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Progress Update - Fleshing out the upcoming areas and more!



Hey Guild Leaders!

I've been making lots of progress on the new areas and classes.

Here's some details!



The Sewers


I've been fleshing out the upcoming Sewers area - one of the things I added was chunks of rubble on the ground, which make the sewers look more ruined and abandoned than before - as well as heightening the tiles it appears on.



This means that unlike water tiles, crossing rubble tiles doesn't cause slow.



I've also been working on different room layouts to keep things fresh, like this hatched floor.



And this one which has an area in the middle surrounded by water besides a few bridges.






The Damp Caves


The second upcoming area is the "Damp Caves" - full of odd mushroom enemies...



Here's a model for one enemy I want to add - while other mushroom-men debuff you, this guy pushes you away from them defensively, reducing your movement.

I've also started working on loot for this upcoming area!







(Mushroom shields)

New Class Progress


I've been wrapping up the Healer class abilities!



Mandrake Root: Buffing allies as well as enhancing and triggering bleed on enemies.



Cleansing Ritual: Cures the first (leftmost) negative status effect, heals +1 HP and buffs ally speed.

The abilities for the new classes are about 70% done, here's an overview:
  • Alchemist: Abilities done (but might add more)
  • Duelist: Abilities done (but might add more)
  • Healer: Missing one ability
  • Hero: No abilities yet


What's next?


Improved bonfire UI
-Two to Three weeks
I want to make the bonfire interface clearer so players experience less fiddling and confusion when healing their characters.

Visual Overworld
-Three weeks
The Overworld interface is a bit lacking and gray - so I was thinking about redoing it by displaying some things like the guild with custom 3D visuals.

Will work on these while progressing on the new areas and classes in preparation for the upcoming major update.

Fin


And that's all for now!

Thank you for checking out this update, see you next time (:

-David


Early Access Update 26/3/2024 - 0.224(A) - Disable Controller Support

Change log 8/4/2024 | Version 0.224(A)

Additions:
  • Option to disable controller support in main menu

New Skills + Netherguild celebrates 1 year in Early Access!



Hey Guild Leaders!

I have a new update with two new abilities to share with you, as well as some progress on the new areas!

Also... can you believe Netherguild released into Steam early access exactly one year ago?

Netherguild grew a lot since early access release and I'm excited to see it growing even further.

In any case, without further ado...

Two New Abilities




Swampfire Arrow:
-A level 3. ability for the wanderer ranger which deals fire and poison status -
It's very powerful, but also risky! because it means you can't get close to that enemy or you will get burnt too...



Shield Wall:
-A level 3. ability for the mercenary knight (as well as for some possible future classes / backgrounds):
It has 2 uses and gives "Block" to all adjacent allies.
Very defensive, but also extremely helpful for survival.

Progress on new Classes

I've also been making steady progress towards the upcoming major update -



This is the Hero class! it's the final fourth class that I'm planning to add in the Upcoming Major Update, it'll be unlocked through the commoner faction.
There's several backgrounds planned for this class but this one will be the Inspiring Hero, and it will focus on powerful ally buffs.
I hope to finish all the classes by the end of April the latest (meaning all equipment, skills, speech lines)



I've also been working on more abilities for the other upcoming classes like the Alchemist - this is an ability called "Sulfur Firefly", it burns enemies and buffs allies!



Finally, here's an idle animation for the Mushroom Hulk..! it's anxiously waiting for adventurers to crush...

Fin


And that's all for this update!

Thank you for reading it, see you next time!

-David


Early Access Update 26/3/2024 - 0.224 - Two new abilities!

Change log 26/3/2024 | Version 0.224

Added two new skills for existing backgrounds. Big news update post tomorrow!

Additions:
  • Swampfire Arrow - Lvl 3. Ability for Wanderer Ranger (Poison, Burn).
  • Shield Wall - Lvl 3. Ability for Mercenary Knight (Block to all in square adjacent range).

Improved Fleeing and Progress Update!

Hey Guild Leaders!

Here's what I've been working on recently:

Improved Fleeing


Characters now speak when they successfully flee! And worry alongside you when they fail to flee...

The fleeing transition has been improved a bit too.

New Animations

I've been working on animations for the upcoming sewer enemies:









New Enemies


Here's some new enemies I've modeled!



An angry rabble of commoners will pursue you underground if you anger the Commoner faction too much!



Various noble units which will pursue you underground if you get on the wrong side of the Nobility.



Mushroom Hulks - Big enemies in the upcoming mushroom area.

What's Next?


Working on new areas
-One week
Spending some time focusing on the new areas!

Adding a couple skills and other small additions
-One week
I plan to add a skill or two and maybe more oddity options or loot.

Improved bonfire UI
-Two weeks
I want to make the bonfire interface clearer so players experience less fiddling and confusing when healing their characters.

Visual Overworld
-Three weeks
The Overworld interface is a bit lacking and gray - so I was thinking about redoing it by displaying some things like the guild with custom 3D visuals.

The End...?


For now, this is all I've got to show you :D

Thank you for checking out this update, see you next time!

-David