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  3. Early Access Update #2 A very long list of fixed bugs.

Early Access Update #2 A very long list of fixed bugs.

A lot of small changes make for a pretty big update


Our second patch addresses a lot of smaller bugs and issues that have been brought to our attention by our discord and the Steam forums.

The *bigger* thing we are currently working on is a more structured onboarding and tutorial system. Because we know that for some people new to either RTS or roguelikes or even both, the game can be fairly hard to get into currently. More on that in on of the next patches.

[h2]Beta updates[/h2]
If you want to get all the updates early and help us test out the new changes, you can switch your game to the Beta branch in your Steam library. Right click -> Properties -> Betas.

[h2]Read the full patch notes below: [/h2]

Version 0.6.13

[h3]BALANCE CHANGES:[/h3]
  • CF5 no longer has armor. HP increased instead.
  • CF2 no longer has armor.


[h3]GENERAL CHANGES:[/h3]

  • Mine Layer skill now places 5 mines - only EN description for now
  • Hover Refinery now always spawns with 5 harvesters
  • Core Harvester no longer does 2.5 the amount of damage to a crystal for each 1 point of income but just damage equal to the amount harvested.
  • Core Harvester no longer dies when the fields are depleted
  • Core Harvester Refineries always start with 4 harvesters
  • Core Harvester harvest rate per crystal raised to 1.25 instead of 1
  • Robo Crystal Mill now always spawns 5 harvesters
  • Robo Harvester harvest rate increased to 4 from 3.5, production time slightly reduced
  • Flame Walker now gets +3 armor when burrowed
  • Refinery system description adjusted
  • PCX Armory no longer gives constant +1 Armor. It now has an active skill that will give that effect for a limited time instead.


[h3]BUG FIXES:[/h3]

  • defender tank shield active on card, even though it does not have shield
  • Stronger Protection upgrade works as described.
  • Shield charger skill description correctly names the shield amount given.
  • hornet tank projectiles should not disappear before hitting enemies (could not test, but changed the lifetime of projectiles, which was probably too short sometimes)
  • Robo Replicator correctly triggers Rage when it spawns.
  • Heavy Slow Hack interacts correctly with Slow status effect
  • Moved the “Cancel” button in the assign upgrade view, so it can no longer be obscured by the hack view.
  • Revealed Opportunities hack slightly larger view radius, to always catch the crystal root in sight.
  • Hack speeder skill matches description.
  • added icon for PCX Slime variants
  • PCX finished construction site effects no longer visible when not revealed.
  • Fixed Victory text in some languages being almost unreadable due to the way the font handles being in bold.
  • Influential Factory now correctly targets friendlies, like the text says, not just units.
  • Fixed event structure on Lightning Tank so on attack hit target events get triggered correclty. This prevented Bounty Shot for example to trigger.
  • grammar error in explosive obstacles fixed
  • added clarification that Flame Walker needs to burrow to attack to the description.
  • removed faulty part of Crystal Synthesizer description. (it does not double harvest rate and never has).