1. Territory: Farming and Warfare
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Territory: Farming and Warfare News

Experience optimization

Optimization: In addition to soldiers, the fog of war can also be lit up by using ships, Titans or controllable monsters
BUG repair: After the cavalry sleeps, the sleeping animation is not hidden
BUG repair: After the attached land is disabled for automatic trading, the interface display does not refresh the purchase record of the previous year in time
New function: There is a total limit on the amount of water in the well, and water is automatically generated every day. Water generation stops during drought
Optimization: Start a new game, select a random map, and you can choose the size of the random map
Optimization: The edge grid at the bottom of the map can also be used to build a quarrying point
Optimization: Optimize the splicing display of the terrain
BUG repair: The problem of removing snow when selecting all the collections on snowy days and then canceling it
BUG repair: When the cavalry sleeps, the hunger of the mount is reset, resulting in frequent hunger
BUG repair: The problem of residents taking gems in and out between two ice cellars
Optimization: The trading desk and the port can directly take out materials from the ice cellar for trading

Experience optimization

Bug fix: When the lord is underage and adds a collection, the collection bar icon is not refreshed when he succeeds to the throne after adulthood
Optimization: When monsters appear at the border, they are scattered
Optimization: After the cavalry is shot off the horse, try to pick up the horse and ride it again
Optimization: Before the cavalry goes to sleep, they dismount first and the horse waits next to them
Optimization: Giant bombs can form deep water by bombing shallow water
BUG fix: In the statistics interface, the single item quantity curve graph is all displayed as 0

Experience optimization

Optimization: When taking sapphires from the ice cellar, you can take them from the shelf even if the shelf plan inventory is not full
Optimization: Tasks marked as priority can ignore the effect of fear
Optimization: When poisonous bees return to the nest in winter, they should not split into young bees
New function: There is fog in the territory of the Western King, which needs to be explored and eliminated
Bug repair: After a period of time after loading the file, the profit of purchasing camps is extremely low or even zero

Emergency fix for BUG: Occasionally, residents would stand still and stare blank

Emergency fix for BUG: Occasionally, residents would stand still and stare blankly.

Synchronize the test branch to the main branch

Value adjustment: Split the technology "Stirrup" into "Horse Archery" and "Wolf Taming"
Value adjustment: When the enemy musketeer is refreshed, it is fully loaded by default
BUG repair: When animals migrate, obstacles are ignored
Optimization: When soldiers want to sleep, they refuse patrol tasks
BUG repair: After the bounty hunter is attacked and becomes a neutral soldier, he can be controlled by the player
Optimization: Optimize and reduce the time spent on saving archives
Optimization: The prison cell can filter the list of prisoners by good or bad characteristics
Optimization: Optimize the performance of the pathfinding algorithm to reduce the jamming phenomenon when a large number of buildings are built or the terrain changes
Optimization: Unfinished braziers and fireplaces also show the range of action
Optimization: The list of residents divides the nobles into ordinary nobles and royal family members
BUG repair: The problem that the Iron Titan is stuck and cannot attack the enemy
Optimization: You can click to select the monsters belonging to us, and double-click to select all monsters of the same type
Optimization: When you control a soldier to move with a box selection, move accurately to the position where the mouse is clicked
Optimization: Our monsters, after being selected, are prohibited from wandering around on their own
Optimization: The inn adds item sales statistics
Optimization: The trade merchant ship goes out to sea, the same route, the minimum interval is 3 months
Optimization: The problem of the continuous decrease in the number of deer in the wild
Optimization: When there is no food in the feeder, monsters and animals are not attracted
BUG repair After loading the file, the exit of the fishing dock under construction is on the bridge, and the entrance and exit will be blocked
Optimization: The building list can be filtered by product type
Optimization: Deer are prohibited from pooping in non-walkable areas
Optimization: Deer stop moving when a building is built on the deer's moving path