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Territory: Farming and Warfare News

Experience optimization

Optimization: Prevent the burrowing worms from running outside the map
Value adjustment: The mage's ultimate skill is affected by the mage's level
Optimization: In the trade interface, the seed information is displayed in the mouse prompt
Optimization: Shelves, trading tables, etc. can be set not to share porters with other facilities
Optimization: Allow the dock and the trading table to directly exchange transported items

Experience optimization

Optimization: The poisonous bees return to their nests in midwinter
Optimization: Population statistics, excluding captives
Optimization: Main menu, buttons add click guidance
Optimization: Item statistics filter, excluding gems in statues
Optimization: Shelves, treasury, etc. can set the interface of planned inventory, add item type filter

Experience optimization

Bug: After the anthill occupies the stone path, after the anthill moves, the stone path is still there, but the texture is not displayed
Optimization: Wine can be taken directly from the barrel for table meals and barracks
Optimization: Buildings with handymen performing tasks, all have the ability to adjust the priority of tasks in the upper part
Optimization: Graveyards automatically inherit from the previous graveyard
Optimization: You can quickly view the resources of each region on the world map

Experience optimization

New Feature: The ability to migrate domes
Optimization: Pots in Blueprints save their seed information
Optimization: During the female growth period, the lack of a large bed gives a hint
BUG: After the nobleman joins the army, the bed is not allocated
Stats adjusted: Monsters on the border, in each group of monsters, there are 1 or 2 high-level monsters
Stats adjusted: Mind-controlled soldiers are attacked by hidden bodies, resulting in the possibility that soldiers may appear abnormally in the lower left corner of the map

Experience optimization and bug fixes

BUG: Nobles are not counted as nobles because they serve in the army, which leads to gender imbalance of noble newborns
BUG: Dwarf captives, faces are not displayed
BUG: After nobles serve in the army, beds are not allocated
Optimization: After the village is captured, residents will offer three years of specialties as a sign of respect.
Optimization: Soldiers are automatically discharged when they are 5 years old (1 year) before they die of old age
Optimization: During automatic trading, if the number of items is too low, they will not continue to be transported to the trading table, but the items already in the trading table can still be sold
BUG: When the number of handymen is too small, the task of extinguishing the fire is not performed because the optional level is very low, resulting in the task of making fire in winter. There is a problem that many fireplaces are not lit in winter.