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Territory: Farming and Warfare News

[Test Branch] UI Remake Update

After half a month of development and testing, the new UI is initially completed and has been uploaded to the test branch.
Due to the huge changes, although it has been self-tested for two days, there may still be bugs. Feedback is welcome and we will deal with it at any time.

With the following optimizations:
Optimization: Add settings for the dining table: allow people from other places to come and eat
Optimization: For feeders and pastures, the stock can be set to be lower than planned to a certain percentage before replenishing. to improve work efficiency
Optimization: the feeder can feed all animals
Optimization: After selecting a soldier, the mouse pointer prompt is added to the card list. After clicking on the card, you can only select the corresponding soldier.

Experience optimization and bug fixes

BUG: If a resident dies after attending a banquet, there may be a problem of marriage between the living and the dead.
Optimization: Refresh the UI immediately after the pyramid is unlocked
Optimization: When a monster attacks a building, if it is attacked by a soldier, it will give priority to counterattack the soldier.
Numeric adjustment: Increased knockback effect of pikemen
Numerical adjustment: Blunt weapons have increased stun effect
BUG: The passenger record year is displayed as 1 less than the actual year
BUG: The parameter setting option "When the battle starts, automatically switch to normal speed" is not saved in the archive.
Optimization: When items fall inside the wall (dropped by flying monsters), the logistics soldier can stand in the adjacent grid to pick up the items.

Experience optimization and bug fixes

Optimization: Block the function of automatically generating mosquitoes
Optimization: wolves will not attack mounts
Optimization: Mounted wolves will not attack other animals
BUG: In the new start, the number of elves has been zero, and they can only be summoned after loading the file.
Value adjustment: After building a fire at the beginning, 9 elves can be summoned immediately
Numerical adjustment: After the poisonous wasps and silverfish are fed and split, the growth period of the transformed insects is changed from 360 days to 270 days.
BUG: On the sixth level of the pyramid, the bat monster does not appear after the second year of loading.

Urgent update: BUG that soldiers cannot attack continuously

BUG: After the monster attacked by the soldier dies, the soldier will not automatically attack other nearby monsters.
Optimization: The quarry can arrange work tasks concurrently to avoid the problem of someone always waiting when a large number of workers are arranged in the quarry.
Optimization: When digging a pond, the priority tasks specified by the player will be executed first even if they are not in inland areas.

Synchronize test branch updates

Optimization: It is forbidden to build mountains in the wild
Optimization: After a miraculous mountain creation, trees can naturally grow on the mountain after a period of time
BUG: After the building is moved, the construction is not completed. If it is moved again, it will not be built.
BUG: The furnace does not display the green frame of the material retrieval range.
Value adjustment: When the Altar of Light and Altar of Darkness are not unlocked, it is prohibited to move the wild altar back to your own territory.
Optimization: The furnace recycling item list does not display "items that usually do not need to be recycled" by default.