1. Territory: Farming and Warfare
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Territory: Farming and Warfare News

Experience optimization

  • Bug Fix: When residents went out to develop, explore, or return to their territory, their relatives' memories were not updated.
  • Bug Fix: After loading a save, the shortcut icons for favorite dragons were duplicated or automatically canceled.
  • Optimization: In the save interface, saves from different periods of the same game are now combined into a single group.
  • Optimization: A count icon for unconscious residents has been added to the upper right corner.
  • Optimization: Categories and filters for buildings and facilities have been added to the help documentation.
  • Bug Fix: After moving an empire village, a tooltip indicating that a gathering mission was not reached was displayed inside the village.
  • Bug Fix: The parameter settings interface displayed an error.

Experience optimization

Numerical Adjustment: Prisoner happiness is no longer counted towards overall resident happiness.
Guide: Optimized tutorial.
Bug Fix: When assigning housing to cave dwellings, couples would ignore cave occupation restrictions.
Bug Fix: After refreshing the Empire Village interface, duplicate entries would appear in the list.

Experience optimization

  • Optimization: Switching from single-player to multiplayer mode, and becoming a King without consuming a crown.
  • Value Adjustment: Debt collection letters will no longer be generated when the player has no deposit.
  • Optimization: The barracks supply list can now hide low-level weapons and equipment.
  • Optimization: Research can now directly use bank deposits.
  • Bug Fix: The bottom frame of the merchant item preview on the trading desk was missing and displayed as pure white.

Experience optimization

  • Optimization: Added merchant portraits.
  • Bug Fix: Main quests were not spawning enemies due to terrain restrictions.
  • Bug Fix: After exploring a secret realm, character traits were lost.
  • Optimization: Veterinary medicine is no longer available for aging animals in the pasture to prevent waste.
  • Bug Fix: Dropped items were rapidly disappearing after anthill migration.
  • Optimization: On the minimap, the color of the Adamantine Mountains has been changed to dark red to distinguish it from the monsters.

Experience optimization

  • Numerical Adjustment: The Void Hand now consumes one Faith Point per second when moving settlements. Once all Faith Points are depleted, the Void Hand operation ends.
  • Number Adjustment: Logistics Soldier HP doubled.
  • Bug Fix: In Empire Village mode, after moving a settlement, the supply and population requirements settings were not synchronized.
  • Optimization: A notification is now displayed when a quarry is empty.
  • Optimization: Illustrations added to events.