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Rogue Command News

Drops are reusable now! Early Access Update #1

NEW DROPS INCOMING!

With our first update we have reworked the Drop system in the game.
Drops are now usable once per level by default.
They will be greyed out after use, as shown in the GIF below.




Some of the extremely powerful ones will remain as before and be removed after you have used them. These now have the "Consumable" tag in their description.


We hope to have a very regular update schedule and can not wait to polish the frak out of the game alongside all of you throughout Early Access!

[h2]Read the full patch notes below: [/h2]

Version 0.6.7 (Beta)

[h3]NEW CONTENT:[/h3]
Enemy variation for Level 7&8 from Ascension 4 upwards - PCX Heavy Tank division.

[h3]DROP SYSTEM OVERHAUL:[/h3]
  • Drops now can be used multiple times (once per level) or as single use items (as earlier).


[h3]GENERAL CHANGES:[/h3]
  • More detailed tooltips for reward map and enemy legend.
  • Trigger “Unit/Building/Turret/Engineer under attack” message only if not selected.
  • Crit sound reduced in volume.
  • New Specialist unlock guaranteed after first victory.
  • Particles on the reward map to indicate where start crystals and drops go
  • Core Harvester now correctly raises the Max HP of crystals when deployed. Plus slightly reduced cost and effectiveness of the skill to account for the fixed mechanic.
  • Reach Engineer range, no longer global.


[h3]BUG FIXES:[/h3]
  • Removed inaccurate role descriptions for Robo, Vehicle and Tank roles.
  • Defender Tank - giant Shield from roof turret removed.
  • Mech Commander can no longer use skill on Engineer.
  • Robust replication no longer triggers without robust status.
  • New “Dead unit” version for some PCX Mechs.
  • Queued units in factories no longer add up to unit cap when factory gets destroyed.
  • If you queue up some stuff at a factory, then sell the factory, the money is now refunded for the queued units (but not if the factory is destroyed).
  • Fixed several card descriptions in different languages.
  • Robo Warlock active ability no longer does friendly fire damage.
  • Fire Booster, movement sound quieter. Skill works correctly now.
  • Sniper sounds no longer audible from the other side of the map.
  • Mech Commander and Lightning Turret can damage obstacles now

Rogue Command has entered Early Access

After a bit over 5 years of hard work and hard lessons our first game is finally out.

And the incredible reaction has been so amazing to see.
It really seems to "click" for people who enjoy the concept.

With over 100 Reviews we are sitting above 95% positive at the time of writing this.
Some of the quotes we read in there really really moved us and we can not wait to make the game even better throughout Early Access.



We are very aware of the shortcomings the game still has, especially with tutorials and onboarding and some occasional awkwardness with the AI. And we are looking forward to getting rid of those weaknesses as well as building on the current strengths of the game.

If you want to be part of the journey, please consider joining our Discord.

https://discord.gg/HzAcMgNzhe

We are very active on there and have a super friendly and helpful community.


Thank you for everyone who picked up the game, told their friends about it, made a video or stream or engaged with us in any way. We see almost all of it and are so incredibly thankful.

Thanks,
Mario & Martin

Goodbye Demo!

Saying goodbye to our demo!

The Rogue Command Demo will be taken offline tomorrow - Nov 15th.

After being an amazing tool for us to improve the game, we will take down the demo for Rogue Command.

The main reason is that as a two man team we are just not able to update it often enough without pulling focus away from the main game. At least not with the current setup.

That means we get reports for bugs that are long fixed or feedback towards the balance that is already completely different.

We see a lot of value in people being able to try the game before buying it, so we might find a better way to do this later. But no promises.

Thanks for playing and we hope to see you playing Rogue Command on Monday the 18th.

Here's an indie that takes classic RTS and runs it into a modern roguelike




n upcoming indie RTS will take the classic formula of a base-builder and slap you with a roguelike twist. Rogue Command, from first time developer feneq, sends you on a classic roguelike run of linked RTS skirmish matches and serves up random choices of units and upgrades after each one that you can use to cobble together a new build order of units to win the next fight. There's a demo out now and it's set to release into early access on November 18...
Read more.

Rogue Command releases Nov 18th 2024

After 5 years of working on Rogue Command, we are finally ready to announce our release date!

Rogue Command will be out for Steam Early Access November 18th 2024.

We can not wait to have the game out there and work with our community throughout the Early Access phase to make it the best it can be.

Dive into classic RTS gameplay paired with preposterous roguelike builds and break down your enemies in countless satisfying ways.

Check out our release date trailer here or on the games store page.
[previewyoutube][/previewyoutube]

Thanks to everyone who showed interest in the game over the years. It was a really difficult time sometimes and your encouragement was invaluable.