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  3. New Weapons, AI Enemy, Contracts | What's New in the Open Beta?

New Weapons, AI Enemy, Contracts | What's New in the Open Beta?

OPEN BETA CHANGELOG


[h2]β–Ά General Game Updates β—€[/h2]
  • πŸ†• NEW SYSTEM: Contracts. Accessible through the menu and inside the session through the Holomap. Players can find various items at the location, extract them to sell to vendors later, and get rewards and REP;
  • πŸ’¬ Added localization to Ukrainian, French, German, Spanish, Brazilian Portuguese, Japanese, Korean, and Simplified Chinese;
  • 🌐 New server regions: US West, Asia East, and Australia East;
  • Improved optimization; fixed several issues that were causing irregular performance drops;
  • Added Tutorial Blocks for both Mercs and Aliens, helping out with basic mechanics inside their first matches.
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[h2]β–Ά Merc Gameplay Changes β—€[/h2]
  • πŸ†• NEW WEAPONS β–²: Military firearms like pistols, machine guns, submachine guns, and respective ammo for them;

  • πŸ†• NEW MILITARY WEAPON MODULES β–²;
  • Increased the amount of Mercs in one session from 9 to 12;
  • Added a Basic Kit that contains:

    1. Nail Gun
    2. 60 Nail Gun Ammo
    3. Axe
    4. Flashlight
    5. 3 Starter Flares
    6. 3 Blue Glowsticks

    This starter kit can be used at any time, adding items up to these numbers;
  • Reworked Mercs' handheld map, allowing players to see tooltips for various points of interest and place markers that are seen by their squadmates;
  • Added a hotbar on UI when switching items;
  • βš™οΈ Various balancing changes and QoL improvements.
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[h2]β–Ά Alien Monster Gameplay Changes β—€[/h2]
  • πŸ†• NEW SKILL: Acid Cloud β–². Throws an acid egg that causes an acid cloud to burst out of it on impact. The acid cloud deals periodic damage, slowing Mercs down;
  • Redesigned the Aliens' Energy System compared to the Closed Beta. Aliens now have cooldowns on abilities while having energy, limiting β€œburst” windows;

  • Redesigned the Aliens' UI β–²;
  • Slime Spit now also deals damage but has a longer cooldown;
  • Screamwave now affects Mercs based on the number of targets hit by it, increasing by up to 3 mercs affected;
    Developer’s note: The change above is one of many that are coming soon. They will affect solo Mercs' viability.
  • Screamwave now has visual feedback on humans that were affected by it;
  • EMP now turns off flashlights;
  • Alien Energy Eggs are no longer affected by light damage;
  • Alien Trap Eggs are no longer affected by light damage;
  • βš™οΈ Various balancing changes and QoL improvements.
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[h2]β–Ά Map Changes β—€[/h2]
  • πŸ†• NEW EVENT: Airdrop. Occurs randomly in the match, spawning a loot crate that drops outside the research station. Notification is sent to players on the map when this event starts;


  • πŸ†• NEW EVENT: Alarm Crate β–². Can be found in the Warehouse. Players need to start a 3-minute timer by interacting with a crate, after which it will be available to open and get valuable loot. Notification about this event is available on the Holomap;
  • πŸ†• NEW EVENT: Data Transfer. Players can find laptops at various points of the map to extract data and carry that flash drive to an extraction point for a reward. While carrying a flash drive, players will be seen on the Holomap by other mercs;

  • πŸ†• NEW ENEMY: Mutants. Mutated workers of the Research Facility that react to sound. They can attack players in melee and chase them if triggered;
  • Reduced the amount of mines and turrets, as well as mine damage.
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    Living Roadmap

    [h3]June '24 Revision[/h3]

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