The altar can directly take items from the turnover box
BUG repair: The numerical configuration of the mining expert achievement condition is wrong (it should be 1000000, but it is 1000)
Numerical adjustment: When calculating the number of descendants in the noble successor system, the number of people who have been sent abroad and those who have died is included
Optimization: Item sources include monster drops and monster facility drops
Optimization: When the giant tree drops the wisdom gem for the first time, the stone man's guidance instructions pop up
Optimization: The mine can be set to automatically bury the mine again after detonation
Optimization: After the builder builds the mine, leave as soon as possible
Optimization: The cooling is reset after the altar is moved
BUG repair: After the UI is enlarged 1.25 times, the email address cannot be filled in the feedback interface
Optimization: When the crystal ball, well, and beehive are moved, the scope of action is displayed
BUG repair: After the ant nest migrates to the road or the floor, the road cannot be built in the place later
Optimization: After the skeleton destroys the enemy camp, the dropped items are classified as "trophies"
Value adjustment: Only items dropped by enemy units can be doubled by the lord's skills
Value adjustment: The target items purchased by merchants in the purchase letter exclude "silver coins" and "gold"
BUG repair: In the alchemy cauldron building material, the configuration of "iron" is incorrect
Value adjustment: Increase the cell's item capacity to 100,000
Value adjustment: Berry pots also need watering, and berry production increases by 150%
Optimization: When switching maps, cancel all tasks with destinations in the wild (upper half of the map). Avoid problems with characters crossing mountains and water
Optimization: The number of villages occupied by various forces is displayed on the world map
BUG repair: When moving a building, press ESC to cancel the move, and the building is still displayed in a semi-transparent state
Optimization: When developing and upgrading affiliated territories, when judging the materials in the treasury, reserved items are not excluded. Avoid problems where it looks like there are materials but they cannot be used

Experience optimization

Value adjustment: Pig people planting mushrooms and cat people catching crabs have racial specialties and efficiency bonuses
Optimization: Optimize the problem of Steam network fluctuations causing misjudgment of genuine verification or inability to submit achievements normally

Synchronize the test branch to the main branch

Bug fix: After building a large number of crystal balls to control the door switches, the problem of abnormal path finding
Bug fix: The distribution record of the preaching platform was not reset to 0 in the new year
Value adjustment: After the enemy's cannon is destroyed, it is reset and restored every year. If the relevant enemy camp has been destroyed, the cannon disappears
Optimization: After the mine is emptied, the prompt information is displayed
Optimization: After the stone man faints, the handyman can rescue him, and the stone man becomes "Heart of Wisdom" and recycles
Value adjustment: The summoned elves will disappear after being bombarded. The stone man will faint after being bombarded.
Bug fix: When sending feedback function, the code error cannot send information
Bug fix: When the building to be repaired is in an inaccessible place, the upper limit of the number of construction workers required has been fluctuating
Value adjustment: After the skeleton soldiers exist for 50 years, they will automatically disappear and drop gem fragments

Synchronize the test branch to the main branch

Bug fix: The fuel type setting of the public bath was not recorded in the archive
Bug fix: The crystal ball could not automatically control the closing of the city gate
Bug fix: Occasionally, children would carry a lot of eggs on their bodies
Optimization: Optimize the interface adaptation so that the English or Russian interface text does not overlap
Optimization: When the ghost is bombarded, the MISS special effect is displayed
Bug fix: The small red dot is always displayed on the build button

Synchronize the test branch to the main branch

This update mainly adds the "Achievement System" and "Russian Translation"

Specifics are as follows:

Optimization: When Titans recover near the Titan Altar, the distance requirement is changed to within 3 grids nearby

Optimization: In the text decryption mini-game, the currently selected word is checked with a green checkbox

Optimization: When the mouse points to a facility, the name of the facility after it is renamed is displayed

Value adjustment: The number of gems dropped by slimes is the same as their level, and the number of gem fragments eaten by high-level slimes is proportional to their level. Each type of slime only eats designated items

Optimization: The feeder can set the amount of food stored by itself

BUG repair: When the turnover box opens the storage rule setting interface, the storage quantity will be modified to 2000

New function: Achievement system

Optimization: Ants are prohibited from migrating indoors to build nests

New function: Add Russian support (thanks to Zerlin)