Intermediate Dev Update

Hello, Mercs and Aliens!
While we're making preparations for the Open Beta that's coming this summer, our team decided to post a short update to get you in the loop.
[h2]NEW WEAPONS[/h2]
With our approach leaning more toward militaristic realism, we're determined to introduce more real-life guns in the Open Beta.
[h3]M4A1 ▲[/h3]
[h3]Kriss Vector ▲[/h3]
[h3]SCAR-L ▲[/h3]
[h3]RD-704 ▲[/h3]
[h3]SIG MPX ▲[/h3]
[h3]Heckler & Koch MP7 ▲[/h3]
[h3]Various Attachements ▲[/h3]
Working on weapon animations ▲
[h3]Attachable laser mine ▲[/h3]Merc starter kits will include a distress flare. Weaker than regular flares purchased from traders, it will give a Merc the chance of survival against Alien Monsters in the early stages of a mission. ▼

[h2]ALIEN SKILLS & UI REWORK[/h2]

We've reworked the Alien Monsters' UI and added a reticle for the Spit ability. ▲
[h2]NEW AI-CONTROLLED ENEMIES[/h2]

[h3]By-products of an interbreed experiment ▲[/h3]
[h3]A stationary turret to protect defend rooms ▲[/h3][h2]PERFORMANCE IMPROVEMENTS[/h2]
The game is being upgraded to Unreal Engine 5.4.1 to noticeably boost performance & FPS rate.
[h2]MISCELLANEOUS[/h2]
Check out the Dev Podcast, where we talked about our plans for the Open Beta:
https://www.youtube.com/watch?v=FFpqv4rR0ww
We've uploaded the Main Menu Theme to YouTube. Enjoy:
https://www.youtube.com/watch?v=3Odwdj7pqjw
Last but not least, Level Zero: Extraction was featured in the printed PC Gamer magazine. It seemed like a cool thing to share.

Stay tuned for future announcements regarding the Open Beta.

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