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  3. Patch: New Experimental Solo Queue Mode, Fixes & Balancing Tweaks

Patch: New Experimental Solo Queue Mode, Fixes & Balancing Tweaks

Greetings, Mercs and Those Who Lurk in Shadows,

We're excited to roll out something new—our experimental Solo Queue mode!

[h3]🛠️ PATCH NOTES & WHAT’S IN STORE 🛠️[/h3]

[h3]General Changes[/h3]
  • 📌 New Experimental Solo Queue Mode: You can now choose between Solo or Squad when queuing up for a map.
  • 📌 Solo mode is a 9v1 challenge on the same maps.
  • 📌 Squad mode stays the same, but solo players queuing up in squads will now earn a 30% currency bonus when extracting.
  • 📌 Fill in mode from squad play is temporarily removed.

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We’d love to hear your feedback on this new feature to help us fine-tune the balance and make it the best it can be.
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[h3]Weekend Event[/h3]
  • 📌 During this weekend, enjoy a +30% XP boost on both alien and merc accounts.

[h3]Merc Changes[/h3]
  • Replaced Nail gun with a Fox Five pistol in the starting kit.
  • New players will now get extraction tools for the Research Facility map on their first 5 matches.
  • Improved the movement for mercs - we’ve identified and were able to fix character twitches that could happen when going in/out of sprint or suddenly stopping.
  • Added report cheat button on merc’s death screen (prior to final screen).
  • Melee weapons won’t instakill players without knocking them first.
  • Improved visibility of player’s level on their dog tags.
  • Fixed an issue with the Backup Power Device contract - it should now spawn properly.

[h3]Alien Changes[/h3]
  • Egg Traps can now be placed near mercs, but take 3 seconds to “activate” before it can be triggered.
  • If one of the aliens leaves the game or is disconnected, the other aliens respawn timer is reduced by 50%.
  • Fixed most of the cases where aliens were getting light damage through walls.
  • Increased radius at which aliens can charge from wires.
  • Corrected visual and actual light damage zones to be the same size, so aliens can better see when they’ll start getting damage from merc’s light sources.
  • Added a feedback sound when the alien's energy is drained while under the effect of light in invisibility.

[h3]Other Changes[/h3]
  • Fixed several previously bugged Steam achievements.
  • Added unique sounds for solo elevator doors on Caves of Turion.
  • Added unique sounds to warehouse internal room doors on Research Facility.
  • Increased volume of warehouse door siren on Caves of Turion.

[h3]Bug Fixes[/h3]
  • Fixed an issue that allowed aliens to place eggs on the ceiling in certain areas, including the ice corridor in the Research Facility.
  • Fixed an issue with flash drive disappearing from the map when it’s carrier has been killed.
  • Fixed an issue with aliens getting the burning sound stuck when turning invisible.
  • Fixed an issue with aliens getting visual effects of burn stuck on character after stopping getting the light damage.
  • Fixed an issue where aliens could spawn with active invisibility skill.
  • Fixed an issue preventing mutants in warehouses to spit with acid.
  • Minor tooltip fixes for medkit stations.
Please restart and update your game.

Thanks for sticking with us and for all your support. Have a great weekend!

Much love,
Lexarion & Doghowl Games