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Legendary Tales in Tokyo Game Show 2023



[Medic Testing LT in TGS2023]


Hello, All our game fans.

I wish you all are doing well. another 3months passed after last announcement. I know, you all are waiting Legendary Tales 1.0 release.
At this point what I can tell you about Legendary Tales 1.0 is everything is going well, there is no problem I see. (btw, I saw some rumor that we are waiting Quest 3 release; My answer is no, we are not related to Quest at all)

As the result, We have brought Legendary Tales recent build for our game fans TGS 2023 in Japan! (I know there are many fans in North America and EU as well, But we couldn't travel that far, It costs too much for us, I am truely Sorry!!!)

Booth Number is: 07-S04(Korea Pavilion)

In our booth in TGS 2023, You can play all most everything that we have prepared for 1.0 release inclulde all named monster fights, dungeon adventure and your ear will be also be happy with our new Original Sound Track during game play.

If you are lucky, you might have chance to watch my teammate's gameplay who is charge of our gameplay Trailer(AKA, Medic! or ask him to play if you want to see how dev plays)

TGS 2023 started yesterday and already many of our game fans visited and It was really honor to meet you, and now I wish we meet more our lovely game fans! If you have any question when you visit our booth, don't hesitate to ask me anything. I will do my best to answer!

To. All our Game fans who can't visit TGS2023

I know and feel you that want to visit. maybe you disappointed about this announcement.
But It's really getting close, Please little bit, little bit more be patient, It will be worth it, I promise you.
really I promise you.
Thank you for long journey with us.
1.0 release will be my love letter to all our game fans.


From your old friend,
BJ

The shape of things to come.

Hello! once again old friends. It’s been a really long time since we’ve had an update for you. I know it probably seems like we just disappeared considering how frequent our updates were originally but… hoof… it’s been a long year.

First off, we want to apologize for how out of sync our new world update release date was with… well reality. Legendary Tales is a project that has been mired by a ridiculous amount of engine related troubles in its time. Those of you who have been with us a long while know this isn’t the first time it’s happened, but we had to switch our project, once again, to another engine version.


[h2]Engine Changed : UE5 -> UE4 [/h2]

Unreal Engine 5 looked very promising, and we were very excited to use it, however, despite all our best efforts at optimizing Chaos physics engine there were still going to be players who would have ended up left behind. We were able to save 25% of the CPU cost, but it was still 35% higher than UE4 in multi-play, which would have meant many of our fans would have had performance problems.

We really felt it wasn’t worth abandoning the majority of our players for this (Obviously) so we had to move back to Unreal Engine 4. This ended up sucking up at least 3-5 months.
During last year’s announcement I had mentioned that this was a potential risk, and unfortunately it didn't end the way we had hoped. We're really sorry that things ended up this way, but we're back and situated in UE4 now.

There is a possibility to upgrade the engine sometime in the future after release, but we don't want to waste any more time on trying to make it happen now, especially when our fans have been so patient already.

We also wanted to let you know, despite us not appearing very active on Steam we have been seeing things. We know a lot of people think the game is dead, that's understandable. We can all think of a game where we got burned by developers just abandoning their ideas.

But I want to assure you it’s not dead, our lack of communication is partly because we were spending so much time and energy on moving engines and due to some health issues.

I know some of you are aware I had been needing to go to the hospital for a while, well I finally did, and I ended up having to stay and recover for a lot longer than anticipated, while work continued here at the office it was harder to communicate with you and the team.

We can’t promise that the next few months will include a lot of communication, but we hope you can believe us that the game is not dead, and development is absolutely ongoing.

So, because of all of this we were not able to release or update earlier this year, however the next update will in fact be the full release. Legendary Tales 1.0.

Also, to inform you, there will be no early access test this time as we have been doing closed Beta tests for quite a while now. The feedback from that has been great and has been helping us immensely. However, it's possible we might ask more people to be a part of the closed beta testing before full release under NDA.

“So, is that all there is to it?” I hear you cry. “A year of technical difficulties?” Well, no actually, we have been working and reworking a lot of other things at the same time. Switching engines also gave us the opportunity to update a lot of things and tweak some other things to make them look and run better (Like magic effects for a start).

I can get into some of the details with you all at a later point but for now let’s go over some highlights.

Game change list


[h2]Armor[/h2]
First off, we have made some changes based on things all of you have been asking for or giving us feedback on. We have added armor! Haha well we already had that, but now every armor you can wear in game will will be reflected in your character model. A small thing but you’ve wanted it for a while, and we’d always wanted to bring it to you. It involved a lot of work on the part of our graphics team but they managed it.



[h2]Monsters[/h2]
We’ve also added new monsters (I know we say that every time) including a necromancer, barbarian and paladins. But that also includes Named monsters. Monsters in the world that have unique fighting styles, so they won’t be like the hordes that you usually fight. No, you’ll have to change things up for them, they’re not only a cut above the rest they’re also different from each other! We know you’re all going to love learning how to take these guys down. According to our closed beta testers, this feels like the next level of VR fighting, almost like Legendary Tales 2.



[h2]Dungeons[/h2]
One thing we wanted to clear up, though we have toyed with procedural generation on and off since… well since the beginning of Legendary Tales. In the end we have moved to predesigned dungeons, they are very large, but we think this really gave us the ability to control difficulty, exploration, progression and honestly, just making the scene look cool. This would be one of the other things we’ve been working on all this time.



[h2]Skill Tree[/h2]
There’re some little things we’ve added, extra magic skills, extra passive skills. We’ve added a lot to the skill tree, and we hope you’ll enjoy working your way through it all once again.
There’re 17 different passive skills 6 new magics and 6 new magic passive skills.



[h2]Way points[/h2]
There are also way points to move around the world and dungeons now.

[h2]Crafting[/h2]
There have been a few changes to the crafting mechanism, things like the ability to scrap your items for parts, and the way items are put together is a bit more intuitive now.




on top of that we’ve also added alchemy. So, you can finally make your own Potions. Also, it’s a small thing, you have to actually drink the potions now, no absorbing them by pressing a button.




[h2]Eat, drink and be merry![/h2]
We’ve also added other ways to heal, you can sit by the campfire to restore health, and you can even cook meat on the fire! Meat and beer have been added as another way to restore small amounts of HP and MP.

[h2]Weapons[/h2]
5 new spears and 1 legendary spear have been added.




[h2]Sound and Musics[/h2]
We also think sound and music are important to a game, so we have been working on producing original musics for Legendary Tales beyond our main theme music and background, environmental musics... there are 10+ new musics are on the way. We hope this gives us our own unique feeling.

There’s more but for now we just wanted to let you know that we’ve added some end content too in the form of honor points. You can use these honor points to buy certain items in game. It’s going to be great. we know you’re going to love it.

So here we are once again. It’s been a long road and forgive us if we’re hesitant to give a solid release date yet, best laid plans of mice and men and all that. But if you take nothing away from today’s update, we hope you can take away this; the game is not dead, we’re working really hard, and we’re really coming to the end. We have an internal targeted release date, but we can't share that at this time. But one thing I can tell you is that this game is going to be amazing and, we hope, worth the wait.

Finally, we want to say thank you to all of you, those who have provided feedback, those who have kept active in the community, those who have supported us all this time. Those who have played quietly in the shadows. And even the people who ask if the game is dead, it’s great to know that people care so much about this game. We know people wouldn’t be asking if they didn’t really want this game to be released.

So, thank you to all of you, we’ll try to be a bit more active in the chat. We are taking care of every aspect of this game because it is our passion, and we are burning all the resources we have to make it happen. We hope you have a wonderful day and this update could bring you out of the dark a bit.
We got this.


Warm Regards,

BJ and all Urban Wolf Games Team.

News of Legendary Tales with progresstion of New world Updates.




Hello everybody, it’s been a long year and we hope you’re all having a good one.

We’re here to tell you today about what’s going on with Legendary Tales and what our future looks like from this point on. Legendary Tales has gone through so many changes in the last year and we’re both happy and sad to tell you that we think we’re headed towards the final hurdle. We also want to address what happened to the New world update we promised earlier in the year.

Before we get to that we want to thank everybody who came to see us at G-star in November! It was wonderful to meet so many fans and introduce so many new players to Legendary Tales. We had some great feedback from those who attended and people who were there got to see a taste of the Legendary Tales new world. Those that did told us that it really felt like Legendary Tales 2.0. This has really boosted our confidence in what we’ve been working on and we know we’re doing the right thing in making it as great as it can be.

So where is the new world? Well, earlier this year, we began to prepare for the New world update. During the development, Unreal Engine 5 was fully released. We have been so hyped for UE5 and really wanted to take advantage of all the newest technology it has brought with it; real-time ray-tracing Lumen lighting, Nanite and most important, Next gen Physics Engine from Unreal : Chaos physics engine.
However in the move to UE5, due to some aspects that were out of our control and some issues regarding our own ability, we encountered some problems in moving from PhysX to the Chaos engine. It’s mostly cleared and feels good(actually most people didn’t find any problems during the G-Star event) But still there are critical issues we have found. These problems have been taking much longer to sort out than anticipated and because of this we weren’t able to get out the New world update this year like we had hoped. We are so sorry, we really wanted to show you all where we are but unfortunately now it will have to be pushed back.

Some of you may ask ‘If UE5 is such a problem why not move back to UE4?’ Well, unfortunately, in game development it’s never that easy. Moving the project backwards at this point would mean having to rebuild large portions of it and could potentially take even longer, and the payoff would mean giving up on overall quality as well as some features we have introduced since changing over. We would rather push forward with UE5 and put out a better quality game, sadly at the expense of this year's promised update. But I do believe that Legendary Tales fans/supporters deserve the best quality game.
Also I do believe VR market needs someone who takes all the risk to help grow the market since many devs are playing safe.
Legendary Tales will be the first game that offers All new advanced UE5 tech with physics/multiplayer/RPG in VR and It's much more faster than any people expected in the market.

So what have we been doing? Well we can tell you that in other aspects of the development we’ve come really far and without the engine issue we could have already started beta testing.
You saw in the trailer we’ve got blacksmithing, you will be able to forge your own weapons from ingredients and components you collect!
We think this is a really fun aspect of the game but it’s also not necessary to get through if you aren’t the type of player that is interested in crafting.

There’s the Dash ability, that will allow you to dash forward(or any direction) like a lightning strike! It makes the game more dynamic than we expected.

And we’ve introduced a lot more destructible objects.Thanks to the Next gen Physics Engine : Chaos Engine, We can handle much more destructible meshes.

We’ve had complaints about the music and the sound effects so we’ve been working on, and are still working on, changing that up so there will be some brand new audio coming in the future.
Finally we’ve been fine tuning our enemies. As well as creating new enemies for you to battle we’ve added lots of new animations and worked on developing new attack patterns to make the feeling of battling them more varied between monsters. By text you can’t feel it, but new animations(tens of new) and patterns are one of reasons that people said It feels like Legendary Tales 2.0 during Gstar event.
We also want to congratulate a member of our team on his retirement; The Big Butcher man. I know some of you will be sad to see him go but we’ve reworked the boss battle and the truth is his style of fighting just wasn’t working for us anymore. We’ve overhauled the boss fight(and the Map!!) and we are certain it’s going to be a lot of fun. We hope you’ll be as excited to see it as we are to show it to you.

Let’s get to the good stuff and show you some screenshots of what we’ve got going on(Check on Crums in end of this page). Some of you OG Legendary Tales fans might find elements you see below very familiar. We’ve been developing huge parts of the new world and all sorts of cool new places to explore. New dungeons and new dungeons styles are coming to all you guys, and we’re also revamping the Tutorial to make it a lot less cumbersome.


So where do we go from here? From the beginning of next year we are going to be putting the game into beta testing in preparation for the full release of Legendary Tales. This isn’t like the testing we’ve done before where we sourced members of the community, this is full proper testing and those involved are under Non Disclosure Agreements, so even if you do manage to find them you won’t be able to get anything from them. (However anybody who attended our booth at Gstar is fair game to ask about what they saw)
You have no idea how sorry we are that we couldn’t bring you the New World update, we really wanted to get this out before the final release of the game but after dealing with these technical issues we have decided to really push ourselves through to the final release.

We know there are some people who think Legendary Tales is an abandoned game just because we have had to slow our updates drastically. I imagine that today's update will further spur those people on, but we guarantee 100% this is not abandoned. We are all working incredibly hard and pushing ourselves to make sure this game gets finished, and gets finished well. We’re willing to do it to make Legendary Tales something we are truly proud of.

It’s been important to us to create a huge, well rounded, fun game with all sorts of variety of play. We think that, with the New world, we’ve truly achieved that goal. Even so, we still thought we could push it even further than where we’re going now, but the truth is our game isn’t selling well enough to live in suspended early access just adding and adding content. Even if it was, honestly we don’t really want to do that. We don’t want to be one of those games that spends years and years in early access, trickling out updates just to keep people hooked and keep ourselves relevant.

It has always been our goal to create a full complete game, not just built by us but built by you, and we will make that game the best game in the entire VR market with all resources we have. It’s for all of us and all of you and…
For the VR market we love.
Please wish us good luck for our last dance.

Happy holidays, see you in the new year.

-BJ



[h2]Crums for our Fans : [/h2]

(There are more things, But I hope It's enough for this time.)


[h3]Game Engine will be changed from Unreal Engine 4 to Unreal Engine 5[/h3]


[h3]Physics Engine will be entirely changed from old PhysX system to Next Gen. Chaos Physics Engine[/h3]



Many destructible props in maps that can interfere with any others.

Fully overhauled, new designed, Themed multiple Dungeons(no repetitive designes as our game fans feedback and it's hour(s) long!)


Tens(Just less than hundred) of new enemy animations with different attack patterns and Dash skill to avoid it.







Black Smithing includes sharpening action. (Gif doesn't show sharpening action, let's keep it for later)

---

And here is more crums for game maps.
(Lighting is not final and its still work in progress!)


































PS : There will be winter-holiday discount and this will be the last discount before full releases with price increase.

06-July-2022 : Patch

[h2]Bug Fixes[/h2]

1. Sniper Skill effect happens sometimes twice -> Fixed
2. Sometimes Snapshot skill and Sniper skill happens same time all time -> Fixed
3. Flying hand when grip arrow -> Fixed


New world update coming this year

[h3]Hello everyone![/h3]
Wow, it’s been a long time since we’ve been able to give you an update on what’s going on but we’re finally here to let you know what's coming and what we’ve been doing. Sorry for the long wait and that we couldn’t communicate as well as before.

At first we focused on getting out lots of small updates on a frequent basis, this ended up being a bit of a time sink. So now we’re focusing on getting out big updates more intermittently.
At the end of last year one of the most commonly suggested additions to Legendary Tales was a quest system (BJ even hinted towards it during the Steam awards). We were also really excited by that idea so we used it as a starting point. From there we were inspired to extend our world to something more open. So we decided to make something really big, a huge world with a large variety of monsters, more than we had ever planned. It’s already been a lot of work, and there's still more to come, but we wanted to make our fans proud, because of that we are so excited to show you what we’ve been working on and what's coming.

You can see a trailer for what's in store for the future of Legendary Tales here:


We are so amazed at how much we’ve been able to do and how much Legendary Tales has changed since we released it in September of last year and it’s all thanks to all of you who have supported us. Thank You so much.

Now, we hope that's gotten you sufficiently hyped so we can explain a bit about exactly what you’re seeing in that video. Legendary Tales is going to have some massive changes so we hope you’ll be as excited as we are.



[h2]New World[/h2]
So you may have noticed the name of this update is ‘New World’ and that’s because we’ve created a whole new world for you to play in. That’s right friends, it’s time to say goodbye to the little boxed in town you’ve known for so long and move out into the big wide world, but don’t worry, all your NPC buddies will be coming with you, and they’ll even have dialogue boxes! (Fancy that)
The new world features several different themed areas for you to explore with their own separate dungeon entrances, you’ll need to battle through all of these to get to that final glowing cathedral in the distance. And once you’ve beaten that, you and your caravan can go traveling out into the great unknown.


Now in order to bring you this huge world we are sad to say that those with low spec hardware may have performance issues when running Legendary Tales, especially in multiplayer. The world we have now is currently 70 times larger than the town you are used to, we will do everything we can to optimize the world to make it run as smoothly as possible but we can’t guarantee the performance quality for those using the lowest spec hardware.

[h2]Dungeons[/h2]
But it’s not just the over-world that's changing, we’re working on new dungeon themes and we’re also in the process of researching randomized dungeons. No promises yet, it’s a complicated process, but we really want to bring that to Legendary Tales.



[h2]Quests[/h2]
No! not that Quest! Missions, adventures, expeditions! We’ve created main quests and side quests for you to take on. You can activate quests by talking to the NPCs in town and you can even select your rewards. Quests will involve going and collecting or retrieving items, defeating certain enemies, interacting with important objects or crafting specific items.



[h2]Wait, what was that last one? Crafting items?[/h2]
Why yes, now that you mention it we’ve created a whole crafting system. Collect resources and find recipes to create your very own weapons! There’s 5 different elements to crafting, a forge to smelt you metal, an anvil to hammer it into shape, a lathe to shape your wood and a secret alchemist's chest to put it all together. There’s also a destructor for when you just feel like breaking things. (Or you want more resources



[h2]Quick-slot[/h2]
A small quality of life improvement but we’ve added a quick-slot (In addition to your holsters) to quickly access a small amount of items. Because I can never decide if I want to use an axe or a sword…



[h2]Skill tree[/h2]
There are a couple of small additions to the skill tree, number 1 is a Dash skill. This will allow you to Dash around more quickly. Number 2 relates to legendary weapons, you will be able to upgrade your legendary weapons’ legendary skills in the skill tree.

[h2]Armor and weapons[/h2]
There are also a couple of changes to the armor and weapons. We are currently working on different armor types (Leather, iron etc) having different bonuses but this is still a work in progress and may not come in the next update. Next we’re adding the pole-arm as a new weapon type, as well as legendary spears and legendary pole-arms.



[h2]Titles[/h2]
Have you ever wanted to be known as Bone Crusher (Yourname)? Well now we’ve added title’s to attach to the front of your name when you’re in multiplayer. Titles can be unlocked by performing feats or actions similar to achievements. But these titles aren’t just for you, you can also add titles to your own player-crafted weapons. So everybody knows that it's your tigerslaught, you know, in case anybody ever finds it again….



[h2]Monsters[/h2]
Yes! Finally, After all this time there will be more monsters in the next update. We’re sorry it took so long. We have some new variations on the old monsters but that's not all, you may have seen a few of them in the trailer. We have some big mean Hell raiders, the flying G2H’s and the unfortunate wretches known as ‘The Degraded’
There will also be 3+ named monsters, creatures who are more like mini-bosses. Stronger than a champion, weaker than a boss. There's will be 2/3 of these guys added.
Enemies have also been upgraded in the types of weapons they can use and they can even do magic now. But don’t worry, a goblin can throw a fireball but you can hit it right back at him with your sword.
And with new monsters with new weapons comes new animations, so you’ll have to work on new tricks to take on these enemies.



I also wanted to let you know that sound effects will be one of the very last things we deal with before the game comes out of early access, since there will be so many changes we felt it best to wait till the end to make sure we have everything as we want it.
This next big update will be testing out the balance for a lot of new features, so they could change in the future and when the time comes we’ll need your help with feedback and of course bug reports.

So the past 6 months we’ve been working on a lot of what you see in the trailer, but we've also been spending time on research and development. All of this R and D time has really helped us but also given us the tools and experience we needed to create such a huge world. But of course there’s still so much work to do so it’s still going to take more time. However we hope you’re really hyped for all this because this is going to be one hell of a fun update when it comes!

We’ll keep you updated a bit more frequently on our progress now that we don’t have to be so secretive but we’re still going to keep somethings close to our chest so you’ll have some surprises when this all comes together.
Have a great day!



TL:DR - Upcoming updates Summary:

[h3]Map:[/h3]
Field (70x bigger than town, size excluding Dungeons)
New theme, Randomised Dungeon (WIP)

[h3]Quest[/h3]
NPC dialogue
Main quests and side quests
Different types of quests (Kill a thing, find a thing etc)
New items specific to completing quests

[h3]Items[/h3]
Quick-slot for easy access to a few items and menu.
new weapon type, Pole-arm
New Legendary items; Pole-arm and spear (WIP)
Different armor bonuses (WIP)

[h3]Skill Tree[/h3]
Dash skill
New skills for legendary items

[h3]Crafting[/h3]
Smelting (WIP)
Smithing (WIP)
Wood working (WIP)
Alchemy: combining ingredients (WIP)
Item Destruction (WIP)
Gathering resources for crafting
Gathering recipes for crafting.

[h3]Titles[/h3]
Title's are similar to achievements and must be unlocked.
Adding title to player name
Adding title to player made weapon
Title can be changed in menu UI

[h3]Monsters[/h3]
New enemies:
Hell Raiders
The Degraded humans
G2H (Go to hells)
3+ Named enemies'

Enemies can do magic (Projectile, Resurrection, A.O.E, Summon)
Enemies have new weapons (Two handed, dual weapon, spear, pole-arm)
New monster animations (Many of them)


Teaser for updates

[previewyoutube][/previewyoutube]