1. Rogue Command
  2. News

Rogue Command News

Devlog 15: getting close to the finish line

We are getting closer.
In the latest devlog we go into a lot of new features and talk about what is still to be done until the game is ready for release.
[previewyoutube][/previewyoutube]
Subscribe to our channel, if you want to keep up with the Devlogs.

Join our Discord, if you want to talk to us directly.
https://discord.gg/NAH9sfFmrH

Thanks,
Mario

Devlog 14: an unstructured sign of life

A very unstructured devlog, just to give some overview of what has been going on.

[previewyoutube][/previewyoutube]

Subscribe to our channel, if you want to keep up with the Devlogs.

Join our Discord, if you want to talk to us directly.
https://discord.gg/NAH9sfFmrH

Thanks,
Mario

Devlog 13: Did we stay true to our word? Going through an old roadmap post.

In this Devlog we are going through an old FaQ / Roadmap post from our Discord, to see how what we said then we actually got around to tackle.


[previewyoutube][/previewyoutube]

Subscribe to our channel, if you want to keep up with the Devlogs.

Join our Discord, if you want to talk to us directly.
https://discord.gg/NAH9sfFmrH

Thanks,
Mario

Devlog 12: Why having a demo is key.

Musings about what kind of role having a demo for your game is playing in the development of games and some specific cases that make it basically something that does not have a realistic alternative.
While I think, this is mostly interesting for other game developers, I tried to bring across the ways in which this affects the players as well.
Would be very interested in your thoughts on this one.
[previewyoutube][/previewyoutube]


Thanks
Mario

RTS Roguelike Action - Gameplay Stream

Just an event to have some gameplay streaming on our storepage.
Thanks for stopping by. You should really try the demo if you haven't yet.