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Techtonica News

These 10 rad indie games are coming to Game Pass

Ten new indie games are coming to Xbox Game Pass following a rollercaoster of a not-E3 season. Each have varying release dates, but as some of the more hotly anticipated smaller games announced right now, it's worth keeping an eye out for them when they eventually drop.

This information comes via the Xbox Game Pass official Twitter account, which dropped the news with a short gameplay reel of all the new additions. They're coming in part thanks to ID@Xbox, the companies independant publishing arm that has been pulling hundreds of small games of quality to the consoles and PC Game Pass for years now.

The ten games on the way to Game Pass are:

Read more

Techtonica has an Early Access release date, controller support, and MORE

We just had a huge weekend for Techtonica news.

If you count yourself among the newly recruited Groundbreakers, welcome! If you’ve been here for weeks and months now, welcome back!

Every week, we put together a blog post, newsletter, and update video featuring Techtonica details big and small. Whether it’s reworked Conveyor Belts, new tools, or major announcements, we’ll share something new weekly.

This week, we’re recapping all the info that came out over the weekend. Let’s dig in.

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First, Techtonica will enter Early Access on July 18th, 2023. In case you missed it, here’s the new trailer that revealed the date.

[previewyoutube][/previewyoutube]

We also announced that Techtonica will be available day one with Xbox Game Pass.

You might have figured this out already, but we’ll make it official. Since Techtonica is coming to Xbox consoles, Techtonica features gamepad support.



Since day one, we’ve been quietly designing Techtonica to work natively on gamepads. In fact, in the very early days, we made it so the game was only playable with a gamepad in order to force ourselves to really consider intuitive controls. Richard, our Game Director, talked about this on our Discord.

Originally posted by Richard-on-Discord
Techtonica originally only worked on controller 😂 We knew making an automation game work on controller was going to be hard so we forced the controls to be only controller at first to make sure we did the controls well


We’re really happy with how it feels, and some team members prefer the gamepad over keyboard and mouse.

We can’t wait for you to join the ANEXCAL mission on July 18th, 2023, as Techtonica launches into Early Access.

If you want to meet the rest of the community and speak directly with the developers, join our Discord.

See you soon!

https://store.steampowered.com/app/1457320/Techtonica/

Techtonica’s Early Access release date revealed 🏭

Greetings, Groundbreakers! We’re thrilled to finally share Techtonica’s Early Access release date with you.

Techtonica will enter Early Access on July 18th, 2023. We revealed the date during today’s Future of Play showcase, and you can check out the brand-new release date reveal trailer below.

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Thank you so much for your support, feedback, and hype as we’ve moved from Techtonica’s initial announcement to the closed alpha, public demo, and beyond.

We’re calling Techtonica’s Early Access launch 0.1, and we have so, so much to share as we move forward to 1.0 and beyond. Join our Discord to stay up-to-date and chat with devs.

Welcome aboard, Groundbreakers. We’ll see you on Calyx soon.

Let’s get to work.

https://store.steampowered.com/app/1457320/Techtonica/

Take a look at Techtonica’s Refreshed UI

As we approach Early Access launch, we’re mostly focused on bug fixes and performance gains. Our art team, however, has been focused on upgrading the UI and menus in Techtonica.

UI is extremely important. We’ve all played games where menus were clunky and frustrating. Tweaking these elements and making them user-friendly while still looking rad is a difficult task, and our art team tackled it well. We previously covered the HUD UI update here; give it a read if you’re interested!

Today, we’ll share some more UI upgrades and dive into the thought process behind our UI design.

Let’s get to it.

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[h3]The Inventory Menu Overhaul[/h3]

The original menus were developed for our pitch demo. They supported different mechanics, many of which we tested and scrapped over the course of early prototyping. The art team was also developing the art style for the rest of the game which was going through fast and furious iterations. As both the art style and set of mechanics solidified, it became obvious that we had to update our UI to suit not only the new designs, but also the new story and narrative content.



Some features in this screenshot have been nixed... Like the health and energy bars from when we had survival mechanics!

The inventory and schematics menus are actually still pretty similar to the early designs (and will be undergoing a visual overhaul sometime in the future), but when you compare them to the new layout, it’s still pretty different.



There's a ton of info relating to both the resources and recipes in Techtonica, and there were a bunch of decisions to be made in terms of what exactly to show the player and what to keep in the background. It's pretty common to hear, "Oh, we should be showing that number, too," during development. While squeezing in another line of info can work from time to time, it's much easier to design a robust UI system that supports these types of changes.

The new inventory menu has organized the information needed in a much more efficient manner, cleaned up the fonts and color scheme, and added a lot more detail.

In the future, Techtonica’s inventory menu will look something like this.


While some of the features won’t be available for Early Access launch, eventually players will see machine statistics like throughput, fuel consumption, and more in their inventory menu.

[h3]Settings, Settings, and More Settings [/h3]

Below is the old settings menu from our first demo.. featuring a placeholder name for Techtonica while we started design!



While this looks clean, it was no longer representative of our current layouts and design, and we needed more options. Our current Settings Menu (with lots of new options) is below!



For the settings menu, we tried to be conscious of different gaming setups as well as accessibility for all of our players.

Eventually, our settings menu will look more like this:



[h3]Unlocking Satisfaction[/h3]

Finally, a fun UI effect we recently added is the unlock animation for terminals. Every time you repair a terminal, you get a really cool effect that we will improve over time.



We wanted to make the player feel excited about repairing the production terminal, and what better way to do that than a full screen animation?

Finally, we've got some big news.

[h3]The demo is being removed from Steam on June 9th. [/h3]

With Early Access launch on the horizon, it's time to say goodbye to the demo. It's no longer representative of the game we're launching into Early Access this summer.

If you’d like to chat more about the UI or what’s coming to Techtonica, join our Discord.

Until next week.

https://store.steampowered.com/app/1457320/Techtonica/

Techtonica’s developers talk the future and Early Access release

Techtonica’s Early Access release approaches! We’ve been working on this thing for years now, and we wanted to pause and reflect on it a bit with you before the release gets here.

We sat down with a few developers to dig a little deeper into what’s going on with Techtonica.

Our Game Director, Richard, discusses what lead to Techtonica and some of what we have planned for tomorrow. Bristol, our Technical Artist, dives into how VFX helps with world-building and player direction. Finally, Eitan, our Founder, discusses our vision for Techtonica.

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If you’d like to hang out and chat directly with Techtonica’s developers and community, come join our Discord!

Wishlist Techtonica. We’ll launch into Early Access this summer.

https://store.steampowered.com/app/1457320/Techtonica/