Incinerator, Glossary, Controls Update, More Options - Early Access Update #14
Incinerator, Glossary, controls update, expanded options - Early Access Update #14
[p][/p][p]Update 14 takes us a huge step closer to what we want to have for the 1.0 release of the game. [/p]- [p]New fire specialist, the Incinerator and some new units.[/p]
- [p]Steam Achievements[/p]
- [p]Big update to the unit controls, getting a lot closer to the intended behavior and to how players of SC2 would expect it to behave.[/p]
- [p]Patrol Command[/p]
- [p]More options to customize your camera and some more control customization. [/p]
- [p]Glossary[/p]
- [p]A lot of Quality of life improvements, like a different style for consumable drops and new warnings.[/p]
- [p]Post Fight Statistics[/p][p][/p]
[/p][p]STEAM ACHIEVEMENTS:[/p]
- [p]Added Steam Achievements[/p]
[/p][p]FEATURES:[/p]
- [p]Patrol command (you can queue up several patrol positions with shift)[/p]
- [p]Added a Glossary to the database and in game.[/p]
- [p]Post level stats[/p]
[/p][p]CONTENT:[/p]
- [p]New specialist: Incinerator[/p]
- [p]Added some new tutorials[/p]
- [p]New unit: Hover Jumper[/p]
- [p]New unit: Care Tank[/p]
- [p]New Enemy unit: PCX Repair Tank[/p]
- [p]New Biome: Cave in[/p][p]
[/p]
- [p]New option toggle: Select All Combat Units includes Combat Engineer (and default is off)[/p]
- [p]Camera move speed setting added (will be refined for value span)[/p]
- [p]New option toggle: allow attack-move on friendlies[/p]
- [p]New option toggle: enable screen edge pan[/p]
- [p]New option toggle: enable color blind mode for health bars[/p]
- [p]New control hotkey setting: refund building[/p]
- [p]Refined camera move speed setting[/p]
[/p][p]GENERAL CHANGES:[/p]
- [p]There is no more force-attack or attack-move on units/buildings. Attack button or hotkey (“A”) activates (force-)attack on units or buildings (no matter if friend, neutral or enemy) and attack-move on ground[/p]
- [p]When executing an attack-move the search radius is a bit different (max(5, weapon range) instead of max(sight range, weapon range))[/p]
- [p]If units are ordered to stop somewhere (but not to hold position) they only follow enemies in a short radius around the stop position[/p]
- [p]In-Game card view status effects now have descriptions as tooltips[/p]
- [p]Pressing Ctrl while clicking on a player unit or building selects all visible ones of the same type (same as double clicking on it)[/p]
- [p]Pressing Shift + control group number adds selected units / buildings to given control group[/p]
- [p]Pressing Alt + control group number removes selected units / buildings from all control groups and sets given control group to only the selected units / buildings[/p]
- [p]Pressing Alt + Shift + control group number removes selected units / buildings from all control groups and adds them to given control group[/p]
- [p]Pressing Delete key destroys selected buildings (without confirmation dialog) and refunds parts of the cost[/p]
- [p]You now can hold shift to place down multiple buildings without re-selecting them[/p]
- [p]Health Bars for Engineers and Specialist now have a border and are a bit bigger than normal units.[/p]
- [p]Sort skill buttons (and hotkeys) by order in deck.[/p]
- [p]When selecting Phase Walker a second circle shows the current skill range.[/p]
- [p]Consumable Drops have different highlight color.[/p]
- [p]Unit lost message - audio coming soon.[/p]
- [p]Cooldown for unit under attack message increased.[/p]
- [p]Made crystal altar a little more distinct from “shootables”.[/p]
[/p][p]BALANCE:[/p]
- [p]Smart Fires created by Burning Droplets are only half the size[/p]
- [p]Heal Drop: slight rework for more clarity.[/p]
- [p]Removed charge up on Charge Laser Tank, Energy Sniper Mech and Lightning Tower. The charge causes issues that are hard to solve and does not add that much. So it will no longer be used. [/p]
- [p]Crystal growth drop no longer triggers on synthetic crystals and some other special cases.[/p]
- [p]Increased shield regeneration cooldown from 4 to 6 sec.[/p]
- [p]Combat Engi HP increased[/p]
- [p]Increased HP of neutral buildings to prevent them being so easily killed by accidental damage.[/p]
- [p]PCX Launchers will not be present on the start of a level. [/p]
- [p]Decreased difficulty of some earlier enemies and increased that of later ones to smooth out the curve a bit.[/p]
- [p]Lightning Tank active ability moved to Stun Walker instead.[/p]
- [p]Mantis redirect targets closest ally instead of most healthy visible.[/p]
- [p]T0 Artillery Tank buffed[/p]
- [p]Shield drop effect reduced to a reasonable amount[/p]
- [p]Care Tank: Skill range and sight range increased.[/p]
[/p][p]BUG FIXES:[/p]
- [p]Prevent controls options list from being cut off on non 16:9 displays.[/p]
- [p]If switching profiles switch the tutorial state, too[/p]
- [p]If tutorials have been reset prevent weird loading behaviour when continuing run[/p]
- [p]fixed: Buildings in fog of war can be directly targeted by drops[/p]
- [p]fixed some harvester attack sounds being audible all over the map[/p]
- [p]added some missing localization[/p]
- [p]fixed damage boost for Elite Units meant for their Skill Damage being applied to the attack damage instead.[/p]
- [p]Fixed heavy lags that could happen with hack Unsettling Flames and burning PCX Builder Bases[/p]
- [p]Fixed missing light in Shop Deck View.[/p]
- [p]Fixed walking back to old position after Phase Walker teleportation[/p]
- [p]Prevent Harmless Opener Meta upgrade from having enemies build their buildings a lot faster too. [/p]
- [p]Prevent Units from sticking over the card info[/p]
- [p]Wisdomes and Coin chests will no longer appear in the last level[/p]
- [p]added missing critical tag to some hacks[/p]
- [p]fixed PCX Prison icon[/p]
- [p]fixed Specialist cost not reduced by metagame cost reduction node[/p]
- [p]removed unmentioned MP passive effect on mana drop[/p]
- [p]incinerator deactive[/p]
- [p]metaprogression fix, skill size affects buildings too[/p]
- [p]Fixed bug that prevented level finishing scene from playing correctly sometimes[/p]
- [p]Fixed erratic behavior of some homing projectiles. [/p]
- [p]Fixed incinerator specialist hack tier 2[/p]
- [p]Fixed bug, where cards would not be all shown, if you opened the deck view very quickly[/p]
- [p]fixed some unit images[/p]
- [p]fixed PCX construction sites gaining HP from ascensions and heat, making the enemy build slower. [/p]
- [p]removed some unnecessary assets which could affect some load times or increase project size.[/p]
- [p]Fixed missing skill description on PCX Garganto Mech[/p]
- [p]Fixed mission localization for Phasewalker[/p]
- [p]Fixed some Hacks not showing up in offers due to a missing tag.[/p]
- [p]Prevent border assets leaving gaps in some cases.[/p]
- [p]Fixed tooltips on cards sometimes being triggered unreliably.[/p]
- [p]Fixed Orbital Artillery targeting effect being spawned multiple times.[/p]
- [p]Fixed skill size icon overlapping with its text when the size had multiple digits[/p]
- [p]Fixed Missile Mech sometimes forgetting to play its walk animation when moving[/p]
- [p]Attack-move calculates new destination if desired destination is not reachable (any more) (same as move command does)[/p]
- [p]Crystal Dust Catcher does not benefit from the meta harvester cap upgrade[/p]
- [p]Don't show command chain markers when changing the rally point of a factory[/p]