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Techtonica News

Techtonica is 20% off right now!

Techtonica is officially 20% off on Steam from May 6 until May 13th, 2024. We've just launched v0.4 with 6 new Game Modes, 80+ custom Game Settings, and 2 new maps!

https://store.steampowered.com/app/1457320/Techtonica/

Before you go, check out this sweet, sweet v0.4 trailer.

[previewyoutube][/previewyoutube]

Grab the game, tell a friend, and experience 4-player co-op. Together, you’ll plan your factories, dig into the terrain, and hotly debate whether or not to turn on Cat Sounds.

Let’s get to work!

Techtonica v0.4 Patch Notes - Super Sandbox is out now!

Welcome to the Super Sandbox update, Groundbreaker.

v0.4 is here! This massive update adds 80+ custom Game Settings, 6 Game Modes, 2 New Maps, and so much more. It's time to fine-tune your gameplay and dive into precisely customized automation.

Before we dig in, check out this sweet, sweet trailer the team cooked up.

[previewyoutube][/previewyoutube]

[h3]Game Modes[/h3]
The real meat of this update is the nearly 100 custom game settings we have added to make your play customizable in just the way you like. These settings will allow you to change balance, game rules, maps, and more to create your ideal challenge or perfect sandbox.

For those of us who are easily panicked by choice, we have set up six preset modes:



  • Easy - Reduced costs and rapid progression for casual players. Easier access to narrative events, advanced machines, and upgraded technologies. Achievements are fully available in this Game Mode.
  • Sandbox - Do whatever you want! The world is yours! No crafting requirements and minimal power consumption make this the perfect mode for getting creative.
  • Hardcore - A challenge for dedicated and experienced players. Harsh resource rules and merciless limitations will push your factory automation skills to the max. I like to call it the soulslike version of factory games, except you won’t die one million times.
  • Quantity - A preset inclined towards making larger factories with high quantities of lower-quality machines. Go big or go home!
  • Quality - A preset inclined towards making smaller factories with lower quantities of higher-quality machines. Finesse is mandatory!
  • Hyper - Appropriate for Groundbreakers who gotta go fast. Increased speeds for nearly everything will empower you to sharply scale and progress your factory - if you can keep up with it!

[h3]New Maps[/h3]
We are so excited to give players new maps for the first time! We would love to add more maps in the future so let us know how you like them!

Mountain King Underhall - The Mountain King Underhill is a brand new, handcrafted map with massive underground caverns and spread-out resources. This map encourages large-scale factory building across the subterranean landscape.



Faithless Void - The Faithless Void is a revamped version of the existing River Biome map you’ve all grown to love, with a few big differences. You'll need to pull out your Omniseeker to find ore veins, as they've been scattered across the landscape and hidden away to encourage more exploration.



[h3]Incinerator[/h3]
We have introduced an incinerator function that allows you to destroy any machines, tools, or base building pieces with maximum prejudice. You may use your already-existing smelters and blast smelters to reduce them into carbon powder. You can also incinerate some basic resources like quicklime and limestone, as well as incinerate carbon powder into less carbon powder. The exceptions to this are cores and components - you’re gonna need those!

[h3]Opening Cutscene[/h3]

Starting a new game drops you into a brand new, fully rendered cutscene with hints at Techtonica lore. What does it mean? That's up to you to decide...

[h3]Recipe Changes and Tutorialization Updates[/h3]
As always, the team continues to iterate and update our existing recipes and new player experience, and that continues in .4. Some of the changes include:
  • New alternate recipes!
  • Revisions to early game tutorialization to improve onboarding for new players.
  • Gathering Kindlevine and Shiverthorn plants now gives raw plants instead of seeds.
  • New condensed Biobricks and Biobrick Diesel fuel.
  • We now show ore vein health on veins that have been hit (Please note: Mining Drills dig from the bottom left corner voxels upward, not from the center).
  • Added Vertical Belt upgrades, and moved those upgrades a tier lower.

And now, without further ado, the complete patch notes.

[h2]The Complete v0.4 - The Super Sandbox Update - Patch Notes[/h2]

[h3]Major Changes[/h3]
The Super Sandbox Update is live! New maps, game modes, and custom game settings have arrived to perfect your Techtonica experience.

  • 6 New Game Modes
    • Easy Mode - Reduced costs and rapid progression for casual players. Easier access to narrative events, advanced machines, and upgraded technologies. Achievements are fully available in this Game Mode.
    • Sandbox Mode - Do whatever you want! The world is yours! No crafting requirements and minimal power consumption make this the perfect mode for getting creative.
    • Hardcore Mode - A challenge for dedicated and experienced players. Harsh resource rules and merciless limitations will push your factory automation skills to the max. I like to call it the Soulslike version of factory games, except you won’t die a million times.
    • Quantity Mode - A preset inclined towards making larger factories with high quantities of lower-quality machines. Go big or go home!
    • Quality Mode - A preset inclined towards making smaller factories with lower quantities of higher-quality machines. Finesse is mandatory!
    • Hyper Mode - Appropriate for Groundbreakers who gotta go fast. Increased speeds for nearly everything will empower you to sharply scale and progress your factory - if you can keep up with it!
  • Two new maps to dig into:
    • Faithless Void - A sector of great riches for the ambitious Groundbreaker is hidden within what first appears to be a bleak, barren, and timeless landscape. Experience a reimagination of the standard Techtonica map in the dark with some new secrets and challenges.
    • Mountain King Underhall - A dwarven-inspired paradise of material opportunity. Carve your way through deep rock to uncover a mythological amount of fantastical wealth. Incredible amounts of open space for building to your heart's content.
  • Almost 80 new settings to change for your game! Including:
    • Infinite Ore
    • Ore Per Vein
    • Dark Mode
    • Map
    • Player Speed Multiplier
    • Ignore Encumbrance
    • Low Gravity Mode
    • Big Head Mode
    • Ragdoll Mode
    • Hover Pack (Integrated)
    • Railrunner (Integrated)
    • M.O.L.E. Speed Multiplier
    • M.O.L.E. Heat Cost
    • M.O.L.E. Bits (Integrated)
    • Mining Drill MKI - Ore Per Dig
    • Mining Drill MKI - Digs Per Minute
    • Mining Drill MKI - Unlimited Fuel
    • Mining Drill MKI - Power Consumption
    • Mining Drill MKII - Ore Per Dig
    • Mining Drill MKII - Digs Per Minute
    • Mining Drill MKII - Unlimited Fuel
    • Mining Drill MKII - Power Consumption
    • Blast Drill - Cooldown Time
    • Smelter MKI - Speed Multiplier
    • Smelter MKI - Unlimited Fuel
    • Smelter MKI - Power Consumption
    • Smelter MKII - Speed Multiplier
    • Smelter MKII - Unlimited Fuel
    • Smelter MKII - Power Consumption
    • Blast Smelter - Cooldown Time
    • Assembler MKI - Speed Multiplier
    • Assembler MKI - Items Per Batch
    • Assembler MKI - Power Consumption
    • Assembler MKII - Speed Multiplier
    • Assembler MKII - Items Per Batch
    • Assembler MKII - Power Consumption
    • Planter - Speed Multiplier
    • Planter - Power Consumption Per Plant
    • Thresher MKI - Speed Multiplier
    • Thresher MKI - Power Consumption
    • Thresher MKII - Speed Multiplier
    • Thresher MKII - Power Consumption
    • Crank Generator MKI - Crank Duration
    • Crank Generator MKI - Torque Consumption
    • Crank Generator MKI - Power Generation
    • Crank Generator MKII - Crank Duration
    • Crank Generator MKII - Torque Consumption
    • Crank Generator MKII - Power Generation
    • Accumulator - Energy Capacity
    • Water Wheel - Torque Generated
    • Research Cores - Points
    • Research Cores - Cluster Efficiency
    • Core Composer - Power Consumption
    • Monorail System - Energy Spike Cost
    • Monorail System - Power Consumption
    • Storage Capacity
    • Conveyor Belt MKI - Item Throughput Per Minute
    • Conveyor Belt MKI - Power Consumption
    • Conveyor Belt MKII - Item Throughput Per Minute
    • Conveyor Belt MKII - Power Consumption
    • Conveyor Belt MKIII - Item Throughput Per Minute
    • Conveyor Belt MKIII - Power Consumption
    • Base Stack Size
    • Inserter - Cycles Per Minute
    • Inserter - Use Stacks
    • Inserter - Power Consumption
    • Long Inserter - Cycles Per Minute
    • Long Inserter - Use Stacks
    • Long Inserter - Power Consumption
    • Fast Inserter - Cycles Per Minute
    • Fast Inserter - Use Stacks
    • Fast Inserter - Power Consumption
    • Stack Inserter - Cycles Per Minute
    • Stack Inserter - Power Consumption
    • Filter Inserter - Cycles Per Minute
    • Filter Inserter - Use Stacks
    • Filter Inserter - Power Consumption
    • Stack Filter Inserter - Cycles Per Minute
    • Stack Filter Inserter - Power Consumption
    • No Scan Requirements
    • No Quests
    • All Doors Unlocked
    • All Resources - Free Crafting
    • Tech Tree - All Access
    • Crafting Cost Multiplier
    • Smelter Recipe Cost Multiplier
    • Base Building - Free Crafting
    • Base Building - All Access
    • PT - Resource Cost Multiplier
    • PT - Energy Cost Multiplier
    • Core Cost Multiplier
    • Core Energy Cost Multiplier
    • Fuel Consumption Multiplier
    • Power Consumption Multiplier
    • Power Generation Multiplier
    • Permabuild
    • Cat Sounds
  • We’ve added a new and improved fuel to Techtonica! Biobrick Diesel is a raw, high density gasoline made from compressed Biobricks. Crude and unrefined, but usable as fuel, Biobrick Diesel can be combined with Atlantum, then refined into Infused Biobrick Diesel: A high density gasoline and exceptionally powerful fuel source.
  • Your journey into Calyx now begins with an opening pre-rendered cinematic! To see this, simply start or host a new game on the ‘Techtonica’ map, and after the loading screen finishes, you’ll be able to view it. But don’t worry, repeat players - it can be easily skipped by holding down any key.
  • As requested, incineration has been added to Techtonica! Smelters and Blast Smelters can both be used to incinerate items as follows:
    • Smelters can be used to incinerate Carbon Powder, Quicklime, and Gravel into Carbon Powder.
    • Blast Smelters can incinerate all Base Building pieces, machines, and tools.
    • You can then incinerate Carbon Powder into less Carbon Powder, effectively removing it from your factory.
    • One caveat is that this loop is a bit finicky - you’ll need to remove Carbon Powder after incinerating one item before you can incinerate others.
  • We’ve retooled the harvesting of Kindlevine and Shiverthorn. Picking up either now gives you raw versions of each instead of seeds, and your Planter and Thresher loop will begin with using Threshers to generate your initial batch of seeds.

[h3]Mechanics and Feature Changes[/h3]
  • The initial Vertical Belt unlock has been moved one tier lower. We’ve added two upgrades for Vertical Belts - 50 belts high and 100 belts high!
  • The Water Wheel recipe now requires Shiverthorn Extract, but less metal and time to create. More torque, in less time!
  • There are two new alternate recipes for Clay production - Advanced Clay from Limestone and Shivertorn Extract, and Mass Production of Clay using Limestone Bricks and Coolant Gel.

[h3]Settings, UI, and Performance Changes[/h3]
  • The Research Core UI has changed in the Tech Tree. You’ll now see the phrase “Available Research Cores” to let you know what those numbers mean.
  • Already an experienced Techtonica player? You can now turn off all tutorial notifications - such HUD UI Tips, Floating UI Tips, and CTA UI Highlights - in the Settings menu.
  • Ore Veins now have health bars once their health drops below 100%.

[h3]World Changes[/h3]
  • The chests at VICTOR now have fewer types of Base Building parts, mostly so your inventory doesn’t get overwhelmed so fast.
  • Sparks is more knowledgeable than ever, and her voice lines reflect that. You’ll see some changes to Sparks’ dialogue - especially in the earlier tutorial sections of the game.

[h3]Bugfixes[/h3]
Please note that this list is not exhaustive, and does not include all minor bugfixes.

  • We’ve fixed multiple issues with TAP wires in multiplayer. Scanning TAP wires in quick succession or simultaneously in multiplayer will now function as intended.
  • We’ve fixed an issue that caused some machines to go invisible. This should happen less frequently!
  • We’ve implemented a fix for Game Pass PC and XBOX manual and autosaves. Autosaves will save over older slots instead of silently failing when there's no free space in the cloud storage.
  • Recipes that have been viewed won’t be marked as new upon a reload.
  • If you place an object on top of the Core Composer, you can now interact with it. Not sure why you’d need Filter Inserters on top of a Core Composer, but you do you.
  • Autosaves now cycle through instead of rewriting the same file. This happened when loading an autosave that wasn’t the most recent, in case you were curious!
  • When placing Conveyor Belts, hitting Q now backs out of building instead of going to the Quick Copy menu.
  • Vertical Belts can now work with hubs, including manual hubs.
  • Fixed an issue with placing stairs about 17 voxels high. This was caused by the game incorrectly calculating the need for diagonally placed items, in case you wanted to know!
  • Calycite platforms retain their power status after being replaced with the Replacer Tool.
  • Non-handcrafted items now correctly update their numbers in the crafting menu.
  • Paladin will now start talking as soon as you grab his cube, even if you don’t go through the escape hatch. If you want to play this the hard way, it works now.
  • Dropping from a Monorail Track into the water doesn’t disable jumping anymore. Something something protective UNIHAZ suit.
  • Erasing Planters no longer gives plants if they weren’t done growing. Nice try, we patched this out.
  • Respawning no longer creates hovering or shaking issues.
  • Using copy on Conveyor Belts now retains the variant chosen.
  • The accumulated power amount displayed on upgrade PT tasks and tips is now correct. 320MJ, not 320000 MJ. That would be crazy, I hope no one did that…
  • The Filter Inserter can now select Carbon and Kindlevine Bricks.
  • Thresher icons in ALT mode now represent what is being threshed.
  • Deleting an HVC cable no longer makes the parts it touches undeletable.
  • Monorail inventories can now be sorted.
  • Core Composers now have a Scan Me sign on the Omniseeker.
  • Various localization fixes.

[h3]Known Issues[/h3]
  • If you’re playing with a controller, the Clear Copy and Cancel functions are assigned to the same button. This might affect building floors, stairs, and other multiplace items. We’re working on it!
  • How many developers does it take to change a lightbulb? Apparently, more than we have. Crank Generators might not light up right now.
  • If you change languages in a custom game, you may need to restart to see the language fully take effect.
  • Some of the text in the Custom Game menu - when creating a new game - might not appear in other languages.
  • The header text “Game Settings” on the pause menu may not appear in your language.
  • Sparks might think your Thresher is powered when it’s not. She’s doing her best, okay?
  • If you set the M.O.L.E. speed setting to very high, you might experience performance drops, player actions may be significantly delayed, or you might not see the changes to the world that other players make. Saving and reloading will fix this, however!
  • MDR Powertrims don’t affect the MKII Mining Drill. We’re working on it.
  • You need to remove the Carbon Powder from incinerating one item before you can incinerate others.
  • Some Assembler dialogue might play a little too early.
  • The Pause Menu Custom Game Mode description will not appear in Easy Mode. It’s Easy, you’ll just have to remember that!
  • If your friend is hosting a custom game, you’ll see all the standard settings in the pause menu. Rest assured, your game is custom, it's just a UI bug.
  • Conveyor Belt Hubs slow down the movement of items. We aren’t sure why, but something about the little hamsters inside not moving fast enough. It’s about a 14% reduction in speed per Hub.
  • Players on XBOX consoles wearing headphones might experience the cutscene being extremely loud and low framerate after multiple playthroughs. Your game will be fine, no need to restart once the cutscene is over - and you can skip it. Be careful, please!
  • On XBOX, the glow for Mining Charges has been turned off. v0.4 introduced a bug that caused them to glow brighter than the sun, so we flipped it off for now.

Techtonica v0.4 Release Date and Patch Preview

It’s official, the Factory Efficiency Update will release tomorrow, Tuesday, April 30th!

So, let’s dive into what’s coming in v0.4. Tomorrow, you’ll get more in-depth Patch Notes with the full details.

So, what can you expect in v0.4 of Techtonica?

  • 6 new Game Modes
  • Two new Maps
  • 70+ Game Settings to customize
  • An opening cinematic cutscene for Techtonica
Incineration in Smelters and Blast Smelters
New fuel types
Loads of bug fixes and optimization

[previewyoutube][/previewyoutube]

Have questions? Want to chat about the update with devs and the community? Looking for a place with other spaghetti aficionados? Join our Discord at https://discord.gg/techtonica.

See you Thursday!

The Custom Game Modes coming to v0.4 of Techtonica

Hey there, Groundbreakers!

Are you ready to level up your Techtonica experience with the Super Sandbox Update? With this update, we’re adding more than 80 custom game settings and two new maps to cater to every gameplay style under the sun. Say goodbye to cookie-cutter playthroughs and hello to fully customized challenges and sandboxes.

But wait, hold up - we get it. The pressure of choice can be overwhelming sometimes. That's why we've got six preset modes to get you started. Today, we’re gonna dive into each of those preset game modes.

[previewyoutube][/previewyoutube]

[h3]Easy Mode[/h3]

First, we've got Easy Mode. Yep, you guessed it! Easy Mode drops you into the regular Techtonica map with settings that make the game… Easier. Encumbrance is shut off, Base Building crafting is free, and the Production Terminals are easier to unlock. It's perfect for casual players who prefer rapid progression and reduced costs.



Plus, you get easier access to narrative events, advanced machinery, and upgraded technologies. And the cherry on top? Achievements are fully available in this mode, so you can chug through Techtonica in a shorter amount of time while still scratching that completionist itch.

[h3]Sandbox Mode[/h3]

Next up is Sandbox Mode. This one is all about freedom and creativity, baby! With no crafting requirements and minimal power consumption, the world really is your oyster. Build whatever you want, however you want, and revel in the pure joy of creation.



In Sandbox Mode, all doors and tech are fully unlocked, there are no quests, and you’ve got nothing to scan. Fuel and Power consumption are turned down in favor of large-scale builds that don’t need a massive power station. Both encumbrance and M.O.L.E. heat generation is shut off, allowing you to dig out the map with ease. And the ore veins? They’re infinite, letting you build the factories of your dreams without ever needing to move.

[h3]Hardcore Mode[/h3]

Feeling brave? Then Hardcore Mode is calling your name. This one is reserved for the most dedicated and experienced Techtonica players out there. With harsh resource rules and merciless limitations, your factory automation skills will be pushed to the absolute max.



Hardcore Mode drops you into the Faithless Void, a version of the River Biome map devoid of light. There are also some world changes in this map, but we’ll let you discover those on your own.

Ore per vein? Miniscule. Machines, conveyors, inserters? They move slowly. Crafting costs? Sky high. And that’s before you even get to unlocking the Production Terminals... That’s a doozy. Quests and scannable items are turned off in this mode, because it’d be nigh impossible. I can’t wait to see a speedrun time for this one.

[h3]Quantity Mode[/h3]

If you think more is better, then Quantity Mode is for you. This preset is tailor-made for those who want to create large factories with high volumes of lower-quality machines. You gotta go big or go home!



Your journey in Quantity Mode begins in the Mountain King Underhall Map, a vast underground network of caverns with sky-high ceilings. Machines will produce a lot less resources in this world, forcing you to build sprawling factories across the large and unwieldy map.

[h3]Quality Mode[/h3]

On the other hand, if you're all about finesse, then Quality Mode has got your back. Here, smaller factories with lower quantities of higher-quality machines are the name of the game. Attention to detail is key, so make sure you've got your thinking cap on.

Quality Mode is set in the regular River Biome map, and the settings are tweaked - so you’ll need the bare minimum of machines. The challenge here is that they produce really fast, so your organization will need to be top-tier.

[h3]Hyper Mode
[/h3]
And last but not least, Hyper Mode. Are you a Groundbreaker who likes to go fast? Then this is the mode for you. Everything is set to increased speeds, so you'll be sharply scaling and progressing your factory in no time - if you can keep up, that is.



Okay, so these modes look great. But they aren’t exactly what you want. You’re in luck! Every setting can be tweaked after selecting a present. You can also change maps!

We hope you're excited to dive in and try out these modes for yourself. v0.4 is on the horizon, and it’s getting close!

Want to chat about the upcoming update? Hop into our Discord for some memes, dreams, and some sweet debates.

v0.4 is live on Public Test Cave!

We’re opening up the floodgates, v0.4 PTC is live!

[previewyoutube][/previewyoutube]

[h3]Things to know about the PTC[/h3]

Want to chat about the Public Test Cave? We’ve created a new section on Discord just for you! Do not talk about features, narrative, and anything else you see in the Public Test Cave outside of the PTC channels. There is also a subforum on Steam to discuss PTC content. No one likes spoilers!

Your save files from the Public Test Cave will not work once you switch back to the main branch of Techtonica. Make sure you have backed up your main game before switching!

You can access it by switching branches on Steam. Right-click Techtonica in your library, then select the “Properties” tab which will bring up a new window. Next, click “Betas”, and under Beta Participation, select the Public Test Cave.

As a reminder, the Public Test Cave is a work-in-progress build. Please be aware that PTC game content may not be complete, will contain bugs, and is subject to change.

The features in our updates are accessible in all supported languages; however, due to these features not being finalized, they may not include translations of related in-game text. A 'TEMP' prefix or '???' indicates localized text that isn't yet fully available.

With the how out of the way, let’s get to the what - a brief overview of what you can find on the Super Sandbox update, now available on the PTC.

[h3]Custom Games
[/h3]Custom Games Settings, Presets, and Maps are available from the New Game Menu. We’ve added 80+ settings that players can experiment with, along with two new maps and 6 new game modes.

[h3]New maps
[/h3]We are so excited to give players new maps for the first time! We would love to add more maps in the future so let us know how you like them!

Mountain King Underhall Map - A dwarven-inspired paradise of material opportunity. Carve your way through deep rock to uncover a mythological amount of fantastical wealth. Incredible amounts of open space to build to your heart's content.



Faithless Void Map - A sector of great riches for the ambitious Groundbreaker is hidden within what first appears to be a bleak, barren, and timeless landscape. Experience a reimagination of the standard Techtonica map in the dark with some new secrets and challenges.



[h3]Game Modes[/h3]
The real meat of this update is the nearly 100 custom game settings we have added to make your play customizable in just the way you like. These settings will allow you to change balance, game rules, maps, and more to create your ideal challenge or perfect sandbox.

For those of us who are easily panicked by choice, we have set up six preset modes:



  • Easy - Reduced costs and rapid progression for casual players. Easier access to narrative events, advanced machines, and upgraded technologies. Achievements are fully available in this Game Mode.
  • Sandbox - Do whatever you want! The world is yours! No crafting requirements and minimal power consumption make this the perfect mode for getting creative.
  • Hardcore - A challenge for dedicated and experienced players. Harsh resource rules and merciless limitations will push your factory automation skills to the max. I like to call it the Dark Souls of factory games, except you won’t die 1 million times.
  • Quantity - A preset inclined towards making larger factories with high quantities of lower-quality machines. Go big or go home!
  • Quality - A preset inclined towards making smaller factories with lower quantities of higher-quality machines. Finesse is mandatory!
  • Hyper - Appropriate for Groundbreakers who gotta go fast. Increased speeds for nearly everything will empower you to sharply scale and progress your factory - if you can keep up with it!

[h3]Incinerator[/h3]
We have introduced an incinerator function that allows you to destroy with maximum prejudice any machines, tools, or base building pieces you may have created using your already-existing smelters and blast smelters into carbon powder. You can also incinerate some basic resources like quicklime and limestone, as well as incinerate carbon powder into less carbon powder. The exceptions to this are cores and components - you’re gonna need those!

[h3]Recipe Changes and Tutorialization Updates[/h3]
As always, the team continues to iterate and update our existing recipes and new player experience, and that continues in .4. Some of the changes include:
  • New Alt Recipes
  • Revisions to early game tutorialization to improve onboarding for new players.
  • Gathering Kindlevine and Shiverthorn plants now gives raw plants instead of seeds.
  • New condensed biobricks and biobrick diesel fuel.
  • We now show ore vein health on veins that have been hit (Please note: mining drills dig from the bottom corner voxels up, not from the center).
  • Added Vertical Belt Upgrades to the Tech Tree.

[h3]Known Issues: [/h3]
Like we said above, there will be bugs! These are some that we currently know about in v0.4 of PTC.
  • While playing in multiplayer, it is possible while MOLEing very fast that a player will no longer see the results of their or other players’ digging reflected in their game. This may cause you to drop out of the world map. If you are the host save and reload to fix, if you are a client, leave and rejoin.
  • Dialog triggers may fire at the wrong time, but should not impact player progress.
  • Planter timing if you adjust them doesn’t reflect a difference in the inspector UI.


Techtonica now includes more custom game combinations than there are particles in the universe (it’s true, we did the math), so it’s a mortal certainty that some of those combinations of custom settings will work better than others.

Want to chat about PTC? Head to the Public Test Cave channels in our Discord or check out the Steam Sub-forum for PTC!

Let’s get to work!