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Territory: Farming and Warfare News

Experience optimization

Bug fix: The problem of automatic marriage not being executed
Value adjustment: When the teacher is hungry, he will go to eat immediately. Instead of working until he is extremely hungry
Optimization: Prevent ants from building nests in the pasture
Bug fix: The item icon on the big box is sometimes displayed under the snow scene layer
Bug fix: Occasionally, the pathfinding does not find the shortest path

Experience optimization

Optimization: For exquisite beds, when copying properties, the settings of royal restrictions are also copied
Optimization: For exquisite beds, the setting function of fertility priority is added
Optimization: The crystal ball adds activation animation and night light effects
Optimization: The crystal ball can be rotated, and the sensing area is biased in one direction
BUG repair: The problem that the ambient sound effect is not controlled by the volume setting (the sound of the wind in the collection camp is always there)
Optimization: The free transport carriage supports the transportation of forage to the pasture
Optimization: When the trade merchant ship returns, a notification prompt is displayed on the right side of the screen
BUG repair: After the door is damaged and repaired, the disabled setting becomes invalid

Experience optimization

Optimization: When the map editor modifies the land type, the trees and flowers on the surface also change
BUG repair: When placing a carriage at the beginning of a random map, pressing the ESC key will cause the carriage to be unable to be placed
Optimization: Threat interface, display the number of enemy warships
BUG repair: After the harvest of the farmland map fruit is completed, the demolition operation is performed, and the demolition icon does not disappear
Optimization: When the carriage station has a planned inventory, when looking for items to be transported in, exclude the boxes that have been associated on the route. This avoids the problem that the porter moves the items into the carriage station, then the carriage is transported out, and the porter moves them in again
BUG repair: The same item and the same quantity in the inn consumption record show different total prices
Optimization: When building an orchard, display the location preview of the tree
Value adjustment: Adjust the material recovery quantity and price of damaged weapons and equipment
Optimization: When the furnace is switched to recycling mode, all damaged weapons and equipment are recycled by default
New features: New facilities: Crystal ball, which can sense enemies and control doors or summon soldiers

Experience optimization

Optimization: Adjust the algorithm for wild deer to gather together to prevent them from getting stuck
Optimization: The materials used for shipbuilding are not affected by the range of the supply
Optimization: In drought, fish and shrimp that fall are prohibited from being picked up too far away, or near monsters and enemies by default
Bug repair: After the eclipse corpse, the relatives still have the debuff of relatives not being buried
Optimization: When controlling the movement of soldiers, click on the ground, if there are enemies within 9 grids around, move and attack the enemies
Optimization: You can select a frame to prohibit the capture of a runaway mount
New function: Add exquisite small beds to control the birth of nobles

Experience optimization

Optimization: After loading the game, reset the log panel information in the lower left corner
Optimization: After picking up the spoils, the logistics soldiers will find the nearest military camp to place the items
Optimization: The waiters at the service desk can directly move the excess wine on the trading table into the camp
Optimization: When there are no porters in the world, the building facilities will not generate the transport tasks that are only applicable to porters
Optimization: The lord can consume the lord points to improve the command power and increase the upper limit of the number of noble soldiers in the throne