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Netherguild News

Early Access Update 1/4/2023 - 0.2(M) - Misty variety fixes

Change log 1/4/2023 | Version 0.2(M)

Bugfixes:
  • Fixed crash caused by resting in bonfire after running away from combat in enemies via elevator
  • Fixed possible push multiplication bug
  • Fixed air-canister random rotation crash when mist happens
  • Fixed health upgrades from skills (for example: "Majestic Health" on Royal Guard Knight) not being re-applied when descending
    (if you're in dungeon with lower health than you should have, just return and descend again to fix)


Text fixes:
  • Fixed misspelling to "storage extension" in warehouse building
  • Fixed misspelling to "counterfeit" in dialogue


Additions:
  • Added icon to machine general

Early Access Update 31/3/2023 - 0.2(K) & 0.2(L) - Knightly bugfixes

Change log 31/3/2023 | Version 0.2(K) & Version 0.2(L)

Bugfixes:
  • Fixed pushing "too slow" with some abilities on some computers leading to enemies not being truly pushed off into the next floor.
  • Fixed possible crash due to ranged AI (Ranged Tin Soldiers, Bandit snipers)
  • Fixed possible crash due to mist moving non-existent characters at the start of the turn

Early Access Update 30/3/2023 - 0.2(J) - Jesterly bugfixes

Change log 30/3/2023 | Version 0.2(J)

Improvements:
  • Improved spatial sound to be less extreme and also work according to camera position


Bugfixes:
  • Fixed crash due to attack re-rendering

Early Access Update 30/3/2023 - 0.2(I) - Irregular bugfixes

Change log 30/3/2023 | Version 0.2(I)


Bugfixes:
  • Fixed crash due to out of bounds animation effect
  • Likely fixed crash due to attack tile re-display when hovering

Early Access Update 30/3/2023 - 0.2(H) - Hidden bugfix

Change log 30/3/2023 | Version 0.2(H)


Bugfixes:
  • Fixed reversed audio panning
  • Likely fixed softlock on running away from combat (by re-doing how it functions to be more reliable)
  • Possibly fixed softlocks on loading game