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Territory: Farming and Warfare News

Experience Improvements

  1. Bug Fix: Fixed an issue where tooltips overlapped when copying or moving buildings.
  2. Optimization: Fixed an issue where the unit count display wrapped to a new line when selecting more than 1000 of our Skeleton Warriors.

Experience Improvements

  1. Balance Adjustment: Building wooden bridges now requires only logs; stone is no longer needed.
  2. Balance Adjustment: Most construction-related tasks in the tutorial can now be skipped.
  3. Optimization: The list in the Pyramid interface now always stays focused on the currently selected level.
  4. Guidance: When hovering the mouse over a building under construction, a line is displayed pointing to the storage box supplying its building materials.

Experience optimization

  • Numerical Adjustments: Increased the priority of militia receiving weapons.

  • Bug Fixes: Fixed the issue of residents not directly taking medicinal tea from brewing barrels.

  • Optimizations: "Mining" and "Underground Quarry" technologies are now listed side-by-side.

  • Optimizations: Set the production cap for most common basic materials and economic processing points to 0 by default.

  • Optimizations: The main quest "Border Crisis" now requires active acceptance and does not automatically trigger the barbarian invasion event.

  • New Feature: Allows setting the game to automatically mute when switched to the background.

  • Optimizations: Residents are no longer forced to remove their items before sleeping to avoid missing the sleep window.

  • Optimizations: Added missing multilingual text translations.

Version 1.0 Official Release — Launching Today

[p]We are pleased to announce that Territory: Farming and Warfare officially concludes its Early Access phase today and transitions to its \full release\.[/p][p]Over the past four years of continuous development, the game has received \800 updates\ and completed over \3,000 optimizations and fixes\. After long-term refinement, the game has reached a level of stability, completeness, and playability that allows it to be presented to all players as a full release.[/p][p]We would like to sincerely thank every player who participated in Early Access. Your ongoing feedback, suggestions, and support have been essential in shaping Territory: Farming and Warfare into what it is today.[/p][p]\The full release is not the end, but a new beginning.\
We look forward to continuing this journey with you—building, battling, and witnessing the growth of this land together.[/p]

Experience Improvements

Optimization : Hide the “Pause Work” button in the construction interface
Optimization : When batch-adjusting construction priorities, or when canceling or pausing construction, immediately refresh the global task list
BUG Fix : The mill did not respect the transfer box’s “profession restriction” settings when taking materials (such as corn)
BUG Fix : When beekeepers maintain beehives, they were unable to take logs from transfer boxes set to “Beekeeper only”
Rollback : For production and synthesis facilities, remove the mechanism that automatically switches back to the main recipe every year