1. Territory: Farming and Warfare
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Territory: Farming and Warfare News

Synchronize the test branch to the main branch

  • New features: Online saves can be converted to stand-alone saves
  • Value adjustment: Increase the speed of stone mining in the quarry by 5 times, and change the default number of workers to 6
  • Value adjustment: Change the price of stone from 2 to 4
  • Value adjustment: Reduce the mortality rate of secret realm exploration
  • Optimization: After the facility prohibits human movement, even if there is a demand for moving items in other places, it is not necessary to arrange human movement here
  • Optimization: Click on the favorite dragon to automatically select the dragon
  • Value adjustment: Cancel the restriction that roads cannot be built on the edge of the map
  • Value adjustment: When the pigman harvests the farmland, the backpack items will not be stored until they are full of 500
  • Optimization: The supply range can be set for the trading table and the side trade table
  • BUG repair: The problem that the modification of the empire configuration (such as exploration tax) is not recorded in the archive
  • BUG repair: The problem that the corpses in the barracks are subject to the minimum starting amount and are not moved out
  • Value adjustment: The percentage damage of the self-destructing mushroom to the dragon is limited to no more than 5%
  • BUG repair: The problem that the number of flower pots displayed near the beehive is incorrect
  • BUG repair: When dismantling beehives, bees that have not returned to the nest do not disappear in time.
  • New features: New letter: Wholesaler, bargain to 75% to accept any item
  • Value adjustment: Barracks item capacity increased to 50,000
  • Optimization: When building a mountain, clear the road and floor below first
  • Optimization: When using handymen to develop a village, the items on the handymen must be left on the ground
  • Optimization: Map editor supports custom sizes

Online gameplay supports P2P online mode

  • [p]New features: Support Steam P2P online mode[/p]
  • [p]Bug fix: Copying a banquet table will cause the configuration data of the two banquet tables to be shared[/p]
  • [p]Value adjustment: Ant-Man and Goat-Man are immune to the negative impact of unburied relatives[/p]
  • [p]Optimization: Added shortcut key F5 to global tasks[/p]
  • [p]Bug fix: The problem that the ranch education or Goat-Man production increase effect did not take effect[/p]
  • [p]Optimization: After the border trade trading table is built, the merchant will actively lower the price to cooperate. Letters are generated[/p]
  • [p]Optimization: Added label filtering function to the construction menu[/p]
  • [p]Value adjustment: Heat can pass through the iron door[/p]
  • [p]Bug fix: The dragon cannot recover blood in the King's Eternal Temple[/p]

Experience optimization

Optimization: The collection status of giant trees, giant mushrooms, beehives, and enemy camps, and the same batch copy
BUG repair: After the reputation victory, other lords became vassals, but the vassal agreement was immediately lifted
Optimization: After the reputation victory, all other lords became vassals. Further declaration of disloyalty will lead to rebellion or surrender
BUG repair: The dark cuisine caused the effect of not sleeping in summer, which did not work for Ant-Man
Optimization: Optimized the algorithm to avoid residents trapping themselves when digging a large area of ​​the river
Optimization: When transporting items to the dock for inland transport, it is not considered a transaction (items can be taken from shelves where transactions are prohibited)
Optimization: Inland transport ships only allow sailors to disembark when docked at the starting dock of transportation
Value adjustment: The natural belt in the cave has a warming effect
Optimization: The mine adds automatic deep digging
Value adjustment: The speed of making sugar in the cauldron is doubled
Value adjustment: Added new cooking recipes: Simple food x100 = Rough food x80 + Sugar x6

Experience optimization

Value adjustment: Find snacks, medicinal tea, etc. nearby to avoid running back to the dining table while working
Optimization: Crab cages are changed from random output to output targets that can be set
Optimization: When the collection camp is moving, the range mark box is displayed
Optimization: When drought occurs, fish can still be produced after the deep water near the fishing pier becomes shallow water
BUG repair: After loading the file, the toilet and compost bucket are not restored
BUG repair: The problem that resource collection points sometimes store non-collected resources

Experience optimization

  • Bug fix: A small probability of the construction process being stuck
  • Optimization: When entering the planned inventory value on the shelf, do not refresh the list
  • Optimization: When automatically summoning the stone man, do not move the camera to the position of the stone man
  • Bug fix: The nobles do not take the medicinal tea or take a bath on their own initiative
  • Value adjustment: Students and children are prohibited from drinking medicinal tea
  • Value adjustment: After friendly soldiers faint, they are prohibited from being captured as prisoners
  • Value adjustment: When moving the ancient tomb, the items in the ancient tomb should not be refreshed