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Early Access Update 20/5/2023 - 0.202(M) - Mysterious bugfixes

Change log 20/5/2023 | Version 0.202(M)


Bugfixes:
  • Fixed Mist City centipedes appearing in the same tiles as fallen units (Community find by NickNack)
  • Fixed Mist City hives spawning grubs in tiles occupied by inactive enemies (Community find by KiroRain)
  • Fixed player trap-kills don't provide XP (Community find by simplemindead)
  • Fixed archery targets considered "living" (Community find by simplemindead)



Rules Codex:
  • Added "Uses and Cooldown" entry
  • Improved "advanced strategy" entry a bit

Early Access Update 15/5/2023 - 0.202(L) -

Change log 18/5/2023 | Version 0.202(L)


Bugfixes:
  • Fixed firing a characters in camp area until there's 0 causes softlock and game over on game re-load. (Community find by simplemindead)
  • Fixed "vampiric bite" also recovering health from non living units (Community find by simplemindead)


Minifixes:
  • Removed "0%" from the attack description of non-damage dealing attacks like Shield Bash.


Rules Codex:
  • Added "Ranged Attacks" entry
  • Added "Area of Effect Attacks" entry



Change log 16/5/2023 | Version 0.202(K)

Additions:
  • Rules codex system (accessed from the pause menu)


New: Rules Codex!



Hey Guild Leaders!

I ended up spending most of this week on fixing bugs but...

I did find some time to add one handy little system...



Wait... what is a "rules codex"?

It's meant to be an "in-game manual" of sorts - containing:
  1. Key elements from the tutorial,
  2. Reference to how some systems and rules work (like fallen unit rules)
  3. Few handy tips for those who need 'em.


You may recognize it from the Full Release: Will, Want, Maybe post - it's named "Tutorial encyclopedia system" there.



You can access it yourself in the newest version via the pause menu - in the future I'd like to add other ways to access it too, as well as adding additional entries and prettying it up.

I also want to note - it's not meant to replaces player guides in any way.
instead it's just meant to be a handy reference for rules for players who want to refresh their knowledge on some things from the tutorial and for those who need some basic tips for how to strategize.

So... What's next?


I might spend tomorrow fixing a handful of other things, but right afterwards!

Mist City Enrichment
-About three weeks
New enemies! New equipment! more drops from existing enemies.
Improved and/or added oddities.

I also want to fix the issue where returned / crafted items disappear if you return to a full inventory that has no room for them during this update.

New Goals and Quests
-A week to two weeks
New quests for the new areas as well as improved rewards for various factions.

This is far from being the last City of Mist update too - I have a few more planned out. More on that in the future (:

Thank you for checking out this update!
-David

Early Access Update 15/5/2023 - 0.202(J) - Jovial Bugfixes

Change log 15/5/2023 | Version 0.202(J)


Bugfixes:
  • Fixed descending in an elevator during Mist keeps character visibility turned off (Community find by NickNack)
  • Fixed player units entering the same tile as an enemy unit when following into combat (Community find by KiroRain)
  • Fixed shrimp nest spamming initiative rolls when items are taken and placed there (Community find by Specter)


Minifixes:
  • Fixed shrimp nest spamming dungeon-log message when items are taken and placed there
  • Fixed "fixed camera" loading in combat doesn't set the starting camera position properly


(Example of following into combat issue which was fixed in the newest update)

Early Access Update 12/5/2023 - 0.202(i) - Important Bugfixes

Change log 12/5/2023 | Version 0.202(i)


Bugfixes:
  • Fixed Mist load crash (possibly caused by props being visible in-combat). (Community find by Kiro Rain)
  • Fixed possible crash due to dead/missing player characters when mist ends (Community find by Kiro Rain)
  • Fixed mist re-rolling when loading the game out of combat


Minifixes:
  • Fixed typing feedback toggles map via hotkey (community find by RedditN1ck)
  • Fixed oddities displaying "speech bubbles" when they're inactive & loaded (Community find by Akarnor)