Robobeat (PC) Review

I was excited to try Robobeat because I really love the idea of games implementing rhythm elements in unique and fun ways. As much as I’ve always enjoyed Guitar Hero, it wasn’t until I got really into Crypt of the Necrodancer: Cadence of Hyrule that I realized how interesting this kind of gameplay could be.
And while I never got around to playing BPM: Bullets Per Minute or Metal Hellsinger I have always wanted to experience a game that’s as fast-paced as DOOM 2016 but has the added flair of fighting to the beat. Robobeat not only delivers on that front but gives players a lot of added freedom to really make their games unique.

There isn’t a lot of story on offer straight away in Robobeat, which makes sense, given the game’s roguelike nature. You are a bounty hunter sent to hunt down a cyborg named Frazzer who seemingly went rogue due to—I’m guessing—the power of music. However, once you arrive, you are dropped to the bottom of his ever-changing building, and... Read more