1. Territory: Farming and Warfare
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Territory: Farming and Warfare News

Experience optimization

  • Optimization: Added merchant portraits.
  • Bug Fix: Main quests were not spawning enemies due to terrain restrictions.
  • Bug Fix: After exploring a secret realm, character traits were lost.
  • Optimization: Veterinary medicine is no longer available for aging animals in the pasture to prevent waste.
  • Bug Fix: Dropped items were rapidly disappearing after anthill migration.
  • Optimization: On the minimap, the color of the Adamantine Mountains has been changed to dark red to distinguish it from the monsters.

Experience optimization

  • Numerical Adjustment: The Void Hand now consumes one Faith Point per second when moving settlements. Once all Faith Points are depleted, the Void Hand operation ends.
  • Number Adjustment: Logistics Soldier HP doubled.
  • Bug Fix: In Empire Village mode, after moving a settlement, the supply and population requirements settings were not synchronized.
  • Optimization: A notification is now displayed when a quarry is empty.
  • Optimization: Illustrations added to events.

Experience optimization

  • Value Adjustment: Ants can now pick up ant glue.
  • Guide: A reminder will be displayed when the reception desk is blocked.
  • Optimization: Farmers should avoid accepting mushroom box quests before completing their own quests to avoid delaying their farming season.
  • Optimization: Added hand gestures.
  • Value Adjustment: Treasury capacity increased to 10 million.
  • Value Adjustment: Metal floors are now immune to artillery fire.

Experience optimization

Bug Fix: After all exquisite queen beds were set to prioritize childbearing age, lords were unable to allocate beds.
Bug Fix: Wisdom Gems disappeared after the Stoneman died.
Optimization: Couples who are not of childbearing age will not be automatically switched to queen beds.
Optimization: Added Life Fruit and Forget Worry Fruit to production and trade restrictions.

Bug Fixes

Bug Fix: Statue monster summoning screen with no monster icon.
Bug Fix: Residents standing still and refusing to eat after taking shelter.
Bug Fix: Residents could potentially walk through walls to pick up items from the ground amidst a monster pile.