1. Territory: Farming and Warfare
  2. News

Territory: Farming and Warfare News

[Test branch] Experience optimization and UI update

Optimization: Automatic saves of different saves do not overwrite each other
Optimization: Items inside the ant nest are automatically added to the ant nest backpack
Optimization: In the resident list, the royal family badge mark is displayed
Bug repair: The problem of material piles not being repaired after being attacked
Optimization: New facilities: resource collection points, another operation method for frame selection collection operations
Optimization: Handymen and porters actively refuse tasks that are too far away from themselves, and only accept distant tasks when there are no tasks nearby for a few days
Optimization: If the robbers are left with only soldiers controlled by the mind, they are directly judged to be defeated
Optimization: Update the texture of the dirt road
Optimization: UI update (not all updates have been completed)

Experience optimization 2024-10-24

Optimization: After the shelf is resized, the item icons on it are rearranged
Bug fix: The freezing effect of monsters in the wild will not disappear after switching maps after being frozen
Optimization: When the deer are stuck at the edge of the map, they stop breeding
Value adjustment: Residents with the gluttonous attribute will increase their happiness after eating extra food
Value adjustment: Residents with the alcoholic attribute will increase their happiness after drinking extra alcohol
Optimization: Display the mouse indicator status of enemy facility statues and cannons

Experience Optimization 2024-10-23

Bug fix: After the cannon is loaded, when the cannon is moved, the handyman will unload the original loaded shells. The problem that the cannon becomes unloaded after being moved
Optimization: After the cooking station is built, there is a substitute recipe by default
Optimization: Improve the guidance instructions for the start
Optimization: The feeder can be set to stop feeding when the number of monsters exceeds N
Value adjustment: The temperature at which monsters are frozen is -15 degrees, but the unfreezing temperature is 0 degrees (that is, the monsters will be frozen for a longer time)
Optimization: After the facility is built, the problem of sometimes exceeding the screen after switching from the construction interface to the facility interface
Optimization: Add diplomatic events related to lord marriage

BUG repair and experience optimization

Optimization: When using the old version of the game and opening the archive saved by the new version of the game, a prompt indicating that a possible reading error may occur is displayed
Optimization: Adjust the backpack archive index to avoid the problem of backpack serial number in archives with extremely long time (thousands of years) and extremely large scale (several thousand people)
Optimization: When copying the cooking station, check the set list of available materials
Optimization: In the annual report, the interest growth generated by the loan is displayed
Bug repair: The problem of not showing the dining table in the drop-down menu of the facility list
Optimization: The podium can set the priority of the handyman to carry books
Optimization: When drought occurs, the ship in the deep water area can still move
Value adjustment: Items that fall on the ground will rot if placed in a box, and the rot time on the ground is half of that
Optimization: Add item type filtering to the output and consumption list in the statistics interface
Optimization: The problem of the automatic purchase quantity being too small due to the discount calculation error of the trading desk
Optimization: After upgrading the old archive, the production records of the facility last year and this year are not displayed
Optimization: The beehive displays the production limit setting button and the honey output ranking entrance button
Optimization: Logging camp, supporting free wagons to transport wood

Experience optimization

Bug fix: The problem of automatic marriage not being executed
Value adjustment: When the teacher is hungry, he will go to eat immediately. Instead of working until he is extremely hungry
Optimization: Prevent ants from building nests in the pasture
Bug fix: The item icon on the big box is sometimes displayed under the snow scene layer
Bug fix: Occasionally, the pathfinding does not find the shortest path