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Patch Notes - Update 1.0.3.3

[h3]This update is mainly focused on bug fixes. Stay tuned for more exciting updates in the future.


Please Note: The patch notes do contain some small spoilers.[/h3]


[h3]Fixes:[/h3]
  • Fixed expired Discord link
  • Fixed bug causing bulk-importing cassettes sometimes not import the beat-map correctly.
  • Fixed bug causing people with certain controllers not to be able to press "Press Any Key to Continue"
  • Fixed bug causing multiple bosses to sometimes spawn
  • Fixed bug causing the initial combat training's enemies to try to attack from too far away.
  • Fixed bug causing music to play during the death-screen if player dies right after changing cassettes
  • Fixed bug causing save beats not to work when there has been an error previously.
  • Fixed bug allowing to complete the tutorial without killing all the enemies.
  • Fixed small invisible wall present in front of the ‘Killstreak’ room in the ruins
  • Fixed issue with custom cassettes volume - causing all custom cassettes to be affected by the volume change.
  • Fixed the issue causing the custom cassette volume to affect the music slider in the settings menu.
  • Fixed bug allowing the player to drift after encountering the parkour room with ‘No Slide’ modifier.
  • Fixed bug causing the skulls in the HUD to not display the correct number of skulls.
  • Fixed bug causing the language to not be saved on restarting the game
  • Fixed bug causing the ‘Killstreak’ door goal to appear to be complete, but it wasn’t.
  • Fixed bug causing the ‘Latest Combo’ in the HUD to slowly disappear after some deaths.
  • Fixed bug causing achievements not to be transferred from the demo to the full game.
  • Fixed bug causing none of the custom cassettes to be loaded if one cassette file is corrupt. Now the functional ones will load anyway.
  • Fixed bug causing reflects to stop working after picking up a 'Comeback' and later unequipping it.
  • Fixed bug causing The Mask and other enemies to stop attacking after killing them at the same time they change attack pattern
  • Fixed out-of-bounds when entering a certain secret room.
  • Fixed bug causing the player to not be able to perform double jumps if entering a parkour room with the ‘No Dash’ modifier while dashing.



[h3]Balancing:[/h3]
  • Enemy bomb-suicider will now wait for one beat before exploding when in range of the player.
  • Increased 'Crossbow' overdrive combo self-damage from 1HP to 3HP per override shot.
  • Decreased 'Crossbow' overdrive combo base damage by 15%
  • Increased 'Crossbow' hold-combo critical multiplier from 2x to 2.5x
  • Increased 'Throwing Knife' stab critical multiplier from 3.25x to 4.5x
  • Increased 'Throwing Knife' stab base damage from 70 to 85
  • 'Throwing Knife's counterattack is instant instead of delayed by 1 beat.
  • Increased critical damage multiplier on 'Flux' from 2x to 3x.
  • Increased critical damage multiplier on 'Blaster' combos.
  • Increased base damage for 'Axe' by ~15%
  • Increased 'Faulty Double's combos critical damage multiplier from 2x to 3x
  • Increased 'Flare Gun's combos critical multiplier.
  • Increased 'Hammer's bonk base damage from ~175 to 200.
  • Increased 'Rapid's critical hit damage from 2x to 3x
  • Decreased invul-timer on using ground-slam from 0.25s to 0.175s
  • Decreased base cooldown on 'Echo' from 12s to 7s
  • Increased base cooldown on 'Finisher' from 4s to 6s (cooldown is still reset on kill)
  • Increased base cooldown of Freeze from 5s to 14s
  • Increased base damage on "The Nuke" from ~360 to ~430
  • Increased base cooldown on "The Nuke" from 10s to 13s
  • Increased 'Lingering Slam' damage from 75 to 100



[h3]Performance:[/h3]
  • Increased performance in one of the parkour rooms in 'The Ruins'
  • Increased performance on 'Ground Poison' from 'Lingering Slam' and enemy attacks.



[h3]Changes:[/h3]
  • Multiple backups will now be stored by date, instead of a single backup from the last startup. Located in: [\AppData\LocalLow\Inzanity\ROBOBEAT\_profile_x\backup]
  • Changed the English text on the data chip 'Respect' from 'All enemies die at 15%' to 'All enemies die at 15% HP.