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Alpha Phase 2 | Hotfix #002



Hey all!

This update addresses most of the major bugs discovered in the first two versions of phase 2. There also some balance changes with drones to make expanding a bit easier. Deets below.

P.S. A few bugs still exist; these will be patched in the coming day or two. These are listed below

CHANGES:
- Added the ability to pipette ghost buildings
- Improved turret AI to not re-target when a new enemy gets close
- Increases the hitbox size for saws, making them easier to hit
- Set proper stats for research labs

BALANCE CHANGES:
- Lowered the time it takes for drones to redeploy by 50%
- Lowered required heat for drone port to 2000 (from 5000)
- Increased required heat for enhancer to 5000 (from 2000)
- Lowered saw health from 8hp to 5hp
- Lowered the spawn rate of almost every enemy by at least 10%

BUG FIXES:
- Fixed Triangle MK2's from clipping through buildings
- Fixed turrets from not targetting Triangle MK2's
- Fixed ghost buildings becoming stuck when you have inadequate resources(part 2)
- Fixed pipetting sometimes selecting the wrong building
- Fixed issue with large buildings not being placeable in some areas
- Fixed issue with large buildings being able to overlap
- Fixed issue with buildings being placeable on the hub
- Fixed issue where drone ports on the hub might be removed
- Fixed issue where borders wouldn't change color based on what enemy variant was spawning
- Fixed research tree from becoming permanently unavailable when reloading a save
- Fixed enemy bases from sometimes spawning on or over the border
- Fixed drones from sometimes nulling out and getting stuck in mid air
- Fixed collectors from calculating the incorrect resource yield amount


IMPORTANT! Some bug fixes didn't make it into this build as they were either incomplete or I still haven't found a viable solution for them. These are as follows...

1. Pipetting buildings will still sometimes select a different building. This is due to the new hitreg system, and fix for it should be out shortly.

2. Walls will still sometimes not update properly. Why this is happening is not known, so if you're able to recreate the issue consistently let me know.

3. Combat drones are still not ready, and thus cannot be selected. The drone UI menu can still also be selected in the settings menu. Both of these should be fixed in the coming days.

4. Enemy defenses will not fire at player-built buildings, or if they do, they sometimes wont stop firing. This is a known issue, and a fix is being worked on for the next update.

Alpha Phase 2 | Hotfix #001

- Fixed hitreg issue where buildings would randomly get destroyed
- Fixed issue with ghost buildings becoming stuck when you had inadequate resources
- Fixed issue with some enemies clipping through certain buildings

Update v0.2 | Alpha - Phase 2



Hello everyone!

The next phase of the alpha is available. This phase focuses on research, as well as some balance changes to the early game. Like with the last phase, this version has had content stripped from it, so you might find portions of the game very boring (namely around then 15,000 - 25,000 heat range)

This phase will last about 1 - 2 weeks, and will be the final phase of the alpha.

[h3]How to access the alpha branch[/h3]
1) Find Vectorio in your Steam library
2) Right click and go to properties
3) Navigate to the "betas" tab
4) Opt into the alpha branch, and update your game

[h3]Reporting issues & feedback[/h3]
For this phase, I've created a mega-thread for all feedback and bug reports on the Steam community. Known issues with this update will also be listed there, so make sure to read those! You can also join our Discord community (link in the main menu) to get in touch with both Brett and myself directly.

Link: https://steamcommunity.com/app/1462470/discussions/0/3094515496022161805/

Thanks to everyone who's been helping nail down issues with 0.2! You've been a huge help, and this update wouldn't be possible without you!

Cheers,
~ Ben

Alpha Phase 1 | Hotfix #001

This hotfix addresses some of the initial bug reports for the first phase of Alpha.

- Fixed tiles becoming "unbuildable" when removing or pipetting ghost buildings
- Fixed buildings being placeable on top of the hub by dragging over it
- Fixed ghost buildings not being removed when a nearby energizer is destroyed
- Fixed enemy bases spawning at inconsistent rates throughout different preset difficulties
- Fixed drone hubs not being placeable when selected from the hotbar
- Fixed number of available drones sometimes displaying incorrectly

Vectorio - Alpha v0.2 | Phase 1 Available!



Hello everyone!

It's time to kick v0.2 into action with the first alpha phase! For those of you that don't know, I've decided to release 3 alpha phases of 0.2 to test some of the new systems. Since these new systems will greatly impact the game, I want to make sure they're all working properly before releasing the full update.

[h3]Phase 1 - Drones & World Generation[/h3]
The first of the three phases is specifically designed to test the new drone system and new world gen system. Heat has been capped at 10k, and some buildings / new content has been stripped from this version. This phase will last roughly 3-5 days.

[h3]How to access the alpha branch[/h3]
1) Find Vectorio in your Steam library
2) Right click and go to properties
3) Navigate to the "betas" tab
4) Opt into the alpha branch, and update your game

[h3]Reporting issues & feedback[/h3]
To keep things organized, all issues and feedback will be handled through a temporary google doc. Please reports issues you find either on the community hub or on our Discord. Please try your best to avoid duplicate reports by checking the Google doc regularly.

Google Doc: https://docs.google.com/spreadsheets/d/1eF9_MvtHFT73si-iGDMrW0r8kE0l9kAnYTEuIrC7Sg4/edit?usp=sharing