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Netherguild News

Demo Update 2/7/2022

Change log 2/7/2022 | Version 0.187(J)

Balancing:
  • Removed one passive effect from flask (its description was way too long)


Mini Fixes & Improvements:
  • Fixed sound goes out after resetting it.
  • Fixed player character tiles become "walkable" when combat starts
  • Shrimp nest doesn't auto-open if it's empty now
  • Clicking on level up prompt opens skill tree


Text Changes:
  • Shortened oil status description

June 2022 Progress Update

Summery of weekly updates over on the Netherguild Discord

Hey Guild Leaders! I bring you the newest progress on Netherguild from June.
This month I worked on the new areas, added some new content, and participated in Steam's next fest.

Lets get into it!

[h2]New Areas[/h2]

The (work in progress) bandit stronghold is really starting to look a lot more like the 3D concept model of it I posted in earlier updates!

I get further into the process of how it was made over on the Netherguild Discord, but in short: different towers have slightly different height, side spikes were added, bridges now hang neatly between towers and more.



What a satisfying arc - maybe it would be fun to have these sway from side to side as your expedition members cross them.

Concept for reference:




A few of the new enemies all rigged and ready to be animated!


[h2]New Content[/h2]
To spice up the game for players re-visiting Netherguild in the Next Fest, I added some rare rooms you might encounter on the third floor...



One of them is a room with many bandits but three chests... as well as well spaced obstacles in between to make zoning out enemies and fighting them more viable.

The other is a room with shrimp nests and two big shrimps... you might want to think twice about stealing their eggs, they will get angry!

[h2]Overworld Gets Tougher Over Time[/h2]
If you've descended more than three times for lengthy underground expeditions with the demo, you might have noticed this message!


The idea is that the overworld is going to get chaotic over time, so the player is fighting a somewhat invisible timer - with shortages, price increases and theft that become more harsh over the course of many expeditions... and eventually the plague itself.

However, there are also going to be many opportunities and random events that help you combat these ever-increasing challenges.

[h2]Some less major stuff...[/h2]
There was also some less major stuff I worked on this month:

[h2]Trap Buff[/h2]

Rangers and Assassins can now move one tile away after placing trap-type abilities! This helps them get away from would-be attackers.

[h2]Quality of Life Additions[/h2]

You can now click to switch to a character out of combat! It should make exploration underground a lot easier.

Not only that, you can now build bonfires with all characters as long as someone has logs, instead of having to shuffle to find the one character who does.

I plan to work on more of these quality of life additions during July, to try and make the experience of exploring and managing your guild as smooth as possible.

[h2]Events[/h2]
Thank you for playing the game during next fest!


You might have noticed some of the streams on the steam page during the fest - these ended up being a lot of fun.
Expect more possible streams during the Tiny Teams event on August!*
*Edit: Netherguild didn't get accepted to Tiny Teams this year, but do expect more streams in future events (:

[h2]-Welcome back, guild leader!-[/h2]

And that's all for this update! Hope it made for a fun read and thank you for checking it out.
See you next time! (:

-David



Demo Update 27/6/2022 | Small quality of life additions + fixes!

Change log 21/6/2022 | Version 0.187(H)

Quality of Life Additions:
  • Can build bonfire with all characters if has logs (instead of only log-carrying character)
  • Can select current character out of combat by left clicking (community suggestion by Conan, Logophile)


Bugfixes:
  • Fixed underground inventory related crash (Community report by BlackDragonMagician)


Mini Fixes:
  • Fixed overworld speech being above hover text
  • Made tile hovering more accurate (in preparation for the new areas)
  • Fixed sitting animation sharp transition to be smoother
  • Added "F5" (quicksave key) to controls screen, added "C" (inspect current character) to controls screen.


Text Changes:
  • Changed "All enemies" to "All units" for abilities which can target allies too, to avoid player confusion and be more accurate
  • Removed tough to read bold text for piercing shot and other AoE attacks.

Demo Update 21/6/2022

Change log 21/6/2022 | Version 0.187(H)

Additions:
  • Added a "fixed camera" option


Mini Fixes:
  • Moved opening cutscene skipping to top right (for people in windowed mode who couldn't skip otherwise)
  • Renaming characters also renames their inventory instantly in the overworld
  • Fixes for non-pixel font option
  • Fixed guild upgrades don't show up
  • Fixed upgrading screen above coins screen

mshoboslayer streams Netherguild! - Next Fest Stream



Join mshoboslayer on her quest to delve deep below! She'll be Streaming Netherguild on the Steam page at 7PM UTC this Sunday - click the "set reminder" button to the right be reminded when it happens.



You should also follow mshoboslayer on twitch https://www.twitch.tv/mshoboslayer - be sure to give her lots of support!