Drops are reusable now! Early Access Update #1
NEW DROPS INCOMING!
With our first update we have reworked the Drop system in the game.
Drops are now usable once per level by default.
They will be greyed out after use, as shown in the GIF below.

Some of the extremely powerful ones will remain as before and be removed after you have used them. These now have the "Consumable" tag in their description.

We hope to have a very regular update schedule and can not wait to polish the frak out of the game alongside all of you throughout Early Access!
[h2]Read the full patch notes below: [/h2]
Version 0.6.7 (Beta)
[h3]NEW CONTENT:[/h3]
Enemy variation for Level 7&8 from Ascension 4 upwards - PCX Heavy Tank division.
[h3]DROP SYSTEM OVERHAUL:[/h3]
- Drops now can be used multiple times (once per level) or as single use items (as earlier).
[h3]GENERAL CHANGES:[/h3]
- More detailed tooltips for reward map and enemy legend.
- Trigger “Unit/Building/Turret/Engineer under attack” message only if not selected.
- Crit sound reduced in volume.
- New Specialist unlock guaranteed after first victory.
- Particles on the reward map to indicate where start crystals and drops go
- Core Harvester now correctly raises the Max HP of crystals when deployed. Plus slightly reduced cost and effectiveness of the skill to account for the fixed mechanic.
- Reach Engineer range, no longer global.
[h3]BUG FIXES:[/h3]
- Removed inaccurate role descriptions for Robo, Vehicle and Tank roles.
- Defender Tank - giant Shield from roof turret removed.
- Mech Commander can no longer use skill on Engineer.
- Robust replication no longer triggers without robust status.
- New “Dead unit” version for some PCX Mechs.
- Queued units in factories no longer add up to unit cap when factory gets destroyed.
- If you queue up some stuff at a factory, then sell the factory, the money is now refunded for the queued units (but not if the factory is destroyed).
- Fixed several card descriptions in different languages.
- Robo Warlock active ability no longer does friendly fire damage.
- Fire Booster, movement sound quieter. Skill works correctly now.
- Sniper sounds no longer audible from the other side of the map.
- Mech Commander and Lightning Turret can damage obstacles now