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Vectorio Classic News

Vectorio Remake - Now Available

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[h3]The remake is finally here![/h3]

Vectorio has officially released into Early Access! After over a years worth of work, building the game from the ground up with many new features and improvements, the game is finally ready to start it's proper Early Access phase and continue being developed alongside all of you.

https://store.steampowered.com/app/2082350/Vectorio/

[h3]Release Features & Roadmap Overview[/h3]

For a detailed breakdown of what is available in the early access release, and what is planned for future early access updates, take a look at the post below. This is meant as a way for you, the potential buyer, to make an informed decision on if and when you want to hop into early access.

https://store.steampowered.com/news/app/2082350/view/3681182908896845965

A permanent free demo of the game will become available down the line as well, with a good chunk of the early game content available for you to play. This is a great opportunity to get a hands on experience without needing to purchase the game, if you're on the wall about early access!

[h3]Questions? Comments? Concerns?[/h3]

Please let me know! I want to work closely alongside all of you and make Vectorio the best it can be. With all the new features and expanded vision of the game, I'm very excited for what the future holds!

Thanks,
~ Ben

Vectorio Remake - Development Update

Hello Everyone!

For anyone who hasn't been keeping up to date with development on our Discord server or through the new store page for the remake, here's a post going over the state of development for the new game!

https://store.steampowered.com/news/app/2082350/view/3680047495738123503

It's quite a length post with lots of information and a direct look at what's to come through lots of screenshots and videos. Definitely a recommended read for anyone patiently waiting for the new game to come out that wants more info on specific features and other new content.

Just a reminder that if you'd like to stay up to date with the remake and help support it, wishlisting the game and following it on Steam is VERY helpful and gets the game shown to more people in the future!

https://store.steampowered.com/app/2082350/Vectorio/

As always if you have any questions or concerns, feel free to let me know below!

Thanks for reading,
~ Ben

The New Vectorio

Hello everyone,

I am pleased to announce that the new Vectorio (also regarded as "The Remake") is now available to wishlist on Steam! The game has been in development now for nearly 6 months, and I'm so excited to start sharing what I've been working on with it. You can check it out below...

https://store.steampowered.com/app/2082350/Vectorio/

[h3]Wait... What's going on?![/h3]

For those that aren't aware about what's going on or why there's a "New Vectorio", please read the post linked below from last summer. It explains everything you'll need to know...

https://store.steampowered.com/news/app/1462470/view/3330988721842165583

[h3]What's going to happen to Vectorio Classic?[/h3]

I know questions have been up in the air surrounding the status of Vectorio Classic and what its future is going to look like, and I'd like to spend some time talking about this to clear the air and make sure everyone is on the same page, since I don't want their to be any confusion around it.

As of right now, Vectorio Classic is officially discontinued. I am no longer working on it nor do I have any plans to continue working on it. As stated in the post above (What's going on with Vectorio?), my main focus is now on the new game. I don't believe focusing any of my energy or time on the classic is going to benefit anyone, as due to underlying issues outlined in the post above, the game is never going to be able to reach its full potential. (as much as I'd like it to)

I know this is going to upset a lot of people who weren't aware this was going to happen, and to that I'm sorry. I know Vectorio holds a special place in many peoples hearts, mine included, so please know this wasn't a decision that I made lightly. I want the project to succeed, and in order for that to happen the game needed to be remade from scratch.

[h3]What will happen to the Frosted Defenses DLC?[/h3]

As of making this post, the Frosted Defenses DLC should no longer be up for sale. I do not feel comfortable charging anyone for something that is unfinished, and so my immediate priority was removing it from sale, and making sure no one else purchases it.

For anyone who did purchase it, I am looking at options for transferring it to the new game. This may be tricky to do because of how applications are linked on Steam, but nevertheless I will find a way to make it up to everyone who purchased it. I am also fully open to any discussions surrounding this, and will happily work with those that purchased it to come up with a solution they feel is fair. If you'd like to chat about this or make a suggestion, feel free to let me know below, or on our Discord server; you will have my upmost attention until we reach an outcome that everyone is happy with.

[h3] Vectorio Remake FAQ[/h3]
  • Will the new game be in Early Access?
    Yes, the new game will start off in early access, which I know may give some conflicting feelings due to how the classic panned out. Rest assured though, the issues that were present in the classic are no longer present in the remake. I have carefully planned out the game and designed the base of it to ensure this won't happen again, and have run tests consistently to back this up.

  • Why is the new game in Early Access?
    The new game is not just a "remake", it as entirely new game with new mechanics, features, and content. Because of this, the scope of the project has increased drastically, and so in order to fully flesh everything out and test it, Early Access is required. (especially since I'm a one-man team)

  • How long will the game be in Early Access for?
    My current prediction is no longer than a year. I have carefully laid out a roadmap for the game (which you can view on the new store page) which will enable me to stay on track and hopefully get a major update out every 1-2 months. However, this can of course change, and as everyone knows my predictions for release dates are usually comically wrong.

  • How does the new game differ from the classic?
    Although the new game still follows the Vectorio formula, a lot has changed! This includes an all new research system, new enemy mechanics, new heat system, new power system, way more unique buildings, a new region system, new resources, and more! There's too much to try and list or cover in a single post, so it's best to check out the store page and see some of it for yourself!

  • Will the new game cost money?
    Although I haven't put my foot down on this decision quite yet, it most likely will cost money. As much as I'd love to release it for free and continue with the cosmetic monetization model, in order for me to dedicate my full attention to it and work on it full-time, charging for the base game is the safest way to do this. I know that may be disappointing to some, and so I am all ears in this area as well. I'd love to come up with a decision that gets as many people playing the game as possible, whilst still being just enough to enable me to make a living from it and work on it full-time. Just know that if there is a price tag on it, it will be priced as fairly as possible.

If anyone has any other questions about the remake, feel free to let me know below. I will be communicating with the community as much as I possibly can during this transition, and will be addressing any concerns or complaints about it to the best of my ability.

This is a bit of a strange and confusing situation we're in at the moment, but I strongly believe once everyone gets their hands on the new game it'll be a lot more clear why this is all happening. There is so much new stuff to talk about and cover, and I am so excited to start getting around to it after the game has been in a dry spot for nearly a year now. Although it's disappointing to see Vectorio Classic coming to a close, there is so much to look forward to with the new Vectorio, and I can't wait!

Thanks for reading,
~ Ben

All classic versions now available!



[h3]Hello Everyone![/h3]

Progress on the Vectorio remake is coming along exceptionally well, with the new creator tool now finished and working. I should have more information to share on the remake soon, along with a playable demo of some sort. If you want to follow along with the remake progress, join our Discord below!

Discord: https://discord.gg/auDgRJqtT9

In the meantime, I thought it would sort of be a cool idea to look back on the classic version of Vectorio before the remake takes the spotlight. So, I have gone back through all the builds and made every major release available! (with the most stable version for that release) I've listed each of the versions below, along with how to gain access to them if you don't already know how. Hope you all enjoy!


[h2]Vectorio - Update 1 (vanilla)[/h2]
Played the very first version of Vectorio and want to revisit it? Now you can! Opt into the Update 1 branch by following the steps below to regain access to Update 1 (and your update 1 saves, if they still exist!)

How to gain access to Update 1
1. Navigate to "Vectorio" in your Steam library
2. Right-click on Vectorio, and click on properties
3. Navigate to the betas tab in the properties window
4. In the drop-down, select update-1 and hit apply!

[h3]Update 1 release post[/h3]
https://store.steampowered.com/news/app/1462470/view/3049473159358077999


[h2]Vectorio - Update 2[/h2]
The second major version of Vectorio, and the one that most people look back on fondly. You can now revisit this version, including your old saves (if they exist) and the old fan-favourite research tree!

How to gain access to Update 2
1. Navigate to "Vectorio" in your Steam library
2. Right-click on Vectorio, and click on properties
3. Navigate to the betas tab in the properties window
4. In the drop-down, select update-2 and hit apply!

[h3]Update 2 release post[/h3]
https://store.steampowered.com/news/app/1462470/view/3001068340446258044


[h2]Vectorio - Creative Test Environment[/h2]
The experimental creative test environment is now once again available! This was used to test parts of the refactor in Update 3, and is a version many people had fun on.

How to gain access to Creative
1. Navigate to "Vectorio" in your Steam library
2. Right-click on Vectorio, and click on properties
3. Navigate to the betas tab in the properties window
4. In the drop-down, select creative and hit apply!

[h3]Creative test environment post[/h3]
https://store.steampowered.com/news/app/1462470/view/4964645483254637960


[h2]Vectorio - Update 3[/h2]
Finally, the most recent version of Vectorio - Update 3! Because an update will be dropping for Vectorio classic that will tidy up a few things, I have made the current version of Update 3 permanently available on this branch. (it's no different than the live branch at this time though)

How to gain access to Update 3
1. Navigate to "Vectorio" in your Steam library
2. Right-click on Vectorio, and click on properties
3. Navigate to the betas tab in the properties window
4. In the drop-down, select update-3 and hit apply!

[h3]Update 3 release post[/h3]
https://store.steampowered.com/news/app/1462470/view/3142947039187299627

What's going on with Vectorio?



Hello everyone,

This is going to be a bit of a long post. There's lots of stuff to cover, and I'm not going to sugar coat or beat around the bush about anything. I want to be as straightforward as I can be with everyone on what's been going on the last couple months, and what's going to be happening to Vectorio this year. There's some disappointing stuff to cover, but there's also some equally, if not more exciting stuff.

P.S. I've left a TL;DR at the end of the post, but I STRONGLY recommend you still give the whole post a read! There's a lot of important info that's covered that a TL;DR can't capture.

[h2]Networking and Core Design issues[/h2]

So, where to start. Just to rip the bandaid off and get it out of the way, very little progress has been made since the last Steam post in March. I have tried multiple times to refactor networking in a way that will fix not only the desync and disconnect issues present in the current version, but also support the addition of new systems and features. Unfortunately the issue still remains that the core of the game is extremely hard to work with, again due to the fact that many bits of it still exist from when I was learning the Unity engine and C# language.

Just to clarify, when I'm talking about the core of the game I'm not specifically referring to any one component, but rather the setup of the components and how they affect other systems in the game. For example, one of the main issues I've been having is with enemy logic. I wanted to remake the way variants work so that I could better control their stats and how they spawn. However, the moment I started changing the variant data class (scriptable object), many other scripts started breaking, which is fine, that's expected. But, when I started fixing the issues in the other classes, it created a domino effect where another class would break, and than another, and than another.

This obviously shouldn't happen, but it does because the core of the game is such a mess that certain systems are intertwined with each other when really they have absolutely no need to be. This is because like I mentioned above, the design of how these systems interact with each other still exists from when I was learning Unity and C#. Ideally, I would've created test projects first to learn and test new things, but as I've said before Vectorio WAS my test project. It just happened to sort of come together in the end, so I decided to release it. When I did I didn't think anyone would actually take any interest in it, but alas here we are with nearly 70,000 downloads.

[h2]So, where do we go from here?[/h2]

Here lies the hardest part. These issues are technically fixable, it is possible to strip down these systems and rebuild them piece by piece. But, with the sheer amount of time and effort it would take to complete this, I'd be looking at months and months of hard work just to get back to where I started. Also taking into consideration that I'm now working full-time as an indie developer, this unfortunately isn't going to be realistic for me, as I'd need to be able to support myself and make a living off this work. At this point I was thinking it either wasn't going to be possible to finish Vectorio (at least the way I wanted to), or that I mine as well start over and remake the game from the ground up...

Ok so when I was thinking this over I suddenly felt something spike in me that I hadn't felt in a LONG time for Vectorio; A burning passion and craving to all of a sudden work on the game. What if I did remake the game from the ground up? What if I took what I learned and applied it early on in a fresh project? What if I PROPERLY integrated networking in early on rather than shoehorn it in later on? All of a sudden I started getting ideas of how to flesh out the game more, taking what worked well and building on it in a new and improved version of Vectorio. A full remake of the game that would be done properly and not have the same restrictions due to inexperience like it's predecessor.

So needless to say you can see how after months and months of feeling demotivated with the project and dealing with annoying issues I imposed on myself from when I was learning Unity, creating an entirely new version of the game from the ground up was sounding really enticing. So, that's what I've decided I'm going to do...

[h2]Introducing the new Vectorio[/h2]

So, what exactly is going to be in this new remake of Vectorio? Well for one I'll be taking everything that worked well in the original version and expanding on it. This includes things like enemy outposts from Update 1, the research tree from Update 2, border expansion, drone networks, guardians, and more. However these things won't just be added into the new version, they'll be fleshed out and improved upon. As a small example, you'll be able to customize and modify drone deployments in certain areas to maximize your bases efficiency. New drone types will also be added, including the long-awaited repair drone, cargo drones, and the new restock drones.

In addition to fleshing out a lot of these features, I'll also be slightly changing the tone of the game. In the current version, it seems to sort of flip-flop between being a chill base-building game and a stressful nightmare inducing tower defense game. In the new version, I will be leaning a LOT more into the chill base-building side of things. I want Vectorio to just be a relaxed experience where you can sit back, build a cool looking neon base, vibe to some 80s synthwave, and watch enemies get torn apart by your defenses. You'll still be able to customize it so that it's challenging, but I'll be really focusing in on trying to hit more relaxing notes with the game. (there's also going to be new music!)

The new version will also contain a ton of new content, including new enemies, enemy types, defenses, buildings, resources, drones, and so on. All of this new content will work into the improved systems in the game to create not only a fresh and unique base building experience, but also make this new version of Vectorio feel like an entirely new game, whilst still feeling familiar to the original version. So for those that have been wanting more out of Vectorio, this new version will give it to you.

[h2]When will this new version of Vectorio release?[/h2]

The new version of Vectorio will release on Steam whenever it's ready. I'm not setting any dates, and I'm not even going to try and predict when it'll be ready. I want to really give it my all and create what I intended Vectorio to be the first time around. I also want to do right by all of you who have been waiting far, FAR too long for new content and features to come online. This game is going to be for all of you, and trust me when I say I will do everything I can to make it worth your wait.

In regards to whether or not this new version of Vectorio will be free, it unfortunately will not be. In order to dedicate the amount of time I want to towards this new remake, I need to be able to support myself and make a living off it. My intention here is not to scrape as much money as I can off the game (if it was I would've monetized the original a lot more), but to be able to fully realize Vectorio's potential and bring it to the highest level of quality that I can. With the amount of time and effort this is going to take, keeping it free is unfortunately just not possible anymore, as much as I would like it to be.

I understand this may be a deal-breaker for some, and to that I'm sorry. I know the original being free was a huge part of the draw in for many people, so this may be a bit of a backhand to a lot of you, especially considering the original will never be completed like I intended it too. All I can say is that I will price the new game as low as I can so that it's super affordable, and is just enough for me to be able to make this new version for all of you. I will also do a lot of giveaways on our Discord, so if you're not already a part of it make sure to hop in there.

[h2]What will happen to the current version on Steam?[/h2]

The original version of the game (the only currently on Steam) is going to be renamed to "Vectorio Classic" so as not to cause confusion with this new re-release of the game. I was debating between keeping it as Vectorio and calling this remake "Vectorio 2", since it basically will be, but I don't like the idea of branding it as a sequel to an unfinished game, so I felt just calling the new version "Vectorio" and calling the current version "Vectorio Classic" would be better suited and more accurate.

Vectorio Classic will remain on Steam for free, even after the new version releases. It'll also receive a small update when the new version does release, properly renaming it to "Vectorio Classic" and just fixing a few of the bugs present in the current version, and giving the last Guardian battle a much more fleshed out and rewarding ending to pay tribute to the classic version.

[h2]Ending off[/h2]

TL;DR for those that didn't want to read, or want a summary:
  • Very little has been done since the last post due to networking and core design issues
  • Core design issues linger from when I was learning the Unity engine and C# two years back
  • Been having a hard time getting motivated to work on the project because of these issues
  • Decided current version is not worth the time and effort needed to fix these issues
  • This version is being renamed to "Vectorio Classic", and a fresh remake of the game is underway
  • Remake is being built from the ground up, with emphasis on it being a "chill" base-builder
  • Remake will focus on what worked well in the classic version, and expand on those mechanics
  • Remake will contain a bunch of new content and systems to flesh out the experience a lot more
  • Many lessons have been learned from "Vectorio Classic", and I will not repeat the same mistakes
  • "Vectorio Classic" will remain available to everyone for free, even after the remake releases
  • "Vectorio Classic" will receive a small update, tying what's in the game together


Huge thank you to everyone for being patient as I figure these things out. This is not a decision that I've made lightly, and a LOT of thought has been put into it. I understand this may be a deal-breaker for some, and to that I'm sorry, but I see no way forward with the current version as the issues present in it will continue to hinder my ability to flesh out more of the mechanics and content in the game (as well as take too much time to fix, which I can't afford now that I'm treating indie dev as a full-time job)

With that said, I am extremely excited to start work on the remake. I have not been this motivated to
work on Vectorio since the release of Update 2, and taking everything I've learned from the classic version I know I'll be able to create an amazing and unique base building experience, especially as I'm now able to treat it as a full-time job rather than just a hobby and put WAY more time into it.

Thanks to everyone for reading, I know this was a long and hefty post. I'm sure many of you have mixed feelings, so if you have any questions or concerns please let me know either down below or in our Discord server. I've opened a new channel specifically for the remake to ask questions in. I will keep everyone updated on progress, as well as invite private testers in from our Discord, so if you're interested in this new version and possibly want to test it early on and receive a free copy of it, now is the best time to be in our community server. Link to join is below.

Discord: https://discord.gg/auDgRJqtT9

~ Ben