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[Public Test Hotfix] v0.7.5.0.52 (pt)

[p]Hello![/p][p]Here with a Public Test Branch weekend hotfix! Here’s what’s been addressed:[/p][p][/p][p]🛠️ FIXES:[/p]
  • [p]Fixed an issue where some suspects waited too long for police officers to arrive.[/p]
  • [p]Resolved a problem where contractor workers reset to 3 if you had contracted fewer than 3.[/p]
  • [p]Fixed the End Day Report menu staying in the background of other menus due to sorting order issues.[/p]
  • [p]Fixed an issue where customers would leave complaining about no toilet even after using the toilet.[/p]
  • [p]Resolved a bug where end-of-day final rating points between -100 and 100 weren’t added correctly to the overall rating score.[/p]
  • [p]Fixed a problem where rating points still reset to zero even in new saves.[/p]
  • [p]Fixed a bug where customers wouldn’t use vending machines unless a lounge was present.[/p]
[p][/p][p]⚙️ CHANGES:[/p][p]I’ll be focusing more on balancing things —especially transportation capacity upgrade costs, which are currently way off and have become a much more important part of the game— once the remaining graphs unlock in the next patch. That said, I’ve made a few early adjustments in the meantime, mainly because they were necessary after the recent changes to the customer behavior selection system. Things might feel a bit off during testing until the main balance update lands. Here’s what’s been updated so far:[/p]
  • [p]Slot game round time decreased by 20%[/p]
  • [p]Maximum rounds a customer can play decreased by 10%[/p]
  • [p]Customers who can’t use any services will no longer go to the toilet[/p]
  • [p]Customers who can’t use any services will no longer commit crimes[/p]
  • [p]Casino machines are no longer lineable again, but gamblers will still wander, watch games, and play if they find an available machine (Slot Machine, Keno Machine, Video Poker Machine)[/p]
  • [p]Chances of customers watching casino games after playing have increased by 15%[/p]