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Territory: Farming and Fighting News

Online gameplay supports P2P online mode

  • [p]New features: Support Steam P2P online mode[/p]
  • [p]Bug fix: Copying a banquet table will cause the configuration data of the two banquet tables to be shared[/p]
  • [p]Value adjustment: Ant-Man and Goat-Man are immune to the negative impact of unburied relatives[/p]
  • [p]Optimization: Added shortcut key F5 to global tasks[/p]
  • [p]Bug fix: The problem that the ranch education or Goat-Man production increase effect did not take effect[/p]
  • [p]Optimization: After the border trade trading table is built, the merchant will actively lower the price to cooperate. Letters are generated[/p]
  • [p]Optimization: Added label filtering function to the construction menu[/p]
  • [p]Value adjustment: Heat can pass through the iron door[/p]
  • [p]Bug fix: The dragon cannot recover blood in the King's Eternal Temple[/p]

Experience optimization

Optimization: The collection status of giant trees, giant mushrooms, beehives, and enemy camps, and the same batch copy
BUG repair: After the reputation victory, other lords became vassals, but the vassal agreement was immediately lifted
Optimization: After the reputation victory, all other lords became vassals. Further declaration of disloyalty will lead to rebellion or surrender
BUG repair: The dark cuisine caused the effect of not sleeping in summer, which did not work for Ant-Man
Optimization: Optimized the algorithm to avoid residents trapping themselves when digging a large area of ​​the river
Optimization: When transporting items to the dock for inland transport, it is not considered a transaction (items can be taken from shelves where transactions are prohibited)
Optimization: Inland transport ships only allow sailors to disembark when docked at the starting dock of transportation
Value adjustment: The natural belt in the cave has a warming effect
Optimization: The mine adds automatic deep digging
Value adjustment: The speed of making sugar in the cauldron is doubled
Value adjustment: Added new cooking recipes: Simple food x100 = Rough food x80 + Sugar x6

Experience optimization

Value adjustment: Find snacks, medicinal tea, etc. nearby to avoid running back to the dining table while working
Optimization: Crab cages are changed from random output to output targets that can be set
Optimization: When the collection camp is moving, the range mark box is displayed
Optimization: When drought occurs, fish can still be produced after the deep water near the fishing pier becomes shallow water
BUG repair: After loading the file, the toilet and compost bucket are not restored
BUG repair: The problem that resource collection points sometimes store non-collected resources

Experience optimization

  • Bug fix: A small probability of the construction process being stuck
  • Optimization: When entering the planned inventory value on the shelf, do not refresh the list
  • Optimization: When automatically summoning the stone man, do not move the camera to the position of the stone man
  • Bug fix: The nobles do not take the medicinal tea or take a bath on their own initiative
  • Value adjustment: Students and children are prohibited from drinking medicinal tea
  • Value adjustment: After friendly soldiers faint, they are prohibited from being captured as prisoners
  • Value adjustment: When moving the ancient tomb, the items in the ancient tomb should not be refreshed

Experience optimization

  • Optimization: After strengthening or upgrading the dragon, the window will not be closed, which is convenient for continuous operation
  • Optimization: The corpse records the characteristic information, and after resurrection, the characteristics can be restored
  • Optimization: When there is no diagnosis table to distribute a certain medicine, it is forbidden for the little man to try to collect the medicine
  • Optimization: When collecting ant nests, the problem of not carrying multiple items at the same time