1. Vectorio Classic
  2. News

Vectorio Classic News

Update v0.1.6 | Hotfix #006

Hey everyone!

Quite a few changes this update. We weren't going to do a v0.1.6, but since there was quite a few things we wanted to address / fix we thought it best to release it now and not in a week or two's time when v0.2 (the drone update) is ready. Here are the details...

NEW ADDITIONS:
- Added support for Drone logic (0.2)
- Added note about hotkey assigning on the menu UI
- Added option to toggle off the rotation of spinning objects.

GENERAL CHANGES:
- Updated model and shaders for essence storage
- Removed question marks from unassigned hotbar slots

BALANCE CHANGES:
- Lowered Pulser damage from 150 to 120
- Increased wall health from 50 to 100
- Increased Minigun cost from 100,000 to 120,000
- Decreased Minigun damage from 120 to 100
- Decreased Tesla damage from 200 to 180
- Lowered Radiator cost from 25,000 to 20,000
- Lowered Radiator power from 45 to 20
- Lowered Radiator heat generation from 350 to 250
- Increased Ranger cost from 2500 to 3500
- Lowered Sprayer heat from 60 to 45
- Lowered Sprayer power from 55 to 40
- Increased Sprayer damage from 1 to 2
- Lowered Energizer power from 80 to 65
- Lowered Corrupted Saw heath from 40 to 30
- Increased Corrupted Carrier health from 600 to 800
- Lowered Phantom Dropship move speed from 7 to 6

BUG FIXES:
- Fixed early access notification not appearing on menu
- Fixed display value for the hub research upgrade
- Fixed spelling mistake on contaminated bullets description
- Fixed new save button not appearing when deleting a save at max
- Fixed epilepsy warning from being slightly off center

OPTIMIZATIONS:
- Optimized late game targetting issues with the Sunbeam.
- Toggling off rotating objects will GREATLY increase performance on big bases

Update v0.1.5 | Ghost Patch

Hey everyone!

We've applied a ghost patch to v0.1.5 (which I guess isn't really a "ghost" patch since we're talking about it) which just fixes a few minor issues and balances out a few things. We didn't feel that this was a big enough change to warrant an entire new version, so we'll be sticking with v0.1.5 for the time being.

BUG FIXES
- Fixed issue where Turbines / Solar could create infinite power wells
- Fixed issue where Turbines / Solar weren't placeable at max power
- Fixed group spawning issue where triangles would take off from the group

BALANCE CHANGES
- Increased Cooler cost from 8000 to 16000
- Increased Cooler power consumption from 60 to 65
- Decreased Radiator power consumption from 65 to 45
- Decreased Radiator cost from 35,000 to 25,000

Update v0.1.5 | Hotfix #005

Hey Everyone!

In this update we've added multi saving support, along with a new building, new notification system, and plenty more fixes / balance changes. This will (hopefully) be the last hotfix for v0.1.5, and unless any major issues come up with it, we will be starting the first major content update for the game!

Anyways, here's the patch notes...

ADDITIONS:
- Added multi saving (can currently support up to 10 saves)
- New building, Radiator. Does the opposite of what coolers do.
- New menu mode selector (in preparation for additional modes)
- Added a notification when you're out of resources, power, or heat

BALANCE CHANGES:
- Lowered the late game research prices
- Slightly increased the size of all group spawns
- Changed Easy starting gold from 25,000 to 10,000
- Changed Easy starting power from 10,000 to 5,000
- Increased Minigun cost from 80,000 to 100,000
- Lowered Ranger rotation speed from 80 to 70
- Lowered Ranger firerate from 1.5s to 2s
- Increased Cooler power usage from 50 to 60
- Increased Cooler cost from 6000 to 8000
- Increased Enhancer cost from 7500 to 15000
- Lowered Essence collector heat output from 20 to 15
- Increased Turbine cost from 20,000 to 25,000
- Lowered Corrupted Bomber heatlh from 60 to 20
- Lowered Corrupted Bomber MK2 health from 60 to 50
- Lowered Phantom Bomber health from 150 to 100
- Lowered Phantom Bomber MK2 health from 250 to 150
- Lowered Corrupted Saw health from 30 to 25
- Lowered Phantom Saw health from 120 to 100

OPTIMIZATIONS:
- Rotating components are now set to use a master script
- Enemy scanner now has an turret pool to reference from
- Began support for enemy pooling (this will be the big optimization for 0.2)

BUG FIXES:
- Fixed issue where enemies would randomly stop moving after hitting a building

Update v0.1.4 | Hotfix #004

Hey everyone!

This next update addresses a few more bugs, and reworks the spawning system to decrease the constant spawn amount but increase the size of group spawning. This should allow for a more methodical approach to expanding, but will most likely need to be fine tuned over multiple updates to get the system feeling just right. Here's all the details...

ADDITIONS:
- Added wave spawning and lowered constant spawn rate by 60%
- Added a custom cursor to replace the default cursor

ADJUSTMENTS:
- Adjusting sound effects now also effects the menu buttons
- Lowered gold storage shader intensity when viewed from a distance

BALANCE CHANGES:
- Increased Pulser damage from 40 to 150
- Lowered shotgun bullet amount from 8 to 6
- Increased chiller bullet lifetime by 0.3s
- Lowered enemy ranger range from 100 to 80
- Removed piercing from enemy rangers

BUG FIXES:
- Fixed issue where settings wouldn't save correctly on the UI
- Fixed issue where essence drills wouldn't become de-enhanced

Update v0.1.3 | Hotfix #003

Hey everyone!

We are getting closer and closer to how we want the beginning of the game to feel. We'll most likely have one more hotfix, and then the next content update will get under way. We're hoping to incorporate some new changes to resources, namely essence, and making the process of obtaining it a bit more complex rather then just slapping down a drill and storage. But more on that later, here's what's in this hotfix!

ADJUSTMENTS:
- Clarified the Turbine description to be more concise
- Clarified the Energizer description to be more concise
- Lowered the intensity of Area Cooler's shaders

BALANCE CHANGES:
- Increased Nightmare starting gold to 10,000
- Increased Nightmare starting power to 5,000
- Increased Nightmare resource spawn rates

BUG FIXES:
- Fixed iridium from not properly adding to iridium storages
- Removing Area Cooler's now updates your heat properly
- Removing Chillers now updates your heat properly
- You can now place buildings with negative heat at max heat
- Fixed the placement animation playing on load
- Fixed Engineers and Enhancers from being placeable outside of the AOC

OPTIMIZATIONS:
- Optimized turret targetting. Once again, this optimization will be VERY noticeable in the late game.
- Offset collector mining rate to disperse calculations when loading a save