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Territory: Farming and Fighting News

New features: muskets and musketeers

Although Black Myth: Wukong was released today, and this game has few players, development and updates are still being released as usual.
Optimization: When placing a carriage at the beginning, hide all operation interfaces
Optimization: The upper limit of the number of porters can be freely increased or decreased in the ice cellar
Optimization: Soldiers can be set to automatically use life potions to recover health, and the number of life potions can be set
Value adjustment: Shield soldiers have an additional 1/4 damage reduction, and giant shield soldiers have an additional 1/2 damage reduction
New features: New weapons: muskets (consume bullets), players can recruit musketeers
BUG: The cemetery has racial restrictions, and the problem of not burying corpses

Experience optimization

BUG: When reducing the number of families at the beginning of the game, the custom number is always 100.
BUG: When adjusting the burning rate at the beginning of the game, the custom value is not correctly converted into a percentage.
Optimization: If the lord is unmarried, a pop-up window can be displayed. You can set it to prohibit pop-ups.
Optimization: The ice cellar needs to arrange porters to perform the transportation task.
Optimization: Ice cellar items are also counted in the upper left corner.
Value adjustment: The range damage of monsters and lords, in a round of attack, each hit will reduce the damage by 5%, up to 90% attenuation.
Optimization: Evaluate the beds associated with the work facilities every month. If all workers are on the associated beds, cancel the other redundant automatically associated beds.
Optimization: The problem that the ice cellar cannot take food on a daily basis.
Optimization: You can input management talents to the earl to increase the management level of his territory.

Experience optimization

Value adjustment: Limit the miracle "Demon Slayer" to be effective only for monsters in the territory (below the boundary river)
Value adjustment: Limit the miracle "Soul Flying" to be effective only for enemy soldiers in the territory (below the boundary river)
Value adjustment: The dining table can take items from the ice cellar, and residents can also take food from the ice cellar
Value adjustment: Royal family members can inherit up to 4 characteristics
Optimization: Optimize the display of connection lines between facilities
Optimization: When reducing the upper limit of the number of workers in the working facility, automatically cancel the bound beds that exceed the number
Optimization: When the working facility is associated with a bed, try to let the couple do the same job in this facility
Optimization: Exclude the lord from the resident list to avoid affecting the displacement operation

You can adjust the difficulty at any time

Value adjustment: At the start of the game, all custom parameters have upper and lower limits added
Optimization: The graveyard can be set with race restrictions
Value adjustment: The item statistics can exclude the service desk
Optimization: For exquisite beds, add settings for only royal family members and only lords. Lords and royal family members are given priority in bed allocation
New function: During the game, the difficulty can be adjusted at any time (parameter settings-adjust game difficulty)

Experience optimization

Optimization: When God mode or hunger-free or cold-free mode is turned on, the results are not submitted to the leaderboard
Optimization: The leaderboard is changed to silver pricing
Optimization: The name of the territory can be displayed in the leaderboard
Optimization: The lines of the pulpit, dining table, and banquet table are not displayed in the long-range view
BUG: The problem that the production limit of farmland according to specific items is not effective
Value adjustment: In the custom settings at the beginning, the fuel consumption setting of the brazier is changed to the general burning speed, which works for the brazier/fireplace/cooking table/furnace
Optimization: When the baby needs to be fed or dressed, the yellow line of the task prompt is displayed
Optimization: After the hunting camp is connected to the turnover box, the hunter decomposes the products of the animal and directly puts them into the associated turnover box
BUG: The problem that the noble training plan is not recorded in the archive
Optimization: Add a marriage button in the earl management interface
BUG: After the earl marries, the display of the earl's loyalty in the list is not immediately refreshed