
Hey Guild Leaders!
This last week and a half I've been working on some quality of life improvements, a few slight improvements to the interface as well as handful of new loot items for the Nobles & Commoners factions.
Enemy initiative doesn't reveal positions

Before, when initiative rolled, hidden enemies would reveal their position with the "initiative rolled" text - but now only visible enemies display it.
This should make mobility and scouts an even more important part of your squads.
This is a big change so let me know if it's fun or if it messes things up in any way!
Item Snapping

Netherguild has a lot of inventory management... so I figured, why not make it a bit more comfortable?
Items now snap to their slot, making it easier to arrange items rather than having to carefully place them.
Chests and Vaults Remain Half Open

After opening a chest, it will remain half-open; this is to show it has been looted (by you) before.
A community feature originally requested by
Mr.Delightful, this should make backtracking easier.
I've also added some tiny visual improvements to the rest of the interface:

As well as 2 new boot items and a new bow (for the Commoner set).
I wanted to improve the interface a bit more and maybe add a couple of additional items, but I ended up running out of time for it during this update... so I might do it anyway in the next few days or save it for the future (:
What's Next?
City of Mist - Metal Update -three weeks
New automaton enemies in the City of Mist area, new loot and more. Stay tuned!
Multiple City of Mist Improvements-???
Adding more content to the City of Mist across multiple game-updates while secretly working on new areas and classes behind the scenes...
before a big update in a few months!!!Reverse Roadmap
A few weeks ago I was talking to a friend of mine who worked on a couple other games (asked to remain anonymous for now).
I mentioned how I don't like roadmaps - which are good for hype, but make me worried about deadlines and delays...
So he came up with this clever idea of having a "reverse roadmap" - instead of a regular roadmap filled with hopeful promises, this is a list of things that have already been added to the game during early access.

I thought it'd be a good idea to 1) show new players that the game is being continuously updated, and 2) to show returning players everything new since they've last played at a glance.
This will mainly include exciting content and exclude other things like interface improvements, bugfixes and quality of life additions, which are important but would end up cluttering the list.
In any case, explanation over! expect to see it pop up throughout early access (:

And that's all for this update - thank you for checking it out (:
See you all in a few weeks with some brand new content for the City of Mist as well as more info on the big update that's dropping in a few months from now!
-David