Early Access Update #5
A long list of small improvements
While there is not a lot of new content in this one, there is a huge amount of work behind the scenes to make the game more stable and more fun.

The new upgrade Echo does allow for some neat shenanigans though, so be sure to pick it up, when you encounter it.
[h2]Beta updates[/h2]
If you want to get all the updates early and help us test out the new changes, you can switch your game to the Beta branch in your Steam library. Right click -> Properties -> Betas and select the beta from the dropdown menu.
[h2]Read the full patch notes below: [/h2]
[h2]Version 0.6.24[/h2]
[h3]NEW CONTENT[/h3]
- New Upgrade: Echo
[h3]GENERAL CHANGES:[/h3]
- Added some analytics events for balancing
- Option for frame rate limit added (if Vsync is off)
- Game waits for a manual confirmation on level load.
- Higher resolutions for all fonts (especially relevant for Chinese, Korean and Japanese)
- Status Effect icons show the status under the health bar.
- Decoration in main menu slightly reworked.
- Custom keyboard layout is now the preset keyboard layout
- VSync off is now the default value
- Automatic attack behaviours optimized (especially for melee units)
- Core Harvester rate slightly increased, Stealth on deploy added.
- Benevolent Armor Hack changed to heal relative to the current armor amount.
- Mantis can no longer eat itself or engineers.
- Mantis: slightly improved VFX for eating effect.
[h3]BALANCE CHANGES:[/h3]
- Landscaper upgrade now spawns trees.
- PCX Tacticonnection calls slightly less units on Reinforcement skill.
- PCX Basetank damage and HP slightly reduced.
- Tier0 Tank Factory cost reduced
- Protective plate pile, cost reduced, skill duration doubled.
- necro field generator - skill duration
- Landscaper upgrade now spawns trees.
- PCX Tacticonnection calls slightly less units on Reinforcement skill.
- PCX Basetank damage and HP slightly reduced.
- Tier0 Tank Factory cost reduced
- Protective plate pile, cost reduced, skill duration doubled.
- necro field generator - skill duration
- Refurbisher now also has a passive respawn chance for allies. Cost reduced and cap raised.
- Bomb Bike rebalance. More damage & cheaper
- Bounty Bot cost reduced. Attack rate and damage higher. Skill does more damage and has greater range and costs less.
- Silver Arrow attack rate up and costs down.
- Hover Mine Layer - costs down, range up
- Recycler Hack effects now include production time reduction.
- Recycler unit cap raised to 6, cost and mana reduced.
- Recycler now spawns 3 Zombos on death by default.
- Vampirism heal is now 40% of damage.
- PCX Scout Cruiser, slow shot removed. Skill description fixed
[h3]BUG FIXES:[/h3]
- mantis skill description corrected
- Don’t show health bars in cards (bug introduced in last patch)
- Hopefully fixed the bug in which the reward map is empty and the run cannot be started (due to a bad written tutorialState file)
- Chests should no longer be able to be triggered multiple times.
- Korean, Japanese, Simplified Chinese, Traditional Chinese: added missing characters to the font map
- Attack of Mantis is a bit more reliable
- Advanced load distribution fixed
- Flame Walker can no longer stack burrow Armor effect.
- Drop effects on factories now stack correctly.
- Anti Burn coating does what it says.
- Show only up to 1 decimal for the values in the skill section on the card to prevent wrapping
- Capitalized some upgrade names
- Prohibit the rare event of spawning an object outside the map (which led to an exception)