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Territory: Farming and Warfare News

[Test branch] Performance optimization and new game elements: Cold Wave

BUG: Fixed the problem that when fishing in the boundary river, the fisherman may be forced to locate in the middle of the map when switching maps
Optimization: When an ice cellar retrieves items from another ice cellar, only the excess items are taken
Optimization: Performance optimization, reduce the negative impact of game acceleration on production efficiency
BUG: Adjusted the problem that residents who were forced to switch professions did not convert to handymen in time when the couple had the same profession
Value adjustment: After the priority of the collection task is increased, its priority is increased to second only to the self-protection task
Optimization: When the solar eclipse and drought occur, the corresponding icon is displayed on the upper right corner of the UI, and the description is displayed when the mouse is moved over
New features: New disasters: cold current, winter is extended to the early spring of the second year. Extreme cold, winter is extended to the spring of the second year. When switching to different regions, the farther north you go, the higher the probability of a cold wave
Optimization: Don't cut down trees on the mountains indoors automatically

New features: muskets and musketeers

Although Black Myth: Wukong was released today, and this game has few players, development and updates are still being released as usual.
Optimization: When placing a carriage at the beginning, hide all operation interfaces
Optimization: The upper limit of the number of porters can be freely increased or decreased in the ice cellar
Optimization: Soldiers can be set to automatically use life potions to recover health, and the number of life potions can be set
Value adjustment: Shield soldiers have an additional 1/4 damage reduction, and giant shield soldiers have an additional 1/2 damage reduction
New features: New weapons: muskets (consume bullets), players can recruit musketeers
BUG: The cemetery has racial restrictions, and the problem of not burying corpses

Experience optimization

BUG: When reducing the number of families at the beginning of the game, the custom number is always 100.
BUG: When adjusting the burning rate at the beginning of the game, the custom value is not correctly converted into a percentage.
Optimization: If the lord is unmarried, a pop-up window can be displayed. You can set it to prohibit pop-ups.
Optimization: The ice cellar needs to arrange porters to perform the transportation task.
Optimization: Ice cellar items are also counted in the upper left corner.
Value adjustment: The range damage of monsters and lords, in a round of attack, each hit will reduce the damage by 5%, up to 90% attenuation.
Optimization: Evaluate the beds associated with the work facilities every month. If all workers are on the associated beds, cancel the other redundant automatically associated beds.
Optimization: The problem that the ice cellar cannot take food on a daily basis.
Optimization: You can input management talents to the earl to increase the management level of his territory.

Experience optimization

Value adjustment: Limit the miracle "Demon Slayer" to be effective only for monsters in the territory (below the boundary river)
Value adjustment: Limit the miracle "Soul Flying" to be effective only for enemy soldiers in the territory (below the boundary river)
Value adjustment: The dining table can take items from the ice cellar, and residents can also take food from the ice cellar
Value adjustment: Royal family members can inherit up to 4 characteristics
Optimization: Optimize the display of connection lines between facilities
Optimization: When reducing the upper limit of the number of workers in the working facility, automatically cancel the bound beds that exceed the number
Optimization: When the working facility is associated with a bed, try to let the couple do the same job in this facility
Optimization: Exclude the lord from the resident list to avoid affecting the displacement operation

You can adjust the difficulty at any time

Value adjustment: At the start of the game, all custom parameters have upper and lower limits added
Optimization: The graveyard can be set with race restrictions
Value adjustment: The item statistics can exclude the service desk
Optimization: For exquisite beds, add settings for only royal family members and only lords. Lords and royal family members are given priority in bed allocation
New function: During the game, the difficulty can be adjusted at any time (parameter settings-adjust game difficulty)