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Vectorio Classic News

Update 3 - Early Access | Hotfix #001

The first hotfix is now available for Update 3. Do note there is still some issues with desyncs in multiplayer, and some minor issues with labs. If you experience either of these, simply reload or restart your game until I have a fix out for them!

ADDITIONS:
- Added more in-depth tutorial sequence for automating resources
- Added back default hotbar slots, turret, collector, storage, and droneport

BALANCE CHANGES:
- Changed flamethrower damage from 45 to 55
- Changed Pulser unlock "Accumulate 5,000 heat" to "Destroy a dropship"
- Changed Purifier unlock from "Place 5x Radiators" to "Place a Radiator"
- Changed Radiator unlock from "Destroy 100x triangles" to "Accumulate 25,000 heat"
- Changed Sprayer unlock from "Place 10x Reclaimers" to "Accumulate 5,000 heat"

BUG FIXES:
- Possible fix to disconnect issues. Need help testing.
- Fixed unlock notifications not appearing properly
- Fixed Guardian button not showing consistently
- Fixed essence extraction not having a resource pump value
- Fixed hologram being rendered under resource layer
- Fixed Gremlin unlock taking 10k iridium, not 1k
- Fixed Gremlin bullets being rendered under resource layer
- Fixed Atlas trail being rendered under resource layer
- Fixed purifiers being rendered on experimental map view
- Fixed Reclaimer showing 5000 heat instead of 500 heat
- Reclaimer area of effect now shows on experimental map view
- Hub super weapon laser now shows on experimental map view

Update 3 | Out Now on Early Access!

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[h2]Update 3 is now out on Early Access![/h2]

Online is here! Join forces with your friends, take on the enemy forces together, and challenge the two new Guardians, Atlas and Overseer. Also utilise a plethora of new buildings at your disposal, including the new Drone Gunship building, and the first super weapon, The Trident.

REFACTORED CORE:
- Vastly improved performance and rendering!
- Support for Multiplayer, Modding, and more!
- Streamlined development process for future updates.

NEW ADDITIONS:
- Multiplayer! Join your Steam friends in battle.
- New hub super weapon. Push back the enemy border!
- New enemy variant, Ghost! (will require radar detection soon)
- Two new Guardians to fight, Atlas and Overseer.
- New and improved research system.
- Tons of new buildings and defenses to unlock.

AND MORE!
Hop in game and find out what else is new!

[h2]Multiplayer Beta is here![/h2]

Join your Steam friends in the first version of multiplayer! Work together to take down guardians, secure resource nodes for your base, and expand against the hostile forces trying to keep you back!

Multiplayer is still in a very early state, and we need your help to track down any desync or disconnect issues! If you experience frequent desyncs or disconnects, please join our Discord server and report the issue in our bug-reports channel. Various improvements to multiplayer will be made over the coming weeks, and once it's stable enough, open and private lobbies will be made available!

[h2]This is just the start![/h2]

With the refactor finished, expect even more content to be added over the course of Update 3. Also keep your eyes open for news on Update 4, which will be the biggest update to Vectorio yet, adding enemy outposts, new enemy and guardian mechanics, cosmetics, and more! (Available in Q1 2022)

Update 3 - Experimental | Hotfix #005 ghost patch

Once again, it seems I broke a few things in the latest hotfix due to the new experimental rendering feature... this ghost patch fixes those things. Hopefully this is the last patch that's needed!

Bug fixes:
- Fixed research techs duplicating on reload
- Fixed drone move speed showing incorrect value
- Fixed resource popups inconsistently displaying
- Fixed experimental rendering map view from sometimes pausing game
- Fixed right click to delete not working unless moving
- Fixed storage based buildings showing incorrect resources
- Fixed Flamethrower's showing incorrect resource value

Update 3 - Experimental | Hotfix #005 now available!



The next hotfix for Update 3 is now available, and with it brings a lot of new features and changes, including the new experimental rendering feature to help with anyone experiencing frame drops in later portions of the game (this only fixes about half the problem, the other half is turret targetting)

New Additions:
- Add back the pipette tool
- Add support for pipetting buildings with metadata

Balancing changes:
- Increase Research Lab grace period from 3s to 5s
- Lowered Revenant's health from 15k to 10k
- Lowered Kraken's health from 250k to 150k
- Lowered Atlas's health from 2m to 1m
- Increase Gremlin damage from 200 to 500
- Changed fusion reactor requirement from 50 to 25 turbines
- Extend shotgun bullet lifetime from 0.5s to 0.8s
- Randomize shotgun bullet speed variable

UI Changes:
- Tidied up all UI displays with Research
- Adjusted positioning of drone priority mode on build plans UI
- Fix hotbar icons not preserving aspect ratio of buildings
- Adjusted spawn position of enemy health bars

Bug fixes:
- Fixed Research not applying until after reload
- Fixed drone ports from dying instantly to enemies
- Fixed builder drone icon switching to drone port when cancelled
- Fixed builder drones not refunding cost of building when cancelled
- Fixed enemies dying when they hit any sort of building

Other changes:
- When out of power, drone priority will temporarily switch to power
- When enemies collide with building, will get damaged based on building health
- Increased brightness of pulser bullets
- Decreased brightness of flamethrower bullets

Update 3 - Experimental | Hotfix #004 ghost patch

This ghost patch fixes some of the bugs that were accidentally unfixed in Hotfix #004 for the experimental branch. Verify integrity of game files if you notice these issues persisting.

BUG FIXES:
- Fixed drone ports / reclaimer radius not being visible
- Fixed tridents not resetting cooldown properly
- Fixed resource priority not working