Balancing Patch
Hey all,
This update focuses on making the game more difficult and the AI smarter. I did a major buff patch a few months ago, and since then average playtime has dropped so this patch aims to make the game more fun and engaging by having more difficulty in the combat.
Here is the patch notes for this update:
AI Improvements:
General Changes:
This update focuses on making the game more difficult and the AI smarter. I did a major buff patch a few months ago, and since then average playtime has dropped so this patch aims to make the game more fun and engaging by having more difficulty in the combat.
Here is the patch notes for this update:
AI Improvements:
- All enemies will now properly track you if you get close to them even if their reposition isn't finished.
- Mirage(Speedster enemy) now has more health.
General Changes:
- The health bar will now animate when changes happen to it.
- Player health has been nerfed significantly.
- Player health regeneration now happens once every 1 second as long as you are not being hit by enemies. It has a 10% increase for each tick.