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Territory: Farming and Warfare News

Experience optimization

Optimization: Similar to walls, doors no longer require flooring underneath.
Optimization: Added attribute copying functionality to docks.
Optimization: Online Empires now retain up to 500 historical records to prevent network errors caused by excessive data.
Bug Fix: 3-year profit display error on the turntable.
Value Adjustment: The mine hollowing indicator now includes the number of mines that have been deeply excavated.
Optimization: The research start confirmation window can now be closed using the ESC key.
Bug Fix: The Land of Happiness achievement was being achieved at the start of the game.

Experience optimization

  • Value Adjustment: Mushroom Essence can now be supplied to the prison cell.
  • Optimization: Elves are now prohibited from accessing the Ice Cellar to use Gems for Preferred Consumption.
  • Guidance: An indicator arrow will now appear in the construction menu when a Wonder is unlocked.
  • Bug Fix: An issue where the lightning effect could cause the screen to remain highlighted if an autosave occurred during the lighting effect.
  • Optimization: Adjustable lightning effect brightness in the settings interface.
  • Optimization: Named corpses can now be transported to the shelves.
  • Optimization: Corpses are now displayed in the barracks.
  • Bug Fix: During snowy weather, the cave type icon displayed did not switch synchronously after switching the race type restriction.
  • Optimization: Bats spawned by a Forest Titan will automatically abandon their target and return to follow the Titan if they move away.
  • Value Adjustment: The product of the village "Pear Garden" has been changed from "Herbs" to "Pears."
  • Optimization: Each dragon can now set whether to automatically cast skills.

Experience optimization

Improvement: When performing surface collection tasks, prioritize nearby items regardless of type.
Bug Fix: The facility list item in the menu would open the housing statistics screen.
Improvement: The default priority for building walls and doors is +1.
Improvement: Coachmen can now search for clothing or tools between transport tasks.

Synchronize the test branch to the main branch

Optimization: Building a fireplace instead of a brazier will activate the sprite's functionality.
Bug Fix: Empire time didn't flow when creating a new multiplayer game.
Value Adjustment: Ice Cellar's sapphire cost reduced from 2 per month to 1.
Bug Fix: Unlocking the second-to-last level of a pyramid would result in the "Pyramid Completed" achievement being considered achieved.
Bug Fix: Adjusting the UI scale in the settings screen at the start of the game would cause the tutorial window to automatically close.
Bug Fix: Educated residents would become uneducated after being resurrected.
Optimization: Dragons will now search for and attack enemies while hovering (e.g., over anthills, at the edge of a mountain, etc.).
New Feature: Added: Housing Statistics window.
New Feature: New items: Smoked fish and smoked meat, with shelf life increased to 10 years.
Value Adjustment: Smoked meat, pastries, and snacks added to the tech tree.

Experience optimization

  • Bug Fix: When manually recruiting a temporary 50-person army in an Empire Village, only half of the total (e.g., 50) would be received, resulting in only half, or 25.
  • Bug Fix: Illegitimate children were not being sent to the hospital.
  • Optimization: When placing a fainted person or infant on a hospital bed using the Void Hand, the resident immediately enters medical status.
  • Optimization: Babies who fall to the ground are now prioritized for placement on their parents' bed, rather than a medical bed.