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Rogue Command News

Devlog 13: Did we stay true to our word? Going through an old roadmap post.

In this Devlog we are going through an old FaQ / Roadmap post from our Discord, to see how what we said then we actually got around to tackle.


[previewyoutube][/previewyoutube]

Subscribe to our channel, if you want to keep up with the Devlogs.

Join our Discord, if you want to talk to us directly.
https://discord.gg/NAH9sfFmrH

Thanks,
Mario

Devlog 12: Why having a demo is key.

Musings about what kind of role having a demo for your game is playing in the development of games and some specific cases that make it basically something that does not have a realistic alternative.
While I think, this is mostly interesting for other game developers, I tried to bring across the ways in which this affects the players as well.
Would be very interested in your thoughts on this one.
[previewyoutube][/previewyoutube]


Thanks
Mario

RTS Roguelike Action - Gameplay Stream

Just an event to have some gameplay streaming on our storepage.
Thanks for stopping by. You should really try the demo if you haven't yet.

Rogue Command - roguelike RTS action

A little pre-recorded showcase of two levels from our demo.

Our demo is huge and you can play a pretty big variety of builds already, in many different levels and against many different enemy types.

We will add unlockable difficulty levels for the demo as well throughout the week of Steam Next Fest.
So keep checking back, when you see an update.

If you want to keep up with our game check our Devlogs on Youtube, which we do semi-regularly.
[previewyoutube][/previewyoutube]


And if you want to talk to us directly, come join our discord!




In the last weeks we haven't been as active on streams & co. but we have made really great progress working on the game and can't wait to share the new stuff with you.

Thanks for watching.

Rogue Command - Developer Gameplay Stream

A little pre-recorded showcase of two levels from our demo.

Our demo is huge and you can play a pretty big variety of builds already, in many different levels and against many different enemy types.

We will add unlockable difficulty levels for the demo as well throughout the week of Steam Next Fest.
So keep checking back, when you see an update.

If you want to keep up with our game check our Devlogs on Youtube, which we do semi-regularly.
[previewyoutube][/previewyoutube]


And if you want to talk to us directly, come join our discord!