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Netherguild News

Early Access Update 14/4/2023 - 0.201(C) - Controls editing

Change log 14/4/2023 | Version 0.201(C)

Settings:
  • Can remap controls in-dungeon and in the overworld



Early Access Update 14/4/2023 - 0.201(B) - Besieged fixes

Change log 14/4/2023 | Version 0.201(B)

Bugfixes:
  • Fixed trinket attack uses aren't saved when un-equipped (example: Switching from Flask -> Bluestone Crystal Amulet -> Flask regenerates uses).
  • Fixed growing grub gains +5 speed per turn (to +1 speed per turn)
  • Fixed controls editing stays green with keys that don't have alternative version


Minifixes:
  • Fixed "end combat" passive effects triggering when defeating an enemy in one hit (from far away or passive enemies). Examples of passive effects: Noble Blood (which heals +1 on combat end).
  • Fixed can hear drunk bandit oddity even when it is invisible due to recent sound changes
  • Improved audio panning for drunk bandit oddity
  • Fixed "broken floor" details floating above stairs visual issue with bandit stronghold & city of mist




Early Access Update 12/4/2023 - 0.201(A) - Arrival of more fixes, improvements

Change log 12/4/2023 | Version 0.201(A)

New Settings:
  • FPS limiting option (for high refresh monitors, requested by anonymous user)


Bugfixes:
  • Fixed rare crash by loading into mist in city of mist
  • (Possibly fixed descending crash related to fallen enemies in a previous update)


Minifixes:
  • Fixed text always says "Ascend" when traveling from mist city camp
  • Loading units on elevator / ladders instantly activates "Go Deeper" button and character count.
  • Fixed spinning bludgeon and other passive effects don't reset when re-applied


Week 2 Update



[h3]Table of Contents[/h3]
  • What was added since last week?
  • Plans for next week
  • Near future plans


What was added since last week?

Last week I planned on adding these features to the game:
  1. Adding Steam cloud saves

  2. Fixing room generation blocking players

  3. Fixing control re-binding with WASD & arrow keys, in addition to making it available in-dungeon and in the overworld too ✓✗

    (Control re-binding was fixed, but it will take a while longer to set it up in-dungeon; that's because it means the key has to change immediately rather than on-loading)

  4. Fixing a variety of other smaller crashes, visual bugs etc. ✓


Most of everything was done! Pretty happy about completing 3.5/4 of these, knowing that deck players can have an easy time with synced saves & that no player will be blocked by terrain again :D

You can read more about some of these improvements here:
https://store.steampowered.com/news/app/1464220/view/3703688858575095512?l=english
https://store.steampowered.com/news/app/1464220/view/3703688858590554064?l=english



What's being worked on this week?


Since there are still many things I want to fix & improve as well as content I'd like to add, I'll do a bit of both next week!
I'll focus on remaining fixes & improvements first, and then slowly ease into starting work on new content towards the end of the week.

Near Future Plans

While I can animate and program, sticking to the exact day with long term plans is something I struggle with. Therefore, instead of a full roadmap, I'll share with you a mini-roadmap for now: a collection of near future updates as well as the general game-plan for updating Netherguild!

Near future updates include...

Skill Up
-Week to Two Weeks (Starting next week)
A few more skills for existing skill trees, one or more item drops from existing enemies.
Will also give me the ability to modify skill trees in existing saves.

Overworld Interface and More
-Week to two weeks
Inspecting characters in guilds shows true stats (rather than starter stats), "Are you sure?" window for firing characters / attacking allies, more info in the dungeon-log and other possible improvements.

Mist City Enrichment
-Two to three weeks
New enemies! New equipment! more drops from existing enemies.
Improved and/or added oddities.

New Goals and Quests
-A week to two weeks
New quests for the new areas as well as improved rewards for various factions.

As you can see, my general idea is to improve the City of Mist (as well as the other two areas to a lesser extent, and the game in general) over these next few months before marching confidently towards adding some of the big systems (faction system with new classes?) and more new areas. If there's something specific you'd like me to add that isn't mentioned here, feel free to comment on this post or in the Discord! (:

Also... this might be the final "Week X update"! - instead I'll switch to more specific update names (and/or monthly updates if I'm working on something big), as well as regular patch notes.


Thank you for playing Netherguild and for checking out this update!

-David

Early Access Update 10/4/2023 - 0.201 - Assortment of fixes!

Change log 10/4/2023 | Version 0.201


Bugfixes:
  • Fixed loading crash with dead player characters (Community find by √®¡|) ©ƒ |_¡ƒ∑)
  • Fixed eating corrupted crystal shrimp leg ability disappears (this does NOT fix it in existing save files. Community find by Juke)
  • Fixed progression-blocking because of stairs in city of mist as well! (by changing how random tile-heightening works. Community find by DatLamp)


Minifixes:
  • Fixed can walk into Mist City Shrine oddity (community find by Pyrowyrm Pata)