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Territory: Farming and Warfare News

Experience optimization

Optimization: When the king is in a friendly state, when switching maps, the king's ship that goes deep into the player's territory does not disappear
Numerical adjustment: Build mountains in the village that has been successfully occupied
Numerical adjustment: The diligence characteristics of the nobles increase the operating performance of the subordinate territory by 20%
Optimization: When the cavalry is looking for horses, they look for the nearest pasture
Optimization: After the work facility is bound to the bed, try to arrange a couple to the same work facility
Guidance: When the number of food set on the table is lower than the estimate, a prompt is displayed
BUG repair: Correct the data problem that the stone road is displayed as grass in the archive
BUG repair: After the building above the boundary river, some states are not saved after switching maps (animals, crops, obstacles, etc.)

Experience optimization

Optimization: In online mode: you can use the altar to pray for a miracle for your friends
Optimization: Ant-Man can drink coffee
Value adjustment: Increase the success rate of capturing dragon souls from 10% to 20%
Optimization: The sapphires in the ice cellar are only supplied to the outside when they exceed the planned inventory
Value adjustment: Lizardmen also have efficiency bonuses when writing books
Optimization: When the number of beds corresponding to the workers required for the work facilities decreases, do not automatically unbind the beds manually bound by the player
BUG repair: After the death of the crazy werewolf captive, even if there are no werewolves on the map, the problem of werewolf madness will still be prompted every year
BUG repair: The problem of the stone slab road that has appeared in the ant nest cannot be repaired
Optimization: You can check how many races each type of work has in the lower left corner
Optimization: Add construction rules: Roads cannot be built on the floor
Optimization: The carriage station can freely set the length of the carriage holiday
Value adjustment: After maintaining the totem pillar, you can sign the dragon contract and get the first dragon for free
BUG repair: The problem of incorrect calculation of materials required for ship repair
New features: Added a new hidden achievement: Dragon Tamer, collect all 16 dragons

Synchronize the test branch to the main branch

The main feature is the improved Empire Village gameplay,
added the Empire Secret Realm exploration, and completed the development of the first dragon [Fire Dragon].

Other optimization updates:
Optimization: When a noble is enthroned or demoted to a commoner, the whole family (including children) is affected
Optimization: After selecting a Titan, a skill release button is displayed above the card
Optimization: After selecting a battleship, a cannonball button is displayed above the card
Optimization: The problem of the Empire Village automatically replenishing the population beyond the plan
Optimization: The upper limit of the number of monsters in the feeder is separated by monster type
BUG repair: The problem that the unlocking function of the Empire's jurisdiction is not recorded in the archive
New function: Add the function of actively giving items to online friends when online
Value adjustment: The upper limit of food storage in the feeder is 10,000
Optimization: The Totem Pillar can be set to automatically maintain every year
New function: The secret realm of Qingqing Grassland is open, and a fire dragon can be obtained
BUG repair: When operating an Empire Village, after the service period expires, the residents did not retire and return to the village normally
Guidance prompt: In God mode, the free item function adds a mouse pointer description
Optimization: For facilities that are responsible for transporting by porters, the upper limit of the number of concurrent transport tasks can be set
Value adjustment: When repairing a ship, the materials required for repair are calculated based on the ratio of lost HP x half of the shipbuilding cost
Optimization: When the ship is under repair, it is automatically unchecked and movement is prohibited
Optimization: Add a function to the shelves and ice cellars: you can check to supply other shelves
BUG repair: The problem of public baths generating water transportation tasks far exceeding their own needs
New function: After occupying a village, when cutting the map, the built facilities are retained
Optimization: Professional workers, bedridden, take the initiative to quit their jobs
Optimization: When cutting the map, the working facilities in the wild (above the boundary river) automatically turn the workers into handymen
BUG repair: After the elf captives are successfully brainwashed and turned into local residents, the BUFF on their bodies is not refreshed
BUG repair: After the ants build anthills next to the iron wall, the iron wall becomes passable
BUG repair: After the werewolf goes crazy, the soldiers do not stop it
Optimization: Increase the priority of logistics soldiers riding horses to avoid running around without riding horses
Optimization The turnover box is now in the hands of the handyman
Optimization: Free carriages can transport items into the turnover box

Synchronize the test branch to the main branch

Value adjustment: Reduce the damage of the Lord's Holy Sword Aura
Value adjustment: The duration of the skeleton's automatic transformation into ashes in battle is changed to 10 years
Value adjustment: The skill of "The Heart of the World" turns barbarians or bandits into civilians without weapons and equipment
Value adjustment: The value of ant glue is changed from 50 to 25
Value adjustment: The soldier statue can be set to a level. The higher the level, the stronger the attack and the more gems it consumes
Optimization: When there are multiple enemies in the same grid, the search for enemies is concentrated on one enemy, resulting in damage overflow
Optimization: The age of aging is automatically extended according to the race and the situation of eating mushroom essence
Optimization: Cavalry will only look for mounts when they are in formation, avoiding looking for mounts in the middle of a battle
Value adjustment: After the Forest Titan's All Things Resurrection skill resurrects the corpse, the upper limit of the resurrected person's weapons and equipment is "advanced"
BUG repair: When the cavalry replaces the aging mount, it is possible to run to the lower left corner of the screen
BUG repair: When the residents replenish the food in the feeder, it is possible to walk to the side where the monster eats food
BUG repair: After the lord doubles the items on the ground, the handyman will drop the items if there is no place to put them. At this time, the lord can continue to double the items.
New function: Added ranking list: Empire Village Operating Profit
Value adjustment: Cancel the development and upgrade function of the Empire's jurisdiction
New function: After operating the Empire Village, the operator and the emperor can obtain income every year

Experience optimization

Optimization: The task of migrating giant monster eggs is changed to be the responsibility of the handyman, and the default priority is high
Guidance: Production restriction interface, prompts that the production limit can be set for each item
Guidance: Production facilities add fuel-related information
Optimization: Ranged soldiers ignore the restriction of not attacking enemies outside 3 grids
Optimization: Soldiers or lords will go to the training ground after standing in line in the barracks for at least 5 days. Only go to training when you are sure that there is nothing to do
Value adjustment: The diagnosis table can set whether mushroom essence can be taken multiple times. When taken multiple times, the life extension effect is the same, but the dosage is increased by 1 each time, up to 3
Optimization: After residents enter the ice cellar, move them out as soon as possible
BUG repair: The problem that travelers will sleep on unbuilt beds
Optimization: The prompt that the shelf cannot find items only lists 30 items at most to avoid displaying too long
BUG repair: The noble has grown up, but the avatar of the collection icon is still a child and has not refreshed
BUG repair: In the parameter setting interface, the starting amount setting is not saved in the archive