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Territory: Farming and Warfare News

Experience optimization

Bug Fix: After the first wave of enemies appeared in the Imperial Fortress, subsequent waves did not appear.
Optimization: Residents will now turn and flee after encountering monsters.
Optimization: Enemies blocked by terrain or walls will no longer cause residents or support soldiers to flee.
Optimization: Dynamically display soldier combat bonuses in the mouse tooltip.
Optimization: Residents will now actively attempt to flee when near monsters or enemies.

Experience optimization

Improvements: Added the ability to copy attributes in camps.
Bug Fix: When moving soldiers in formation, after removing the slowest soldier, the remaining soldiers would continue to move at the speed of the removed soldier.
New Features: Map Editor, now supports editing trees, flowers, stone, and ores on the ground.
Bug Fix: Villages on the world map could be randomly placed incorrectly, resulting in no village buildings.
Bug Fix: After claiming an island on the world map, even if the enemy wasn't destroyed, switching back to the island would cause all enemy ships to disappear.
Optimization: Stunning soldiers in an enemy camp now allows you to immediately execute them, ending the battle.
Optimization: Imperial Fortress rewards vary depending on the difficulty setting.
Optimization: Placing a summoned totem soldier in fog will immediately clear the fog.
Bug Fix: Stonemen would transform into dwarven handymen after being revived using a skill.
Guide: A "Set Fuel Type" text button is now displayed on screens like cooking stations.
Value Adjustments: Limit the Piranha Plant to only eat soldiers, not other monsters or Titans

Experience optimization

Bug Fix: Probabilistic letter events had a low probability of occurring.
Bug Fix: After using the Hand of the Void to move a fainted resident, others would still go to the site of the fainting to rescue them.
Optimization: All ores are now displayed in the product list on the mine screen, and a prompt is displayed when the mountain type does not match.
Bug Fix: Farmed scorpions occasionally stopped moving en masse.
Bug Fix: Private trade agreements with merchants did not affect prices.
Optimization: When no carriages in a carriage station are ready, the entire station is deemed unavailable for external service. Free carriage transport tasks will not be generated for facilities within its service range.
Value Adjustment: The default service range of free carriages is set to 50.

New Gameplay: Imperial Fortress and Battlefields

New Gameplay: Imperial Fortress and Battlefield levels now available.
Bug Fix: Heat zones not dynamically displayed when building a brazier.
Bug Fix: Ant nests stuck against walls could cause the game to crash at the start of each game.
Bug Fix: Green borders on some facilities not disappearing properly when duplicating them.
Bug Fix: Ranged troops not responding promptly to return and move commands.

Experience optimization

  • Bug Fix: Elven captives were being unconditionally converted to handymen without needing to be persuaded to surrender.
  • Optimization: Notifications are displayed on the right side of a soldier's death.
  • Bug Fix: Logistics soldiers were still picking up loot even when it was prohibited.
  • Optimization: Enemy corpses that have died of old age are no longer prohibited by default.
  • Optimization: When a shelf generates five Free Carriage transport tasks and all are completed, a sixth task can be generated.
  • Value Adjustment: The life-extending effect of Mushroom Essence is doubled when possessing the Longevity trait.