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Territory: Farming and Warfare News

Experience optimization

  • Optimization: Races that do not require alcohol will not suffer from the negative impact of not being able to drink
  • BUG fix: The issue where militias do not retaliate when attacked by monsters
  • BUG fix: After expanding the shelf size, the problem of increased empty space in the inventory due to dismantling shelves
  • Optimization: After adjusting the size of the shelves, immediately refresh the binding relationship with the production facilities
  • BUG fix: The remaining duration of the Overlord Aura is reset to its maximum after loading a save file
  • Optimization: Add filtering function for items in the help file
  • BUG fix: The issue of not being able to select an heir with specified characteristics in the heir plan
  • Optimization: It is possible to provide umbrellas for prisoners
  • BUG fix: When harvesting 4 squares at once, the animation only displays the output of one square
  • BUG fix: When multiple crystal balls simultaneously control multiple doors to open or close, it may cause errors in pathfinding refresh

The EA phase is about to end, and the game price will be adjusted on August 1st

[p]Dear players:[/p][p]Since the early access was launched in 2021, we have gone through a full 4 years from a simple small village.[/p][p]With your company, this world has gradually become richer, from the initial hunting and gathering to the current trade system, industrial chain, military confrontation and kingdom management, step by step to the threshold of the "official version".[/p][p]🔔 We will release the official version update on September 10, 2025![/p][p]In order to more accurately reflect the current content scale and production costs, the game will adjust the price on August 1, 2025:[/p][p]🎯 The price will increase by about 30% on the basis of the existing[/p][p]If you have been waiting, please buy it before the end of July to enjoy the most favorable entry opportunity and participate in the EA version experience.[/p][p]When the final official version is launched, it will also be accompanied by a limited-time discount event. Thank you for your support and company![/p][p]— Development Team[/p]

New features: Dragon Trial, and other experience optimizations

  • Bug fix: When copying the diagnostic station in batches, the service range parameters are not copied together
  • Value adjustment: Reduce the price of dragon taming materials (from 50,000 to 20,000)
  • New function: Add the Dragon Trial Field
  • BUG fix: When there is an obstacle next to the wall gap, the door does not automatically change direction
  • Optimization: When switching to the island map, the merchants in the north should not spawn but on the island
  • Optimization: When moving the border trade port, the buildable area logo is displayed
  • BUG fix: When other lords still have Titans or dragons, they are judged as defeated
  • Value adjustment: After completing the Dragon Trial once, the next one can only be started next year
  • Optimization: After passing the Dragon Trial, automatically pick up the ground items and deposit them in the treasury
  • Optimization: Recruiting employees uses the silver in the treasury and the bank
  • Optimization: Employees can choose their race
  • Optimization: When determining whether the monster has reached the set limit in monster breeding, monster eggs are also counted

Experience optimization

  • Optimization: When the border trade transaction limit is increased, materials are deducted from the treasury
  • Optimization: When moving the Eternal Temple, the priority settings of the porters and carriages are copied synchronously
  • BUG repair: The priority of free carriage transportation in the Eternal Temple is not effective
  • BUG repair: When moving the shelf, performing a horizontal or vertical flip operation will cause the shelf to disappear
  • Optimization: If there is only one fisherman in the world, the crab cage should not display the question mark icon for lack of people
  • Value adjustment: During drought, the recovery speed of water in the well is reduced to half, instead of completely stopping recovery
  • BUG repair: The problem of slimes passing through walls to eat crops

Synchronize the test branch to the main branch

  • Optimization: Remove the left and right exits of the training camp
  • Optimization: Increase the size of the buttons on the toolbar of the building window
  • Value adjustment: The movement speed of all soldiers is increased by 20%
  • Optimization: The judgment of the overlap of wells has been changed from whether the green frame overlaps to whether another well is in the green frame
  • New function: For the dragon of the hostile force, a hatred memory mechanism has been added, which can chase and kill the hostile target
  • New function: Allocate all 16 dragons to the castles of other AI lords
  • Optimization: The item statistics in the upper left corner can be set to exclude the dining table
  • New function: The upper limit of materials for border trade can be increased to 99999 through targeted supportive trade
  • New function: Explorer's letter: Sell dragon breeding materials (when the player has dragon soul and silver + deposits>10000)
  • New function: Explorer's letter: Sell dragon soul (when the player's silver + deposits>100000)
  • BUG repair: When the fruit of life is fruited, the light effect will not disappear when switching to other flowers
  • New function: Altar, can immediately refresh a wave of border monsters, bandits. Can refresh the territory of online friends
  • Optimization: Suspended construction facilities are not counted in the total construction work
  • New function: Ranking list, add the function of only viewing friends
  • Optimization: When building excavation points and land formation points, the prompt sound is not played
  • Optimization: The number of construction workers involved in the transportation can be adjusted in the Eternal Temple
  • New function: After conquering the castle of other lords, you can obtain their dragon souls