1. Territory: Farming and Warfare
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Territory: Farming and Warfare News

Synchronize the test branch to the main branch

Guide: Added dragon trait descriptions to the help file.
Guide: Added weapons and equipment to the help file.
Value Adjustment: The maximum attack bonus after training a soldier is 50%.
Bug Fix: The number of military manuals distributed was overstated.
Bug Fix: Infectious snails were displayed when they spawned, but they didn't actually spawn.
Value Adjustment: For cave dwelling races, if a parent has a trait, the offspring will inherit that trait.
Bug Fix: When building a fireplace, the heat range of other fireplaces was not hidden after exiting build mode.
Bug Fix: The automatic countdown to close pop-up windows was not recorded in save data.
Optimization: After being granted nobility, hired workers will join the estate.
Value Adjustment: The ability for traveling merchants to heavily undercut individual items has been removed.
Optimization: Ants are prohibited from nesting on metal floors.
Value Adjustment: Increased rewards for Imperial Fortress levels.
Optimization: Optimized online stability and added an automatic background reconnection mechanism.

Experience optimization

  • Bug Fix: After destroying all enemies in an Imperial Fortress, switching to another fortress would cause the battle to be considered won at the other fortress.
  • Optimization: Maps where construction is prohibited (Imperial Battlegrounds, Imperial Lair) also prohibit demolition.
  • Optimization: Composters can now automatically import rotten food from other locations.
  • Value Adjustment: Docile ants that have eaten sugar will now drop items upon death.
  • Value Adjustment: Monsters within the fireplace's heat range will no longer be frozen in winter.
  • Optimization: Accelerate achievement completion checks and reduce delays.
  • Value Adjustment: Gamblers who use a doubling-up strategy will stop when they win and continue betting when they lose, doubling their bets until they run out of money or the roulette wheel runs out of money. Bug Fix: A large number of items from the treasury could be shipped out, potentially exceeding the planned inventory and being stored on shelves.
  • Optimization: A production and trading limit for Beauty Pills can now be set.
  • Value Adjustment: Fruit and Vegetable Salon now excludes races that cannot eat raw food by default.
  • Optimization: Road network display now includes selected collection areas.
  • Optimization: Item tooltips now display prices.
  • Optimization: The facility task panel now displays a list of upcoming tasks destined for the facility.
  • Optimization: Increased the allowed network latency from 500 milliseconds to 5 seconds.

Experience optimization

  • Bug Fix: After destroying all enemies in an Imperial Fortress, switching to another fortress would cause the battle to be considered won at the other fortress.
  • Optimization: Maps where construction is prohibited (Imperial Battlegrounds, Imperial Lair) also prohibit demolition.
  • Optimization: Composters can now automatically import rotten food from other locations.
  • Value Adjustment: Docile ants that have eaten sugar will now drop items upon death.
  • Value Adjustment: Monsters within the fireplace's heat range will no longer be frozen in winter.
  • Optimization: Accelerate achievement completion checks and reduce delays.
  • Value Adjustment: Gamblers who use a doubling-up strategy will stop when they win and continue betting when they lose, doubling their bets until they run out of money or the roulette wheel runs out of money. Bug Fix: A large number of items from the treasury could be shipped out, potentially exceeding the planned inventory and being stored on shelves.
  • Optimization: A production and trading limit for Beauty Pills can now be set.
  • Value Adjustment: Fruit and Vegetable Salon now excludes races that cannot eat raw food by default.
  • Optimization: Road network display now includes selected collection areas.
  • Optimization: Item tooltips now display prices.
  • Optimization: The facility task panel now displays a list of upcoming tasks destined for the facility.
  • Optimization: Increased the allowed network latency from 500 milliseconds to 5 seconds.

Experience optimization

  • Bug Fix: When residents went out to develop, explore, or return to their territory, their relatives' memories were not updated.
  • Bug Fix: After loading a save, the shortcut icons for favorite dragons were duplicated or automatically canceled.
  • Optimization: In the save interface, saves from different periods of the same game are now combined into a single group.
  • Optimization: A count icon for unconscious residents has been added to the upper right corner.
  • Optimization: Categories and filters for buildings and facilities have been added to the help documentation.
  • Bug Fix: After moving an empire village, a tooltip indicating that a gathering mission was not reached was displayed inside the village.
  • Bug Fix: The parameter settings interface displayed an error.

Experience optimization

Numerical Adjustment: Prisoner happiness is no longer counted towards overall resident happiness.
Guide: Optimized tutorial.
Bug Fix: When assigning housing to cave dwellings, couples would ignore cave occupation restrictions.
Bug Fix: After refreshing the Empire Village interface, duplicate entries would appear in the list.