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Vectorio Classic News

Update Delays (Core Refactor v3)

Hello everyone!

I just wanted to quickly update everyone on whats been going on behind the scenes so that there's no confusion surrounding the current state of the game.

Right now the game is undergoing a massive core refactor. If you don't know what this is, essentially it's a rewrite to the core of the game. This was done back in Update 1 and in the pre-steam beta, but neither of these are anywhere near as extensive as this 3rd refactor will be.

The main reason for this refactor is that the current base code does not support extensive modding or multiplayer. It is also very outdated and inefficient, especially when trying to develop new content. Therefore, over the coming weeks I will be working on rewriting almost every major system in the game to better support modding / multiplayer, and streamline the development process.

Unfortunately during this time there will be no updates. I am aware of some of the annoying bugs present in the current version of Update 2, but the core refactor has taken priority over these. (it will also indirectly fix these issues)

If you'd like to follow progress, you can check out our public GitHub or Trello board.

GitHub: https://github.com/Vitzual/Vectorio
Trello: https://trello.com/b/BfiySKBr/vectorio

Sorry for the delays, but this is a necessary step to getting mods and multiplayer up and running! (It will also speed up the development process, meaning more frequent updates!)

If you have any questions about the refactor, let me know and I will do my best to answer them all.

Thanks,
~ Ben

Free strategy game Vectorio opens up the source code

With its mixture of base building, tower defense and survival - Vectorio was actually pretty good at the initial release and now the code is open source.

Read the full article here: https://www.gamingonlinux.com/2021/07/free-strategy-game-vectorio-opens-up-the-source-code

Github now public!



Hello everyone!

I have just made the GitHub for Vectorio public! Now anyone can view the source code and contribute to the project. Please read through the README file, and pay special attention to the Core Refactor section, as many changes to the base code are planned over the coming weeks.

Update Delays

I will be focusing on refactoring a majority of the games base code over the coming weeks, so there will be little to no updates until that is done. Sorry for the long wait, but this is a necessary step in order to make multiplayer and modding as extensible as possible.

If you have any questions, please join our Discord. It is the best place to get in touch with me!

Github: https://github.com/Vitzual/Vectorio
Trello: https://trello.com/b/BfiySKBr/vectorio
Discord: https://discord.gg/auDgRJqtT9

Update 2 | Out Now on Early Access!

[previewyoutube][/previewyoutube]
[h3]Update 2 is finally here![/h3]

After nearly 3 months of development, Update 2 is officially out on the Early Access branch. To all of those who have helped test the Alpha and Experimental version of the update, thank you! This update would not have been possible without your help.

To those that haven't yet experienced the update, I hope you enjoy all that it has to offer. Please remember that because of all the changes Update 2 introduces, Update 1 saves will not work!


[h3]Update 2 | Post Update Plans[/h3]

This is only the start of Update 2. There are still many updates to come over the coming weeks introducing even more new features and content to the game. Here's what these updates will entail...

Update v0.2.1 | Bug fix update - July 11th
Update v0.2.2 | Fixer drone update - July 13th
Update v0.2.3 | Settings update - July 15th

And these are updates that are coming, but I'm still not sure as to when or what version it will be in.

Update v0.2.x | Experimental mods update
Update v0.2.x | Drone configuration update
Update v0.2.x | Barracks building update
Update v0.2.x | Gameplay modifiers update

Once all these updates are implemented and Update 2 is stable, work on Update 3 will begin!


[h3]Accessing Experimental Saves[/h3]

Follow theses steps to bring experimental saves over to the Early Access branch.

1) Navigate to your hidden folders (%appdata%)
2) Find Vectorio (Usually in locallow/vectorio/vectorio)
3) Locate the appropriate save number you want to move over
4) Rename the save to "world_#.save" (where # is the save number)

Note: Make sure there are no duplicate save numbers! You can always change it if need be.


[h3]Troubles Loading Saves?[/h3]

Because of the changes in the save structure for Update 2, alongside extension changes, old files may cause the game to bug out when it searches for pre-existing saves. If you are experiencing issues with this, remove the "location.save" and "settings.save" files, as well as any alpha / update 1 saves.


[h3]Feedback and Bug Reports[/h3]

As always, the best place to leave feedback and bug reports is on our Discord. I am very involved with the community on there, so if you have Discord please consider joining it!

https://discord.gg/auDgRJqtT9

v0.2 Experimental | Hotfix #008

This update adds further improvements to unlocks and drones.

ADDITIONS:
- Drone light now changes colors based on the drone inside
- Added building health bar support (WIP for Early Access)

CHANGES:
- Re-enabled starting gold nodes near hub
- Changed collectors to mine faster at a lower yield amount

BUG FIXES:
- Fixed removing buildings not returning resource cost
- Fixed dequing buildings not returning resource cost
- Fixed the Shotgun's "Destroy 25 Triangles" objective
- Fixed spelling mistake on Disintegrator description
- Fixer removing drone ports from sometimes taking power
- Fixed older saves from not updating bosses properly

OPTIMIZATIONS:
- Optimized calculations made by builder drones each frame