Light Damage to Aliens Reworked, Balance & Economy Adjustments
[h2]Patch 0.6.8[/h2]
[h3]General Changes[/h3]
[h3]Merc Changes[/h3]
[h3]Alien Changes[/h3]
[h3]Drone Changes[/h3]
[h3]Research Facility Map Changes[/h3]
[h3]Caves of Turion Map Changes[/h3]
[h3]Bug Fixes[/h3]
[h3]General Changes[/h3]
- Changed the way how light damages alien monsters. Now, basic light sources do not harm the aliens; instead, only UV lights do;
- Updated in-game tutorials to remove unnecessary steps;
- Updated part of video tutorials, will update with more new videos in the upcoming patch;
- Blackouts should now happen a bit more often;
- Removed the mutant's death sound for more silent kills.
[h3]Merc Changes[/h3]
- Reworked sway animations for all weapons;
- Changed basic flashlight to a UV flashlight;
- Changed Flashtrap from flashing lights to a constant source of UV light;
- Changed Flashtrap’s battery to 150 seconds;
- Changed headshot multiplier from x2 to x3;
- Rebalanced the weight of weapons and modules, reducing them across the board;
- Increased weight limit that causes to start lowering stamina from 20 to 25, and overweight from 25 to 30;
- Added a new item - an Electric UV glowstick. It can be turned off by EMP;
- Reworked recoil for all automatic firearms;
- Changed the weapon flashlight battery to 10 minutes, removed additional battery usage when turning it off, no longer does damage to aliens;
- Fall damage height increased to 5 meters;
- Reduced Drone’s flashlight effect distance from 10 to 6 meters;
- Reworked rendering of optical sights;
- Increased LAR’s damage from 14 to 16;
- Increased Tryzub’s damage from 33 to 34;
- Reduced Machete’s damage from 45 to 30;
- Reduced MP-1’s damage capsule damage from 40 to 25;
- Reduced penetration’s bolt damage to aliens from 50 to 35;
- Increased duration of poison capsule from 8 to 10 seconds;
- Updated tooltip of poison capsule to display 4 damage per second correctly;
- Reduced SCAR-R price to 50,000;
- Removed flares and glowsticks from starter kit;
- Added UV Glowsticks to starter kit (2 for trios, 3 for duos, 5 for solos);
- UV Glowsticks in inventory are now destroyed upon death;
- Changed starter kit’s weapon to G-17;
- Increased starter kit 9mm ammo count from 60 to 100;
- Double-tapping “T” now causes a UV flash that deals low damage and blinds the alien;
- Removed NVG device from Ghost character skins;
- Reduced price of SR-32 from 600,000 to 400,000;
- Reduced price of LAR from 850,000 to 600,000;
- Reduced price of Scorp-5 from 90,000 to 60,000;
- Reduced price of Maliuk from 750,000 to 650,000;
- Reduced price of M4F1 from 450,000 to 350,000;
- Reduced price of Double-12 from 150,000 to 120,000;
- Reduced price of Tryzub from 1,000,000 to 800,000;
- Reduced suppressor prices according to new weapon prices.
[h3]Alien Changes[/h3]
- Aliens no longer take damage from basic light sources, only from UV light;
- Changed the camera settings of aliens to bring it closer to human vision;
- Aliens will now see UV lights clearer;
- UV Lights drain energy while invisible.
[h3]Drone Changes[/h3]
- Drones can now use a UV flashlight by pressing the LMB;
- Increased visibility in darkness for the Drone's POV;
- Reworked the Drone's render.
[h3]Research Facility Map Changes[/h3]
- Changed lights slightly, adding some UV zones;
- Fixed some light leaks in the ice corridor.
[h3]Caves of Turion Map Changes[/h3]
- Changed lights slightly, adding some UV zones;
- Alien Cave's protective goo can now be damaged only with UV lights;
- Fixed collisions in hallways on Caves of Turion that caused you to hit invisible collisions in a gunfight;
- Fixed the sound (that everyone on the map would hear) of a falling metal platform in the server room;
- Optimized textures for the default character model for Caves of Turion.
[h3]Bug Fixes[/h3]
- Fixed an issue where the alien took increased damage when being kicked out of invisibility (which caused the alien to be instantly killed by the penetration bolt);
- Fixed draw distance of doors, causing some doors not to be shown at long distances.